Torrents of Dread II
Spoiler alert!
This entry details parts of the adventure Torrents of Dread by Greg A. Vaughan, published in Dungeon Magazine #114. Don't read it if you wish to play that module some day!
21/8/589 CY
Lukas had been fully healed - well, as much as the party could help him with, which was not much at all. However, with the storm still raging and no high level cleric available, there were few options left for the group - they'd have to press onwards.
The party decided to enter the dungeon by the same way they left it, and bypass the pyramid altogether. Into the graveyard they went, and easily dealt with the wandering zombies that they encountered.
The entrance chambers soon became another battleplace, as frogmen guards moved to intercept the party. Squelching battles - the party could hardly move in the flooded tunnels - became commonplace as more and more frogmen moved to intercept. A strange fishlike creature was seen out of the corner of their eyes, and successfully dominated Ulfgar - however, Cassie swiftly countered the domination and the fish-creature escaped.
A side-corridor led to a huge shambling mound - which Lukas promptly made larger with an ill-timed shocking arrow. He was engulfed by the plant creature, but was quickly cut free by the superior firepower of the remaining characters.
Somewhat depleted of spells, the characters returned to the village for the night.
22/8/589
Further investigation of the side-corridor revealed two cowering frogmen, who had escaped the evil "slimy ones" who had enslaved the rest of their people. Questioning them revealed the location of the leader of the frogpeople - if he was slain, it was likely that the allies of the "slimy ones" would flee.
Taking their directions, the characters discovered the leader of the frogmen - a barbarian of their people. Although he was aided by his underlings, he was soon cut down.
More searching revealed another preparation room for the zombies, and a secret chamber that housed two ghasts - they were troublesome indeed to slay, but were eventually destroyed. With most of the underground complex now cleared, the PCs returned to the village to rest.
This entry details parts of the adventure Torrents of Dread by Greg A. Vaughan, published in Dungeon Magazine #114. Don't read it if you wish to play that module some day!
21/8/589 CY
Lukas had been fully healed - well, as much as the party could help him with, which was not much at all. However, with the storm still raging and no high level cleric available, there were few options left for the group - they'd have to press onwards.
The party decided to enter the dungeon by the same way they left it, and bypass the pyramid altogether. Into the graveyard they went, and easily dealt with the wandering zombies that they encountered.
The entrance chambers soon became another battleplace, as frogmen guards moved to intercept the party. Squelching battles - the party could hardly move in the flooded tunnels - became commonplace as more and more frogmen moved to intercept. A strange fishlike creature was seen out of the corner of their eyes, and successfully dominated Ulfgar - however, Cassie swiftly countered the domination and the fish-creature escaped.
A side-corridor led to a huge shambling mound - which Lukas promptly made larger with an ill-timed shocking arrow. He was engulfed by the plant creature, but was quickly cut free by the superior firepower of the remaining characters.
Somewhat depleted of spells, the characters returned to the village for the night.
22/8/589
Further investigation of the side-corridor revealed two cowering frogmen, who had escaped the evil "slimy ones" who had enslaved the rest of their people. Questioning them revealed the location of the leader of the frogpeople - if he was slain, it was likely that the allies of the "slimy ones" would flee.
Taking their directions, the characters discovered the leader of the frogmen - a barbarian of their people. Although he was aided by his underlings, he was soon cut down.
More searching revealed another preparation room for the zombies, and a secret chamber that housed two ghasts - they were troublesome indeed to slay, but were eventually destroyed. With most of the underground complex now cleared, the PCs returned to the village to rest.
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