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  • Everything you want to know about the Dungeons & Dragons Miniatures game produced by Wizards of the Coast!

    If you have any news about the game, please e-mail me at merricb@yahoo.co.uk.

    A good place to gain further information - especially from Rob Heinsoo and Mike Donais, two of the designers of the game - is the D&D Miniatures Forum on the WotC boards.

    Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.

    What are D&D Miniatures?

    Recent News:

    News

    Saturday, October 30, 2004

    This week in D&D Miniatures

    Updates on the Strategy news page:
    * This week in D&D Miniatures
    * Warbands VI
    * Analysis of the LG faction
    (0 comments)  

    Friday, October 29, 2004

    The Uniques - Who is Lareth the Beautiful?

    In 1979, Gary Gygax released Dungeon Module T1: The Village of Hommlet. This was meant to be the first of a two part series, the second part being T2: The Temple of Elemental Evil. T1 provided an introduction to the themes of the fall of Elemental Evil in the Battle of Emridy Meadows and its subsequent rebuilding.

    Particularly unusual about T1 was what it contained: an entire village (hamlet, rather). The bulk of the module was taken up with the description of Hommlet: its residents, buildings and intrigues. There was plenty of adventure there for the inventive DM before even the actual dungeon was reached. That dungeon was the ruined Moathouse, home to bandits and other nasties, led by the "Master", a cleric of Lolth named Lareth the Beautiful.

    Lareth fared badly in the original play of T1 in Gygax's campaign. The adventurers (including Burne, Rufus and Elmo) overwhelmed and slew him, bringing his plans to naught. Elemental Evil was set back once more.

    Elemental Evil? Wasn't Lareth a (human) cleric of Lolth, the drow goddess? What was going on here?

    There's a story there and it's not entirely certain what occurred. Lolth had been introduced in the recent Vault of the Drow module, and it didn't quite make sense for Lareth to worship her. Was Lareth instead meant to be a disciple of Iuz or Tsuggtmoy? (the latter being the Demoness of Fungi?) It seems far more likely.

    Lareth the Beautiful
    Regardless, all would be revealed in the upcoming T2: The Temple of Elemental Evil. Unfortunately, that module was delayed, and then delayed again. Gary Gygax was rather busy with other matters. Eventually, the incomplete manuscript was pressed into the hands of Frank Mentzer (most famous for his editing of the Basic line of D&D products, including the classic "Red Box" edition), and using Gary's notes as basis, proceeded to expand the module into a publishable form.

    Unfortunately, he missed some of Gygax's intentions. In its original form, the Evil Elemental God, which had been worshipped by the splinter faction of Drow behind the Giants series, was going to make a return in the Temple of Elemental Evil. Instead, that plot line was discarded entirely - and with it went the explanation to why a priest of Lolth was nosing about.

    Thus, the Temple of Elemental Evil, which many, many gamers had been impatiently waiting for over six years, was somewhat incomplete. Still playable and very enjoyable, but not the masterpiece that it should have been.

    For all the problems with the ToEE, it still was regarded as one of the classics of AD&D modules. So, in 2000, to celebrate the release of the 3e D&D game, Monte Cook wrote a new version of the module, the Return to the Temple of Elemental Evil.

    RttToEE was a return, in truth. Set some 20 years after the original ToEE module, it touched on many elements that Gygax had introduced in his World of Greyhawk modules. In particular, it picked up on the imprisoned god Tharizdun and made a link between him and the mysterious Elder Elemental God of the Giant and Drow modules.

    This was all very clever, and it fixed a bunch of canonical problems that had arisen from Gygax's modules - unfortunately, Monte Cook wasn't aware of the original intentions of Gygax in this matter, and thus for some fans, the RttToEE is a lost opportunity.

    Monte Cook made Lareth a very interesting figure - indeed, one of the core figures of the entire RttToEE campaign. To solve the problem of his strange worship of Lolth, Monte made it so Lareth was actually serving Tharizdun, but posing as a cleric of Lolth or Zuggtmoy as necessary to further the freedom of his dread deity.

    Lareth was important enough to Tharizdun that he had been raised from his death in the original play of T1, though he had been horribly scarred - no longer was he "the Beautiful". It is this version of Lareth that was made into the miniature you can find in Giants of Legend. Eventually, Lareth would assume a more daunting aspect during the finale to the Return, which is why he has that intriguing trait, "Avatar of Chaos". It's a nod to his service to Tharizdun.

    (Unfortunately, this brings up one inconsistently: Tharizdun was originally described as the deity of Evil incarnate, not Chaotic or Lawful. However, as many of his worshippers are mad, it's not too much of a stretch from the original form to what Lareth represents.)
    (0 comments)  

    Random Booster generator

    Apparently, Wakalimasu was bored today, and so created this Random Booster Generator for Aberrations: (Excel Spreadsheet). Obviously, we must make him bored more often! ;-)
    (0 comments)  

    How to get a Guenhwyvar miniature

    Guenhwyvar is available as a promotional miniature to those attending the current R.A.Salvatore Book Tour. You can find the upcoming dates here. (Unfortunately, there aren't that many dates left - I don't follow the book tours as a matter of course, being in Ballarat, Australia and all...)
    (0 comments)  

    New Official Terrain Tile available for download

    Wizards have posted Assembly Tile 5 on their terrain tile page for downloading and printing. The tile is allowed in organised play.
    (0 comments)  

    Thursday, October 28, 2004

    Wizards site update: The Art of Warbands

    Posted today, The Art of Warbands - Chaos Kiln; a 200 pt CE warband with strategy notes by Bill W. Baldwin
    (0 comments)  

    Wednesday, October 27, 2004

    A couple of posts from Mike Donais

    I've just added a couple of posts from Mike to my Collected Designer Posts page. In them, he reveals some details about Kiddoc's miniature and also gives suggestions for costing some miniatures designed by Kiirnodel. Along the way, there's a bit of information about Set 8!
    (0 comments)  

    Tuesday, October 26, 2004

    New spreadsheet uploaded

    I've just uploaded a spreadsheet by Scott Trautsch to the Resources page - it contains information for sets 1-5.

    (2 comments)  

    Guenhwyvar promo

    Amurayi has posted a picture of Guenhwyvar on his site - click here.

    Guenhwyvar
    Promo; CG; 33 pts
    LVL 9; Spd 8; AC 18; HP 80
    Melee Attack: +16/+11 (10/5)
    Type: Magical Beast
    Special Abilities: Unique; Devoted (If this creature sets up adjacent to Drizzt at the start of a skirmish, it has Fearless for that skirmish.); Hide; Pounce (this creature can use all its melee attacks when charging).
    (0 comments)  

    Friday, October 22, 2004

    Strategy updates

    The latest list of Warbands is up on my Strategy page.

    Also, you'll find on the Hordelings site a wonderful strategy article by Danno Ferrin entitled Denying Assault. It looks at the ramifications and strategies posed by the new Assault tournament format.
    (0 comments)  

    Aberrations: First Impressions

    I've just uploaded Aberrations: First Impressions, an article by Gerry Smit
    (0 comments)  

    Thursday, October 21, 2004

    Bifur's Warband Generator updated

    Bifur has updated his Warband Generator (zip file) to include Aberrations. It requires a copy of the Microsoft Access database engine to run.

    Bifur says, "There are main improvements with the new version : You can choose the maximum number of miniatures in the warband (up to 24), and the minion capacity is now handled by the application."

    More discussion of the Warband Generator can be found here.
    (0 comments)  

    Wednesday, October 20, 2004

    Updates

    G'day all!

    Aberrations should have been released last week - I think the official release date was Friday, 15th October. Unfortunately, I haven't seen any yet... hopefully I will by the end of the week.

    The D&D Miniatures Strategy page has seen a few updates recently (including a bunch of warbands), but it could always do with more articles - as could the rest of the site. Although I source much of this site's content from various message boards, I'm normally too busy to read all of the interesting discussions.

    If you see an interesting strategy article, warband, tournament report, scenario description or something else D&D Miniatures related, please e-mail me with the article or link!

    Submit D&D Miniatures news

    Cheers,
    Merric Blackman
    (0 comments)  

    Monday, October 18, 2004

    Deathknell at the Office

    Wizards have received their Deathknell production samples, according to this article. Deathknell apparently contains beholders, ettins, gold dragons and a host of undead.
    (0 comments)  

    October "In the Works" posted

    Mat Smith's latest In the Works column has some previews of Aberrations for those unlucky souls (like myself) who haven't actually seen the real miniatures yet. That's pretty much it for the miniature-obsessed gamer, but there's some nice previews of other D&D material.
    (0 comments)  

    Cadfael's Excel list posted

    I've just uploaded Cadfael's tracking spreadsheet for sets 1-5 of D&D Miniatures.
    (1 comments)  

    Friday, October 15, 2004

    Aberrations set gallery

    The gallery for Aberrations has been posted on the Wizards site.
    (1 comments)  

    Thursday, October 14, 2004

    Warband Generator posted

    Wizards of the Coast have posted version 1.5 of their Warband Generator.
    (0 comments)  

    Aberrations checklist posted

    Wizards of the Coast have posted the official Aberrations checklist.
    (0 comments)  

    Errata for Exorcist of the Silver Flame

    The Exorcist of the Silver Flame has a misprinted special ability: Lay on Hands should state that it replaces attacks, according to R&D and Guy Fullerton. (Official errata will be published in the near future.)
    (0 comments)  

    Wednesday, October 13, 2004

    First warband post!

    The first group of warbands has been posted on my strategy page.
    (0 comments)  

    Warbands!

    I've had a couple of requests to post current warbands used by people. If you have a warband that you'd like posted, please visit this thread over on maxminis.com or e-mail me your warband. (Strategy notes appreciated!)
    (0 comments)  

    Promotional Silver Dragon

    The wonderful Art Braune has sent me some pictures of the promotional Silver Dragon. Spurred on by that, I've created a new page listing the promotional figures. You'll find the pictures there.

    If you see any errors or omissions on the promotional page, please contact me. I also need some pictures of the promotional minis - though they should each be under 100 Kb each in size.
    (0 comments)  

    Monday, October 11, 2004

    PDF Spoilers uploaded

    I have access to the internet from home again! Hooray!

    I've just uploaded an updated set of Aberrations spoilers and the PDF version of the spoilers. You'll find them on the Aberrations page. There are some errors in the stats at present, which I'm working to correct. In particular, many of the spell and special ability descriptions are incomplete.
    (0 comments)  

    Sunday, October 10, 2004

    Full Aberrations Spoiler List

    I've just posted the full Aberrations spoiler list.

    If you see any errors in the list (and there are still a few incomplete special ability/spell descriptions), please e-mail me with the corrections!

    I'll be posting a PDF version of the spoilers when my home phone line is restored.
    (0 comments)  

    More spoilers

    I've updated the spoiler page with as many spoilers as I can find at the moment. I apologise for the formatting and the broken picture links - I'm doing this update on a friend's computer, and don't have the time to fix the errors.

    Hopefully my phone line will be fixed in the next couple of days and I'll be able to get all the spoilers up along with them looking pretty.
    (0 comments)  

    Friday, October 08, 2004

    Frenzied Berserker stats

    Thanks to Christian...

    Frenzied Berserker
    #17/60; Aberrations; CG; Rare; 52 pts
    LVL 8; SPD 8; AC 10; HP 90
    Melee Attack: +14/+9 (30 magic)
    Type: Humanoid (human)
    Special Abilities: Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2); Burnout (This creature takes 5 damage whenever it activates); Death Strike (When its hp are reduced to 0 or lower, this creature may make one immediate melee attack); Fearless (Always succeeds on morale saves)

    Elf Warrior
    #16/60; Aberrations; CG; Common; 4 pts
    LVL 1; SPD 6; AC 15; HP 5
    Melee Attack: +2 (5)
    Ranged Attack: +3 (5)
    Type: Humanoid (Elf)
    (0 comments)  

    A few more spoilers...

    Just before I head out into the non-'net wilderness, Christian has sent me a few more really interesting spoilers:

    Myconid Guard
    #41/60; Aberrations; LE; Common; 9 pts
    LVL 4; SPD 4; AC 12; HP 25
    Melee Attack: +5 (5 + Pacification Spores)
    Type: Plant
    Special Abilities: Pacification Spores (Living creatures can't make melee or ranged attacks until after its next turn ; DC 15)

    Mind Flayer Telepath
    #39/60; Aberrations; LE; Rare; 38 pts
    LVL 8; SPD 6; AC 15; HP 45
    Melee Attack +8/+8 (5)
    Type: Aberration
    Special Abilities: Mind Blast (Replaces attacks: cone; Stun; DC 17); Psychic Scream [] (Replaces attacks: enemy noncommander creatures are out of command until end of round); Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack); Spell Resistance (May ignore spells unless the caster rolls 11+)

    Valenar Commander
    #21/60; Aberrations; CG; Rare; 38 pts
    Commander 4
    LVL 6; SPD 6; AC 18; HP 45
    Type: Humanoid (Elf)
    Melee Attack +10/+10 (10 magic)
    Commander Effect: Followers making ranged attacks can target any noncommander enemy.
    (1 comments)  

    Kobold Sorcerer spoiler

    Kobold Sorcerer
    #38/60; Aberrations; LE; uncommon; 20 pts
    Commander 1
    LVL 5; SPD 6; AC 17; HP 25
    Melee Attack: -2 (5)
    Commander Effect: Kobold followers gain Conceal 6.
    Special Abilities: Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)
    Spells: 1st-[] [] [] magic missile (sight; 5 damage), magic weapon (touch; attack +1, ignore DR)2nd-[] fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC 14)
    (0 comments)  

    Downloadable Maps and Terrain Tiles

    Wizards have posted PDFs of the terrain tiles and maps that are available through Organised Play (with the exception of the latest October tile).

    Maps & Terrain Tiles
    (0 comments)  

    Thursday, October 07, 2004

    Kobold Champion (incomplete spoiler)

    Kobold Champion
    #37/60; Aberrations; LE; Common; 11 pts
    LVL ?, SPD 4, AC 24, HP 20
    Melee Attack: +6 (5)
    Type: Small Humanoid (Reptilian)
    Special Abilities: Brittle Morale (Automatically fails morale saves when out of command)
    (0 comments)  

    Aberrations Preview X

    The tenth and final Aberrations preview is up - Acid & Ice. It looks at the Green Dragon and the Ice Troll.
    (0 comments)  

    Guess what? More spoilers

    Unfortunately, my home phone line has gone dead, so I can't update the main spoiler page at the moment. :-( You'll have to content yourself with these updates to the main page.

    Aasimar Favored Soul
    #11/60; Aberrations; LG/CG; Uncommon; 20 pts
    LVL 5; SPD 4; AC 16; HP 40
    Melee Attack: +8 (5)
    Type: Outsider
    Special Abilities: Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide,or Invisible); Resist 5 Acid, Cold, Electricity; Resist 10 Fire; Save +4
    Spells: Sorcerer Spells: 1st - [] [] [] [] bless (your warband; attack +1), cure light wounds(touch; heal 5 hp), magic weapon (touch; +1 attack, ignore DR); 2nd - [] [] [] sound burst (range 6; radius 2; 5 sonic damage and Stun; DC14 negates).

    Formian Warrior
    #22/60; Aberrations; LG/LE; Uncommon; 16 pts
    LVL 4; SPD 8; AC 19; HP 25
    Melee Attack: +7/+5 (10 + Poison/5)
    Type: Outsider
    Special Abilities: Immune Cold, Poison; Poison (5 damage whenever poisoned creature activates; DC 14); Resist 10 Electricity, Fire, Sonic; Spell Resistance (May ignore spells unless the caster rolls 11+)

    Ethereal Filcher
    #23/60; Aberrations; CG/CE; Uncommon; 10 pts
    LVL 5; SPD 8; AC 18; HP 20
    Melee Attack: +2 (5)
    Type: Aberration
    Special Abilities:Filch (Replaces attacks: touch; Humanoid or Monstrous Humanoid only, attack -2, melee damage -5 [minimum 5], then Ethereal Filcher is eliminated)

    Flesh Golem
    #45/60; Aberrations; LE/CE; Rare; 51 pts
    LVL 9; SPD 6; AC 18; HP 80
    Melee Attack: +10 (15)
    Type: Large Construct
    Special Abilities: Requires Instruction (This creature acts as though confused if it activates when out of command); DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks); Fearless (Always succeeds on morale saves); Melee Reach 2; Spell Resistance All (Ignores all spells)
    (0 comments)  

    Wednesday, October 06, 2004

    Musings...

    I've updated my musings - the first time in a while. :)
    (0 comments)  

    Half-Elf Hexblade

    Half-Elf Hexblade
    #33/60; Aberrations; Uncommon; LE; 33 pts
    LVL 7; SPD 6; AC 17; HP 45
    Type: Humanoid (Elf)
    Melee Attack: +12/+7 (10 magic)
    Special Abilities: Hexblade's Curse [] [] (Swift action; sight; attack -4, save -4, damage -5 [minimum 5]; DC 19)
    Spells: 1st - phantom threat [] (range 6; whenever target is attacked in melee, the attacker is considered to be flanking it; DC 13)
    (0 comments)  

    Corrected Yuan-Ti Halfblood stats

    Yuan-Ti Halfblood
    #60/60; Aberrations; CE; uncommon; 28 pts
    LVL 7; SPD 6; AC 19; HP 40
    Melee Attack: +10/+4 (5/5 + 10 acid + Poison)
    Ranged Attack: +9/+4 (5)
    Special Abilities: Blind Fight, Hide, Poison (5 damage when poisoned creature activates; DC14), Spell Resistance.
    Spells: 1st - cause fear [] (range 6, target creature of level 5 or below makes a morale save), 3rd - suggestion [] (range 6; confusion, save at the end of affected creature's turn; DC 16)
    (0 comments)  

    Further Aberrations Spoilers

    I'll get around to adding these to the spoiler page tonight, but for now...

    Orc Sergeant
    #57/60; Aberrations; CE; uncommon; 24 pts
    Commander 3
    LVL 3; SPD 6; AC 15; HP 30
    Melee Attack: +7 (15)
    Type: Humanoid (Orc)
    Commander Effect: Orc and Goblinoid followers gain attack +2. Warband Building: Orcs and Goblinoids of any faction are legal in your warband.

    Longtooth Barbarian
    #19/60; Aberrations; CG; uncommon; 27 pts
    LVL 1; SPD 9; AC 10; HP 65
    Melee Attack: ?

    Cleric of St. Cuthbert
    #04/60; Aberrations; LG; uncommon; 29 pts
    Commander 3
    LVL 3; SPD 4; AC 20; HP 25
    Melee Attack: +5 (5 magic)
    Special Abilities: Smite Evil +5 []; Turn Undead 4 []
    Spells: 1st-cause fear [][] (range 6; target creature of level 5 or lower makes a morale save); 2nd-deific vengeance [][] (range 6; 10 damage, or 20 damage to Undead; DC 14)
    Commander Effect: Vengeance (Followers gain melee damage +5 if opponents have destroyed at least two of your creatures)

    (These spoilers sourced from hordelings.com)
    (0 comments)  

    Aberrations - guess what?

    Ice Troll, Taer, Sahuagin Ranger, Hill Dwarf Warrior and Mountain Orc.

    Also, Silent Wolf Goblin, Carrion Tribe Barbarian, Celestial Black Bear, Dekanter Goblin and Gnoll Skeleton.
    (0 comments)  

    Tuesday, October 05, 2004

    More Aberrations Spoilers

    Thanks to DrFiendish and Christian, a variety of Aberrations spoilers should be revealed to you over the next few days. (The pair have acquired a box of Aberrations boosters... lucky them!)

    The first of the spoilers are up on my Aberrations Spoiler Page, with more to come.

    Also from DrFiendish:
    Here's the new abilities that replace Difficult, fresh from the stats of the Mad Slasher (Incited) and the Ogre Zombie (Inhibited). Way to go WotC! These abilities are really going to spice up the game and add to the strategy of Warband building.

    Incited: each round, this creature must activate before any nonincited creatures in its Warband.

    Inhibited: each round, this creature cannot activate until after all noninhibited creatures in its Warband.
    (0 comments)  

    Monday, October 04, 2004

    A few Aberrations spoilers

    Bladebearer Hobgoblin
    21 points, LE
    Level 4, SPD 6, AC 17, HP 40
    Melee: +8/+8 attack (10 magic)
    Type: Goblinoid
    Special Ability: Executioner's Blade
    (thanks to Kiddoc)

    Hook Horror - 39 points
    Rhek - 22 points
    (thanks to Freakin Canadian)

    Also from Freakin Canadian: "Word of mouth, from a friend of a friend chain, is that Death Knell has many people at WotC very, very excited. I boldly predict it will be the best expansion yet in terms of quality of sculpt, paint and fodder/usage for a DM."
    (0 comments)  

    Sunday, October 03, 2004

    D&D Basic Game has been released

    I'm getting reports from people who now have the D&D Basic Game. I've been updating my information page with these reports, if you'd like to read them.
    (0 comments)  

    Saturday, October 02, 2004

    Recurring Villany - Thayan Knight

    I missed this yesterday - the latest in the Recurring Villainy series of articles has been posted on Wizards' site. This one deals with the Thayan Knight.
    (0 comments)  

    Dragon Samurai is rare

    Rob Heinsoo has confirmed that the Dragon Samurai is actually rare, not uncommon - the promotional poster was misprinted.
    (0 comments)