Sunday, November 13, 2005

Three Faces of Evil, part II

Players/Characters:

  • Holly D'Vine (Bradford), LG female aasimar fighter 2
  • Alden (Martin), CN male human barbarian 3
  • Grey 'the Handsome' (Tom), CG male elf rogue 3
  • Raavi Gill (Peggy), CG female half-elf sorcerer 3
  • Tuor (Craig), NG male half-elf druid 3, with Bingy, wolf companion.

Game Events:

The passageway led to a larger cavern with two grimlocks on guard - they were swiftly dispatched, but not before the noise alerted more grimlocks in two adjoining caverns. With time pressing, the group quickly came up with a plan: Grey and Alden to hold one passage, and the others to hold the other.

Alas, Tuor misadvised the party on the effects of his entangle spell, and their plans were thrown agley as he realised, as the grimlocks rushed towards them, that the spell would entrap them as well! Poor Raavi found herself suddenly on the front line, as everyone tried to adjust and confusion set in.

Grey and Alden were being pressed hard by a grimlock barbarian, and Raavi was knocked unconscious by a grimlock's mace. Finally, Holly and Tuor began to find the measure of their opponents, but just as all was almost done, the grimlock barbarian scorned to attack Alden and chased the weakened Grey... one more strike, and the unfortunate Grey was slain.

Slightly saddened by the death of their comrade, the heroes investigated the caverns from where the grimlocks had come. To their surprise, they found a bound and trussed elf rogue who had been captured by the grimlocks. Even more to their surprise, he revealed that he was Grey's brother!

One more challenge remained in the grimlock lair, and that was the grimlock cleric of Erythnul. Well, he should have been a challenge, but the party, enraged by their previous failures, gave him no chance whatsoever. The shrine of Erythnul was cleared!

Resting during the night, a couple of the heroes heard sounds of movement in the main chamber near the elevator - two more tieflings chatting to each other. Eventually one moved away, and the unfortunate other never knew what hit him.

The shrine to Vecna was the next to be braved. The doorway lead to a maze of winding corridors, secret doors and chambers, inhabited by kenku rogues. These proved troubling indeed as they moved to flank and confuse the heroes.

The heroes were wounded and exhausted, but eventually the last kenku fell, and they returned to the grimlock tunnels to rest.

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