Three Faces of Evil, part I
Players/Characters:
With their new-found treasure, the group began to prepare for further adventures; particularly by buying a wand of cure light wounds from the high priest of Heironeous serving the garrison, Valkus Dun. He greeted them kindly and aided them.
Allustan was presented with the green worm that the group had found amongst Filge's possessions. He was visibly worried, and counselled them that an ancient temple below the town might well be the source of the worms. The temple was below a mine owned by the repulsive dwarf, Ragnolin Dourstone. The dwarf mine-owner wouldn't allow anyone in, but it could be that Balabar Smenk, a known rival of Dourstone, would be able to help the group.
So it proved. After visiting him at his home - with Alden's reputation as a bouncer at the Feral Dog helping the group get past Smenk's guards - Balabar provided funds to bribe the miners and contacts to get past the guards. Into the mine they went!
Gar, the miner bribed by Smenk, showed them the elevator into the lower depths, which had only recently been installed. The miners had been warned off approaching it! Alden, Holly and Oleret were the first to descend. They found themselves in a large open space with a large black pool, and two tiefling guards. The battle was hard-fought, but they were eventually victorious.
Three doors led from the hall: one marked by the symbol of Hextor, one by the symbol of Vecna, and the third unmarked. The guards had alerted those beyond the Hextorian door, and the sound of bells could be heard from behind it. Quickly, the group moved to the unmarked door and moved beyond.
A cave system proved to be beyond the door. As they progressed deeper into the fissures, Grimlocks and Krenshar attacked them and were fought off. However, in a large room with a cliff falling off to a floor 45' below, Alden was scared by the krenshar and used his ring of feather falling to escape over the cliff. Unfortunately for him, two Grimlock archers took note of this and began to use him as target practice.
Alden escaped into a small tunnel below, but was ambushed by two chokers! Retreating into the arrow storm, he found a new place to shelter while the rest of the party expended the bulk of their arrows trying to defeat the grimlocks. Eventually they were successful and the group reunited.
Feeling low on resources, the group rested just within the entranceway to the grimlock tunnels. A pair of grimlocks came to ambush them, but Holly and Grey detected them and slew them, allowing Oleret and Raavi to recover their depleted spells.
Pressing ever onwards, the heroes defeated the chokers (though they almost lost the fight!), then climbed up to another tunnel and found a way leading upwards at an angle. Alden slew a female grimlock barbarian with the aid of Raavi's enlarge person spell, and the group made their way up the passageway...
NPC Developments:
- Holly D'Vine (Bradford), LG female aasimar fighter 2
- Alden (Martin), CN male human barbarian 3
- Grey 'the Handsome' (Tom), CG male elf rogue 3
- Oloret Stoor (Sean), LG male human cleric of Pelor 3
- Raavi Gill (Peggy), CG female half-elf sorcerer 3
- Tuor (Craig), NG male half-elf druid 3, with Bingy, wolf companion.
With their new-found treasure, the group began to prepare for further adventures; particularly by buying a wand of cure light wounds from the high priest of Heironeous serving the garrison, Valkus Dun. He greeted them kindly and aided them.
Allustan was presented with the green worm that the group had found amongst Filge's possessions. He was visibly worried, and counselled them that an ancient temple below the town might well be the source of the worms. The temple was below a mine owned by the repulsive dwarf, Ragnolin Dourstone. The dwarf mine-owner wouldn't allow anyone in, but it could be that Balabar Smenk, a known rival of Dourstone, would be able to help the group.
So it proved. After visiting him at his home - with Alden's reputation as a bouncer at the Feral Dog helping the group get past Smenk's guards - Balabar provided funds to bribe the miners and contacts to get past the guards. Into the mine they went!
Gar, the miner bribed by Smenk, showed them the elevator into the lower depths, which had only recently been installed. The miners had been warned off approaching it! Alden, Holly and Oleret were the first to descend. They found themselves in a large open space with a large black pool, and two tiefling guards. The battle was hard-fought, but they were eventually victorious.
Three doors led from the hall: one marked by the symbol of Hextor, one by the symbol of Vecna, and the third unmarked. The guards had alerted those beyond the Hextorian door, and the sound of bells could be heard from behind it. Quickly, the group moved to the unmarked door and moved beyond.
A cave system proved to be beyond the door. As they progressed deeper into the fissures, Grimlocks and Krenshar attacked them and were fought off. However, in a large room with a cliff falling off to a floor 45' below, Alden was scared by the krenshar and used his ring of feather falling to escape over the cliff. Unfortunately for him, two Grimlock archers took note of this and began to use him as target practice.
Alden escaped into a small tunnel below, but was ambushed by two chokers! Retreating into the arrow storm, he found a new place to shelter while the rest of the party expended the bulk of their arrows trying to defeat the grimlocks. Eventually they were successful and the group reunited.
Feeling low on resources, the group rested just within the entranceway to the grimlock tunnels. A pair of grimlocks came to ambush them, but Holly and Grey detected them and slew them, allowing Oleret and Raavi to recover their depleted spells.
Pressing ever onwards, the heroes defeated the chokers (though they almost lost the fight!), then climbed up to another tunnel and found a way leading upwards at an angle. Alden slew a female grimlock barbarian with the aid of Raavi's enlarge person spell, and the group made their way up the passageway...
NPC Developments:
- Allustan revealed the existence of the ancient temple, and is worried about the threat the undead worms could pose for Diamond Lake.
- Balabar Smenk met the group, and was quite taken by Raavi (in a disgusting sort of way; the feelings were not mutial). He agreed to help the party find proof against Dourstone.
- Valkus Dun sold the party a wand of cure light wounds and promised to make more; he is friendly and a mentor to both Holly and Oleret; he is less taken by the chaotic tendencies of Grey and Raavi, but will help them if they keep to the part of Weal (good).
- Velias Childramun reminded Holly and Oleret that if they're ever wounded, he will help them.
- Gar is a miner bribed by Smenk; he aided the group's entry to the mine and set up a safe place for them to rest if necessary.
- "So, you're saying there's an evil cult in Diamond Lake. Do you have any proof of this outrageous suggestion?" "We've got a worm!" - Smenk and Alden.
- "Your PC's names?" "Grey, 'the Handsome'" "Your charisma score?" "8" - Merric and Tom.