Thursday, July 22, 2004

Lair of the Vampire

The PCs began this session in Cofston, with Blake having just left after an urgent call by his order. D'arcy had been visited several times recently by the vampire Julius, who wanted him to embrace vampirism and become his henchman. Why did Julius not just "take" D'arcy? That's yet to be revealed!

A message from Riven of the Grove, the local druid, came to Lukas. It seemed that a representative of the "Circle", a mysterious druidic order from the Grandwood, wished to help destroy the vampire, because of the affront against the natural order of things the undead were. The party gratefully accepted the aid of the representative: a female half-elven druid named Chissara.

Descending into the dungeon once more, they found the Vampire Spawn that they had routed the last time had returned to guard the way into the lower crypt. A fireball spell later and the spawn routed once more, seeping into gaps between the stonework and the doorways.

The stairs led to a arcane locked door, which Lukas bypassed with a knock spell. Beyond lay a grand chamber, once a crypt, but now the coffins were empty and broken. A pair of double doors led onward at the far side of the chamber, but Lukas and D'arcy soon spotted the secret doors leading to the west and the east. Consultation was made, and the west door was chosen.

That proved to be a mistake. A high level Melf's acid arrow spell had been set as a trap on the far side of the (empty) chamber beyond. D'arcy took the full brunt of the spell, and again and again as he searched for a way to disarm it. Karena, the cleric of Joramy who was Cassie's cohort, healed him with her wand of cure light wounds as much as possible, but D'arcy only just survived the assault - the residual damage was impressive indeed! However, eventually the trap was disarmed and the chamber found to be nothing more than a trick.

The party then tried the secret door to the east: this led to a chamber full of ghouls. No matter, a single fireball spell from Cassie soon put paid to them. Unfortunately, the fireball also wasted the treasure in the room. Giving the room only a cursory perusal, the party continued to the north double doors of the main crypt.

They were arcane locked, but multiple dispel magics from Cassie broke the magic. Beyond was a well-lit chamber, with multiple portraits hanging on the walls. The northern-most was animated, and indeed proved to be intelligent - a manifestation of the wizard who had built this place for his family (one of the noble houses of the Great Kingdom). He proved interesting to converse with, to say the least, but eventually revealed that the way lay behind him - sliding the portrait to one side revealed a teleportation cubicle.

Unfortunately, all was not as it seemed, and D'arcy, climbing in, found himself teleported  to the ghoul chamber... which also hid the Vampire Spawn behind secret doors! They were engaged, whilst Lukas, Cassie, Karena and Chissara were left behind. D'arcy suffered energy draining attacks before the others could reinforce the poor duelist. More combat ensued, and the party were eventually successful, but damaged too much for further exploration. They returned to the city to gain spells of restoration and rest.

The next day they returned to the crypt, and discovered a secret door in the portrait chamber that the animated wizard had not revealed - indeed, it seemed that he couldn't know about it at all! That led to a set of tunnels and caverns in which were the missing wolves from the Tarwood, although some had been turned into the undead: Gravehounds and Skeletal Wolves!

The undead were slain, and Chissara, turning into the form of a Dire Wolf, was able to persuade the living wolves that they were allies. The party repaired to the surface with the wolves and Chissara ensured they would be all right.

A final expedition that day beckoned, and they found a large cavern with a pair of double doors (marked, as all the doors in this crypt were, with the sign of the Raven), and a rubble-strewn passageway north. For some reason they explored north first, and encountered a Flesh Golem guarding the passageway. Chissara, in her wild shaped form was too much for the golem.

Then, the day getting late, they returned to Cofston.

Characters Present:
  • Cassandra d'Felis - Daniel - female human Sorcerer 6?/Mind Bender 3?
  • Lukas the Hunter - Greg - male human Ranger 2/Wizard 5/Eldritch Knight 2
  • D'arcy Grimshaw - Ben - male human Rogue/Fighter/Duelist
  • Chissara - David - female half-elf Wild Reaper* 8 (*from Dragon Magazine)
  • Karena - NPC cohort - female human Cleric of Joramy 3/Fighter 3

A potted history of the Great Kingdom campaign

It was early 2003, and a new stage in my Greyhawk campaigns was beginning...

I decided to begin a new campaign in the Great Kingdom, with the intention of eventually running RJK's Maze series. I use a mix of published and self-created adventures in my campaign. For this one, I decided to begin with the 1st edition classic modules The Sinister Secret of Saltmarsh and its sequels.

After the PCs completed the first two missions successfully, they completely mucked up the events in The Final Enemy. They were banished from Saltmarsh, and made their way inland to the lands of Baron Malkonian.

There they met up with Cassandra d'Felis, a young seamstress whose child had been killed by a dire wolf. She was a latent sorceress, and joined the group. (Cassie is played by Daniel, who was a player in the first session of my 2000 Greyhawk game).

The characters made their way to a nearby village which was plagued by an ettin. Due to immense stupidity, all of them (save Cassie, who was absent) were killed. So Saltmarsh was avenged!

A new group of PCs joined Cassie as she left her home. Making their way to a local seaport, Specularum, they got involved in the intrigues of the Veiled Society. Again, things did not go well, and they fled once more.

Things eventually looked up when they met Talain, a half-elven merchant, who was searching for adventurers to do missions for his master - someone the PCs have never met to this date. He sent them on a mission to the Isle of Dread to discover the giant Black Pearls said to be at the heart of the island. They were not successful on their first trip, but did find some nice treasure - although their elven priest was eaten by an allosaur.

Small missions for Talain were successful, and another mission to the Isle of Dread still did not procure the pearls, but they were getting more experienced!

Then they were sent to a nearby Duchy to look for a missing agent of Talain's master. Things quickly got out of hand as vampires and werewolves menaced the party. A mysterious artifact named the Crown of Souls was at the heart of it all... and eventually they recovered it and sought to use it to destroy the architect of their misfortune. Unfortunately, Cassie has a "Shoot first, ask questions later" policy, and ended up freeing an even greater evil.

The party were banished to the Astral plane by the backlash. There they made a deal with a Githyanki band to destroy a Mind Flayer incursion - in return they would be returned to their homeland. They were successful, and thus returned to the Great Kingdom.

They arrived near a small city in the See of Medegia (a province of the Great Kingdom) called Cofston. Old acquaitances of the PCs lived in this city, of particular note a old thief friend of D'arcy Grimshaw (the Rogue/Fighter/Duelist of the group). A vampire rogue named Julius was causing troubles for the town and D'arcy quickly found himself as Guildmaster of the town, whilst Cassie started insinuating herself into the nobility.

At this point, Julian's character Blake, a paladin of Heironeous, left the group (as Julian went for a visit to the States). The PCs had discovered the lair of the vampire, in the middle of the southern Tarwood, and were investigating it further...

The current characters:
  • Cassandra d'Felis (Daniel) - female human Sorceress*/Mind Bender (* Monte Cook variant)
  • D'arcy Grimshaw (Ben) - male human Rogue/Fighter/Duelist
  • Lukas the Hunter (Greg) - male human Ranger/Wizard/Eldritch Knight

We are using the 3.5E rules, with a few house rules and additions from the Book of Eldritch Might II.

An overview of my Greyhawk Campaigns

G'day!

In this 'blog, I hope to detail the exploits of the PCs in my ongoing World of Greyhawk game.

This game has its roots in a AD&D (1st edition) game I played (not DMed) back in the late 80s and early 90s. In that campaign I played a magic-user named Meliander Corthan. We set the campaign in 576 C.Y. or just before, and adventured through some classic modules, the Temple of Elemental Evil and the Slavelords series being two.

Eventually the campaign folded... but in the mid-1990s, I started a new campaign in the World of Greyhawk with a few friends using the AD&D 2nd edition rules with the Skills and Powers supplement. This featured a human archer named Starlin Farr and a cleric of Xan-Yae named Yahlos. After a few months, this campaign folded as well, but some of the gaming we participated in was the best I've ever done.

Fast forward to 2000. D&D 3E is just getting ready to be released, and I have finally found some new players. We begin a new campaign, beginning where the Starlin Farr campaign ended. The player of Starlin is one of the new players, and brings over his character, converted to the new 3E rules. (He was about 5th level). The new campaign builds on the themes of the old, meets up with characters from the original campaign (like Meliander), and generally we have a fine time. Characters advance from 1st to about 13th level.

In early 2003, the demands of Real Life (tm) begin to take hold, and I am forced to begin a new game, this time set in the Great Kingdom with new characters... but with a promise to the remaining players that at some time, they'll get to play their old PCs again.

At this time, the Great Kingdom campaign has been running for about a year and a half. There have been several PC deaths, but the current group of PCs has just reached 9th level. A couple of player changes in recent months have caused the composition of the group to vary somewhat. It looks like the campaign will shortly move to a new stage of intrigue...