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  • Everything you want to know about the Dungeons & Dragons Miniatures game produced by Wizards of the Coast!

    If you have any news about the game, please e-mail me at merricb@yahoo.co.uk.

    A good place to gain further information - especially from Rob Heinsoo and Mike Donais, two of the designers of the game - is the D&D Miniatures Forum on the WotC boards.

    Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.

    What are D&D Miniatures?

    Recent News:

    News

    Friday, October 08, 2004

    A few more spoilers...

    Just before I head out into the non-'net wilderness, Christian has sent me a few more really interesting spoilers:

    Myconid Guard
    #41/60; Aberrations; LE; Common; 9 pts
    LVL 4; SPD 4; AC 12; HP 25
    Melee Attack: +5 (5 + Pacification Spores)
    Type: Plant
    Special Abilities: Pacification Spores (Living creatures can't make melee or ranged attacks until after its next turn ; DC 15)

    Mind Flayer Telepath
    #39/60; Aberrations; LE; Rare; 38 pts
    LVL 8; SPD 6; AC 15; HP 45
    Melee Attack +8/+8 (5)
    Type: Aberration
    Special Abilities: Mind Blast (Replaces attacks: cone; Stun; DC 17); Psychic Scream [] (Replaces attacks: enemy noncommander creatures are out of command until end of round); Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack); Spell Resistance (May ignore spells unless the caster rolls 11+)

    Valenar Commander
    #21/60; Aberrations; CG; Rare; 38 pts
    Commander 4
    LVL 6; SPD 6; AC 18; HP 45
    Type: Humanoid (Elf)
    Melee Attack +10/+10 (10 magic)
    Commander Effect: Followers making ranged attacks can target any noncommander enemy.
     

    Comments:
    Does Psychic Scream really offer no save?

    Jesse
     
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