Necropolis VI - The Tomb of Rahotep
- Greg - Lukas, human ranger 2/wizard 5/eldritch knight 5/spellsword 1
- Daniel - Marius, dwarf hexblade 12
- Sarah - Mariko, human monk 12
- Gofa - White, human ex-samurai 8/ronin 4
- Adam - Flowing Stream, human ninja 12
- Dave - Inache, human wizard 3/cleric 3/mystic theurge 6
- NPC - Khonsu-khaibet, human ranger 9/cleric 4
Lukas had spent his recent time wisely: crafting many items of power for his use and those of his friends. Those distributed, the group began planning their next expedition. However, the evil servants of Set and Rahotep were seeking revenge for the heroes' successes, and suddenly their discussion was disrupted by the Priest of Set who had previously attacked them with the bandits so long ago, and his Hezrou ally!
Entering ethereally, the pair used a word of blasphemy to daze and weaken the group. Even worse, it sent both Lukas and Marius back to their home plane of Oerth! With a snake-headed staff, the priest attacked the remaining heroes, the Hezrou attacked with bite and claw!
The fight progressed with the heroes being able to do little but defend themselves. Further blasphemies uttered by the Hezrou kept them off balance. Lukas and Marius returned through the portal and via teleport, but Inache was banished himself - and could not return.
Flowing Stream was smitten by the poison from the snake staff, and without Inache, could not be healed - he fled towards the priest by the pool of Hapy, but the poison took his life as he fled.
Mariko proved the saviour of the party. Unaffected by the stench of the Hezrou, she first overthrew the Hezrou and then turned on the priest. Out of spells and possessing no further means of escape, the priest fell to the heroes.
If this evil would attack the heroes in their home, then no-one was safe! The Tomb had to be braved immediately! Recovering Inache, he raised the unfortunate Flowing Stream, and proceeded to the Tomb on the following day.
Thus it was - Clever Lukas immediately deduced the answer to the puzzle Rahotep had put before them and found the secret door into the inner chambers, thus avoiding all the traps that had been placed against the coming of the unwary. Even this path was not safe, however. Flowing Stream was able to neutralise the poisonous gas that would otherwise be released, but the true entry had one more secret: a spectral vulture with a human head that mocked the heroes as it escaped the Tomb.
Mariko and White attempted to capture and slay it, but to no avail. Was it naught but an illusion?
Beyond was a chamber with two great doors with a skeletal image painted upon them, flanked by twelve sarcophagi. Ignoring the terrors that they thought would be waiting for the unwary in the coffins, the group instead concentrated their effort on the doors. The Skeleton's image animated and warned the group away from progressing further, offering riches and power to those who would serve it - but no-one was that foolish (this time!)
Lukas flung a rock at it, which destroyed the image and the plaster mural on the doors, leaving the way open to proceed. Flowing Stream opened the lock, and found that the Sarcophagi were indeed important - twelve Iron Mummies came out to engage the party.
Luckily for the group, they were able to retreat quickly enough to leave the chamber and mount an action in the doorway. The mummies proved impervious to all magic - a fireball spell merely burnt off the bandages to reveal their true nature as constructs! The fighters of the group thus got to work, with Inache using healing spells to bolster them - after a long fought combat, the last of them was dispatched.
Beyond the great doors was the final chamber: the Tomb of Rahotep! Heaped around it were many precious gems and works of art, and the sarcophagus itself was inside a shrine of wood, then a slab of granite, then a outer layer of porphyry, and finally it was revealed: the Mummy Rahotep, full of ancient magics.
The foul thing wasted no time in attacking the heroes, though mostly their defenses held. They began to beat it down. It cursed Lukas, and he found his next spell engulfing his ally, White! This was not enough to slow the heroes, however. Mariko disarmed it of its flail and crook, and, defenseless, its spirit was sent down to the foul depths of the Duat, to meet the reward of oblivion it had avoided for so long.
The curse of Rahotep was lifted! Triumphantly, the group looted the remaining treasures and made their way back to Aartuat. The priests of Thoth would be pleased, and hopefully Pharoah as well - and gifts of land and noble titles would be theirs!