Cleric of Yondalla
#2/80; Harbinger; Uncommon;LG; 14 pts
Commander 3
LVL 2; SPD 3; AC 23; HP 15
Melee Attack: +0 (5)
Type: Small Humanoid (Halfling)
Commander Effect:Attack +2 against larger creatures.WARBAND BUILDING: Halflings of any faction are legal in your warband.
Special Abilities: Save+4; Turn Undead 2 []
Spells: 1st-cure light wounds [][](touch; heal 5 hp), magic weapon[] (touch; attack +1, ignoreDR).
Evoker's Apprentice
#5/80; Harbinger; Uncommon;LG; 10 pts
LVL 1; SPD 6; AC 12; HP 5
Melee Attack: +0 (5)
Type: Humanoid (Human)
Spells: 1st-magic missile [] (sight; 5damage), magic weapon [](touch; attack +1, ignore DR).
Halfling Veteran
#6/80; Harbinger; Uncommon;LG; 11 pts
LVL 5; SPD 4; AC 19; HP 35
Melee Attack: +9/+9 (5)
Type: Small Humanoid (Halfling)
Hound Archon
#7/80; Harbinger; Rare; LG;31 pts
LVL 6; SPD 8; AC 19; HP 35
Melee Attack: +8/+3 (10)
Type: Outsider
Special Abilities: DR 5;Spell Resistance
Spells: 4th-dimension door (unlimiteduses) (self; place this creature in any space it can see at least partof).
Human Commoner
#8/80; Harbinger; Common;LG; 3 pts
LVL 1; SPD 6; AC 10; HP 5
Melee Attack: +0 (5)
Type: Humanoid (Human)
Special Abilities: Difficult7
Large Earth Elemental
#9/80; Harbinger; Rare; LG;35 pts
LVL 8; SPD 4; AC 18; HP 70
Melee Attack: +4/+4 (25)
Type: Large Elemental
Special Abilities: Difficult12. Requires CommanderAlly. Burrow 4; Cleave; DR 5; Melee Reach 2.
Sun Soul Initiate
#11/80; Harbinger; Uncommon;LG; 8 pts
LVL 3; SPD 8; AC 15; HP 15
Melee Attack: +3/+3 (5)
Type: Humanoid (Human)
Special Abilities: DeflectArrows (+4 AC against rangedattacks); Mobility (+4 ACagainst attacks of opportunity); Save+4;Stunning Attack [] (DC 13).
Sword of Heironeous
#12/80; Harbinger; Rare; LG;29 pts
Commander7
LVL 5; SPD 4; AC 20; HP 35
Melee Attack: +8 (10 magic)
Type: Humanoid (Human)
Commander Effect:+1 AC.
Special Abilities: Fearless;Smite Evil +5 []
Spells: 2nd-cure moderate wounds [](touch; heal 10 hp).
Tordek, Dwarf Fighter
#13/80; Harbinger; Uncommon;LG; 5 pts
LVL 1; SPD 4; AC 17; HP 15
Melee Attack: +5 (5)
Type: Humanoid (Dwarf)
Special Abilities: Unique;Save +4
Jozan, Cleric of Pelor
#14/80; Harbinger; Uncommon;LG/CG; 4 pts
LVL 1; SPD 4; AC 16; HP 10
Melee Attack: +2 (5)
Type: Humanoid (Hhuman)
Special Abilities: Unique. Turn Undead 2 []
Spells: 1st-command [] (range 6; Stun;DC 13), cure light wounds [](touch; heal 5 hp).
Arcane Archer
#15/80; Harbinger; Rare; CG;48 pts
Commander3
LVL 8; SPD 6; AC 17; HP 40
Melee Attack: +8/+3 (5)
Ranged Attack:+13/+13/+8 (5 magic)
Type: Humanoid (Elf)
Commander Effect:Followers with ranged attacks gainranged attack +2, Selective Shot 2
Special Abilities: Precise Shot; Selective Shot 2 (thiscreature can target each ranged attack against the nearest orsecond-nearest enemy).
Axe Sister
#16/80; Harbinger; Uncommon;CG; 21 pts
LVL 5; SPD 8; AC 15; HP 50
Melee Attack: +10 (15)
Type: Humanoid (Human)
Special Abilities: Whirlwind Attack (on its turn, if thiscreature moves no more than 1 square, it can make one melee attackagainst every enemy creature it threatens).
Centaur
#17/80; Harbinger; Rare;CG; 20 pts
LVL 4; SPD 10; AC 15; HP 25
Melee Attack: +7/+3 (10)
Ranged Attack:+5 (10)
Type: Large Monstrous Humanoid
Cleric of Corellon Larethian
#18/80; Harbinger; Rare;CG; 25 pts
Commander4
LVL 4; SPD 6; AC 16; HP 25
Melee Attack: +5 (5)
Type: Humanoid (Elf)
Commander Effect:Elf followers gain Save +4.
Special Abilities: Turn Undead 4 []
Spells: 1st-bless [] (your warband;attack +1), magic weapon [][](touch; attack +1, ignore DR); 2nd-holdperson [][] (sight; Humanoids only, Paralysis; DC 14), curemoderate wounds [] (touch; heal 10 hp).
Crested Felldrake
#19/80; Harbinger; Common;CG; 5 pts
LVL 2; SPD 8; AC 15; HP 15
Melee Attack: +3 (5)
Type: Small Dragon
Special Abilities: Difficult 3.
Devis, Half-Elf Bard
#20/80; Harbinger; Uncommon; CG; 6 pts
LVL 3; SPD 6; AC 16; HP 15
Melee Attack: +3 (5)
Type: Humanoid (Elf)
Special Abilities: Unique. Countersong.
Spells:Sorcerer Spells: 1st-[][] cure light wounds(touch; heal 5 hp), lesser confusion(range 6; Confusion, endsafter target creatures next activation; DC 13).
Elf Archer
#21/80; Harbinger; Common;CG; 10 pts
LVL 1; SPD 6; AC 15; HP 10
Melee Attack: +2 (5)
Ranged Attack:+4/+4 (5)
Type: Humanoid (Elf)
Elf Pyromancer
#22/80; Harbinger; Rare;CG; 32 pts
LVL 6; SPD 6; AC 13; HP 20
Melee Attack: +3 (5)
Type: Humanoid (Elf)
Spells: 1st-lesser fire orb [][][](range 6; 5 fire damage, ignore Spell Resistance); 2nd-resistenergy [] (touch; target creature gains Resist 10 to energy typeofyour choice), scorching ray[][] (range 6; 15 fire damage); 3rd-fireball[] (sight; radius 4; 20 fire damage; DC 15), protection from energy[] (touch; target creature gains Immune to energy type of your choice)
Elf Ranger
#23/80; Harbinger; Uncommon; CG; 21 pts
Commander2
LVL 2; SPD 6; AC 16; HP 15
Melee Attack: +3/+3 (5)
Ranged Attack:+5 (5)
Type: Humanoid (Elf)
Commander Effect:Followers with ranged attacks gainranged attack +1.
Gnome Recruit
#24/80; Harbinger; Common;CG; 3 pts
LVL 1; SPD 4; AC 16; HP 5
Melee Attack: +2 (5)
Type: Small Humanoid (Gnome)
Human Wanderer
#25/80; Harbinger; Uncommon; CG; 13 pts
LVL 3; SPD 6; AC 15; HP 20
Melee Attack: +4/+4 (5)
Ranged Attack:+5 (5)
Type: Humanoid (Human)
Krusk, Half-Orc Barbarian
#26/80; Harbinger; Uncommon; CG; 16 pts
LVL 3; SPD 8; AC 14; HP 35
Melee Attack: +10 (15)
Type: Humanoid (Orc)
Special Abilities: Unique. Difficult 1.
Lidda, Halfling Rogue
#27/80; Harbinger; Uncommon; CG; 4 pts
LVL 1; SPD 4; AC 16; HP 5
Melee Attack: +1 (5)
Ranged Attack:+4 (5)
Type: Small Humanoid (Halfling)
Special Abilities: Unique. Hide; Slow Ranged Attack;Sneak Attack +5.
Nebin, Gnome Illusionist
#28/80; Harbinger; Uncommon; CG; 18 pts
LVL 4; SPD 4; AC 15; HP 20
Melee Attack: +2 (5)
Type: Small Humanoid (Gnome)
Special Abilities: Unique
Spells: 1st-color spray [][] (cone;Stun; DC 13), magic weapon[][] (touch; attack +1, ignore DR); 2nd-blur[][] (touch; target creature gains Conceal 6), Melfs acid arrow[] (sight; 10 acid damage, ignore Spell Resistance).
Vadania, Half-Elf Druid
#29/80; Harbinger; Rare;CG; 22 pts
Commander2
LVL 3; SPD 4; AC 18; HP 20
Melee Attack: +4 (5)
Type: Humanoid (Elf)
Commander Effect:Animal and Magical Beast followers gainSave +2
Special Abilities: Unique. Beastmaster 2.
Spells: 1st-magic fang [][] (touch,Animal or Magical Beast only; attack +1, ignore DR); produce flame[] (sight; 5 fire damage); 2nd-cat's grace [] (touch;+2 AC, ranged attack +2), flame blade[] (self; melee attack+5, melee damage becomes 5 fire).
Wild Elf Barbarian
#30/80; Harbinger; Uncommon; CG; 13 pts
LVL 2; SPD 8; AC 12; HP 25
Melee Attack: +6 (5)
Ranged Attack:+3 (5)
Type: Humanoid (Elf)
Wood Elf Skirmisher
#31/80; Harbinger; Uncommon; CG; 18 pts
LVL 3; SPD 6; AC 13; HP 20
Melee Attack: +5 (5)
Ranged Attack:+6/+6 (5)
Type: Humanoid (Elf)
Special Abilities: Precise Shot.
Azer Raider
#32/80; Harbinger; Uncommon; LG/LE; 5 pts
LVL 2; SPD 6; AC 19; HP 10
Melee Attack: +3 (5 + 5 fire)
Type: Outsider
Special Abilities: Immune Fire; Vulnerable Cold.
Half-Orc Monk
#33/80; Harbinger; Uncommon; LG/LE; 17 pts
LVL 4; SPD 8; AC 14; HP 25
Melee Attack: +7/+7 (10 magic)
Type: Humanoid (Orc)
Special Abilities: Deflect Arrows (+4 AC against rangedattacks); Save +4; Stunning Attack [] (DC 14).
Dire Boar
#34/80; Harbinger; Rare;Any; 23 pts
LVL 7; SPD 8; AC 15; HP 50
Melee Attack: +12 (15)
Type: Large Animal
Special Abilities: Difficult 20, Death Strike (when thiscreatures hp are reduced to 0 or lower, it may immediately make onemelee attack).
Lizardfolk
#35/80; Harbinger; Uncommon; Any; 5 pts
LVL 2; SPD 6; AC 17; HP 10
Melee Attack: +2 (5)
Type: Humanoid (Reptilian)
Shambling Mound
#36/80; Harbinger; Rare;Any; 30 pts
LVL 8; SPD 4; AC 20; HP 60
Melee Attack: +11 (15)
Type: Large Plant
Special Abilities: Difficult 8. Immune Electricity;Melee Reach 2.
Wolf
#37/80; Harbinger; Common;Any; 5 pts
LVL 2; SPD 10; AC 14; HP 15
Melee Attack: +3 (5)
Type: Animal
Special Abilities: Difficult 20. Stunning Attack [] (DC13).
Thri-Kreen Ranger
#38/80; Harbinger; Rare;CG/CE; 11 pts
LVL 4; SPD 8; AC 17; HP 20
Melee Attack: +6/+0 (10/5 + Poison)
Type: Monstrous Humanoid
Special Abilities: Deflect Arrows (+4 AC against rangedattacks); Immune Sleep; Poison (Paralysis; DC 11).
Barghest
#39/80; Harbinger; Rare;LE; 27 pts
LVL 6; SPD 6; AC 18; HP 35
Melee Attack: +9/+4 (10/5)
Type: Outsider
Special Abilities: Difficult 5. DR 5; Feed 10 (wheneverthis creature destroys a Humanoid, it immediately gains +10 hp).
Bearded Devil
#40/80; Harbinger; Rare;LE; 34 pts
LVL 6; SPD 8; AC 17; HP 60
Melee Attack: +11/+6 (10)
Type: Outsider
Special Abilities: Difficult 7. DR 5; Immune Fire,Poison; Resist 5 Acid, Cold; Spell Resistance.
Displacer Beast
#41/80; Harbinger; Rare;LE; 27 pts
LVL 6; SPD 8; AC 16; HP 50
Melee Attack: +9/+9 (10)
Type: Large Magical Beast
Special Abilities: Difficult 4. Conceal 11; MeleeReach 2.
Goblin Sneak
#42/80; Harbinger; Common;LE; 6 pts
LVL 1; SPD 6; AC 17; HP 5
Melee Attack: +2 (5)
Ranged Attack:+4 (5)
Type: Small Humanoid (Goblin)
Special Abilities: Slow Ranged Attack; SneakAttack +5.
Half-Orc Fighter
#43/80; Harbinger; Common;LE; 21 pts
Commander 3
LVL 2; SPD 4; AC 18; HP 20
Melee Attack: +7 (10)
Type: Humanoid (Orc)
Commander Effect:Melee attack +2.
Hell Hound
#44/80; Harbinger; Common;LE; 10 pts
LVL 4; SPD 8; AC 16; HP 20
Melee Attack: +5 (5 + 5 fire)
Type: Outsider
Special Abilities: Breath Weapon [] (replaces attacks:cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold.
Human Blackguard
#45/80; Harbinger; Rare; LE;46 pts
Commander 6
LVL 9; SPD 4; AC 20; HP 70
Melee Attack: +14/+9 (10 magic)
Type: Humanoid (Human)
Commander Effect: TyrannicalMorale +4.
Special Abilities: Sneak Attack +5; Smite Good +10 []
Spells: 1st-cure moderate wounds [](touch; heal 10 hp), doom [](sight; attack 2; DC 13).
Human Executioner
#46/80; Harbinger; Uncommon;LE; 15 pts
LVL 4; SPD 6; AC 13; HP 30
Melee Attack: +8 (15)
Type: Humanoid (Human)
Special Abilities: Executioner's Blade (melee attack +4and melee damage +5 against creatures that are out of command orrouting).
Human Thug
#47/80; Harbinger; Uncommon; LE; 4 pts
LVL 2; SPD 4; AC 16; HP 15
Melee Attack: +4 (5)
Type: Humanoid (Human)
Kobold Warrior
#48/80; Harbinger; Common;LE; 3 pts
LVL 1; SPD 6; AC 15; HP 5
Melee Attack: +0 (5)
Type: Small Humanoid (Reptilian)
Special Abilities: Cowardly (if this creature does nothave an ally within 6 squares of it when an ally is destroyed, itrouts).
Medusa
#49; Rare; LE; 62 pts
LVL 6; SPD 6; AC 15; HP 35
Melee Attack: +5/+3 (5/5 + Poison)
Ranged Attack:+9/+4 (5)
Type: Monstrous Humanoid
Special Abilities: Difficult 3. Gaze Attack (replacesranged attacks: range 6; affects only living creatures, destroysnearest target creature and turns is into a statue; DC 15); Poison (5damage whenever poisoned creature activates; DC 14).
Mind Flayer
#50/80; Harbinger; Rare;LE; 35 pts
Commander 4
LVL 8; SPD 6; AC 15; HP 45
Melee Attack: +8/+8 (5)
Type: Aberration
Commander Effect: Enemycreatures gain MoraleSave -4
Special Abilities: Mind Blast (replaces attacks: cone;Stun; DC 17); Rend +15 (if this creature hits one creature with twomelee attacks on the same turn, damage +15 to second attack); SpellResistance.
Mummy
#51/80; Harbinger; Rare;LE; 36 pts
LVL 8; SPD 4; AC 20; HP 55
Melee Attack: +11 (15)
Type: Undead
Special Abilities: Difficult 5. Aura of Fear 2 (enemiesin squares threatened by this creature gain Morale Save -2); DR 5;Vulnerable Fire.
Wight
#52/80; Harbinger; Uncommon;LE; 13 pts
LVL 4; SPD 6; AC 15; HP 25
Melee Attack: +3 (5 + Level Drain)
Type: Undead
Special Abilities: Blind-Fight; Level Drain (wheneverthis creature's melee attack deals damage to a living creature, thedamaged creature gains attack -1 and save -1, and this creaturegains +5 hp).
Wraith
#53/80; Harbinger; Rare;LE; 29 pts
LVL 5; SPD F8; AC 15; HP 30
Melee Attack: +10 (5 + Constitution Drain)
Type: Undead
Special Abilities: Incorporeal. Constitution Drain(whenever this creature's melee attack deals damage to a livingcreature, the damaged creature must make a save, or it takes damage +5and this creature gains +5 hp; DC 14); Flight.
Owlbear
#54/80; Harbinger; Rare;LE/CE; 22 pts
LVL 5; SPD 6; AC 15; HP 50
Melee Attack: +9/+9 (10)
Type: Large Magical Beast
Special Abilities: Difficult 20. Rend +15 (if thiscreature hits one creature with two melee attacks on the same turn,damage +15 to second attack).
Skeleton
#55/80; Harbinger; Common;LE/CE; 4 pts
LVL 1; SPD 4; AC 17; HP 5
Melee Attack: +1 (5)
Type: Undead
Special Abilities: Immune Cold.
Troglodyte Zombie
#56/80; Harbinger; Uncommon; LE/CE; 10 pts
LVL 4; SPD 3; AC 16; HP 30
Melee Attack: +3 (5)
Type: Undead
Wolf Skeleton
#57/80; Harbinger; Common;LE/CE; 9 pts
LVL 2; SPD 10; AC 15; HP 15
Melee Attack: +2 (5)
Type: Undead
Special Abilities: Immune Cold.
Zombie
#58/80; Harbinger; Common;LE/CE; 4 pts
LVL 2; SPD 3; AC 11; HP 15
Melee Attack: +2 (5)
Type: Undead
Cleric of Gruumsh
#59/80; Harbinger; Rare;CE; 21 pts
Commander3
LVL 4; SPD 4; AC 16; HP 20
Melee Attack: +6 (10)
Type: Humanoid (Orc)
Commander Effect:Followers gain Cleave. WARBANDBUILDING: Orcs and Half-Orcs of any faction are legal in your warband.
Spells: 1st-doom [][][] (sight; attack2; DC 13); 2nd-inflictmoderate wounds [][] (touch;10 damage; DC 14); bearsendurance [] (touch; targetliving creature gains +10 hp).
Drow Archer
#60/80; Harbinger; Uncommon;CE; 14 pts
LVL 2; SPD 6; AC 17; HP 15
Melee Attack: +3 (5)
Ranged Attack: +7(5)
Type: Humanoid (Elf)
Special Abilities: Precise Shot; Spell Resistance.
Drow Cleric of Lolth
#61/80; Harbinger; Rare;CE; 42 pts
Commander5
LVL 6; SPD 4; AC 19; HP 35
Melee Attack: +5 (5)
Type: Humanoid (Elf)
Commander Effect:Followers deal melee damage +5 toflanked creatures.
Special Abilities: Conceal 6; Spell Resistance.
Spells: 1st-cause fear [] (range 6;target creature of level 5 or below makes a morale save), magicweapon [][] (touch; attack +1, ignore DR); 2nd-inflictmoderate wounds [][][] (touch; 10 damage; DC 14); 3rd-slashingdarkness [][][] (sight; 10 damage, or heal undead 10 hp)
Drow Fighter
#62/80; Harbinger; Uncommon;CE; 10 pts
LVL 3; SPD 6; AC 19; HP 25
Melee Attack: +4 (10)
Type: Humanoid (Elf)
Special Abilities: Spell Resistance.
Ghoul
#63/80; Harbinger; Common;CE; 14 pts
LVL 2; SPD 6; AC 14; HP 15
Melee Attack: +4 (5 + Ghoul Touch)
Type: Undead
Special Abilities: Difficult 3. Ghoul Touch (Paralysis,does not affect Elves; DC 12).
Gnoll
#64/80; Harbinger; Uncommon; CE; 3 pts
LVL 2; SPD 6; AC 15; HP 10
Melee Attack: +1 (10)
Type: Humanoid (Gnoll)
Half-Orc Assassin
#65/80; Harbinger; Rare;CE; 15 pts
LVL 6; SPD 6; AC 18; HP 25
Melee Attack: +6/+6 (5)
Type: Humanoid (Orc)
Special Abilities: Hide; Sidestep (if this creature movesonly 1 square, it does not draw attacks of opportunity and can make afull attack); Sneak Attack +15.
Human Bandit
#66/80; Harbinger; Common;CE; 3 pts
LVL 1; SPD 6; AC 16; HP 5
Melee Attack: +2 (5)
Type: Humanoid (Human)
Hyena
#67/80; Harbinger; Common;CE; 4 pts
LVL 2; SPD 10; AC 14; HP 15
Melee Attack: +3 (5)
Type: Animal
Special Abilities: Difficult 20.
Kuo-toa
#68/80; Harbinger; Common;CE; 5 pts
LVL 2; SPD 4; AC 16; HP 10
Melee Attack: +3 (5)
Ranged Attack:+2, range 6 [] (5)
Type: Monstrous Humanoid (Aquatic)
Special Abilities: Immune Paralysis, Poison; Resist 5Electricity.
Large Fire Elemental
#69/80; Harbinger; Rare;CE; 50 pts
LVL 8; SPD 10; AC 19; HP 60
Melee Attack: +10/+10 (10 + 5 fire)
Type: Large Elemental
Special Abilities: Difficult 12. Requires Commander Ally.DR 5; Fire Shield 5 (any creature that hits this creature with a meleeattack takes 5 fire damage); Immune Fire; Melee Reach 2;Mobility (+4 AC against attacks of opportunity); Vulnerable Cold.
Minotaur
#70/80; Harbinger; Rare;CE; 17 pts
LVL 6; SPD 6; AC 14; HP 40
Melee Attack: +7/+2 (20)
Type: Large Monstrous Humanoid
Special Abilities: Difficult 4. Powerful Charge (meleedamage +5 when charging); Melee Reach 2.
Ogre
#71/80; Harbinger; Rare;CE; 13 pts
LVL 4; SPD 6; AC 16; HP 30
Melee Attack: +8 (15)
Type: Large Giant
Special Abilities: Melee Reach 2.
Orc Archer
#72/80; Harbinger; Uncommon; CE; 8 pts
LVL 2; SPD 6; AC 13; HP 10
Melee Attack: +5 (5)
Ranged Attack: +3(5)
Type: Humanoid (Orc)
Orc Berserker
#73/80; Harbinger; Uncommon; CE; 8 pts
LVL 1; SPD 8; AC 12; HP 15
Melee Attack: +6 (15)
Type: Humanoid (Orc)
Special Abilities: Difficult 3. Fearless.
Orc Spearfighter
#74/80; Harbinger; Common;CE; 5 pts
LVL 2; SPD 6; AC 14; HP 15
Melee Attack: +5 (10)
Type: Humanoid (Orc)
Tiefling Captain
#76/80; Harbinger; Uncommon;CE; 21 pts
Commander4
LVL 3; SPD 6; AC 16; HP 30
Melee Attack: +6 (10)
Type: Outsider
Commander Effect:Score critical hits with melee attackson a roll of 19 or 20.
Special Abilities: Blind-Fight; Conceal 6; Resist 5Cold, Electricity, Fire.
Troll
#77/80; Harbinger; Rare;CE; 27 pts
LVL 6; SPD 6; AC 16; HP 60
Melee Attack: +9/+9 (10)
Type: Large Giant
Special Abilities: Difficult 5. Reach Attack 2;Regeneration 5 (this creature heals 5 HP at the start of its turn);Rend 15 (if this creature hits one creature with two melee attacks onthe same turn, damage +15 to second attack); Vulnerable Fire.
Umber Hulk
#78/80; Harbinger; Rare;CE; 30 pts
LVL 8; SPD 4; AC 18; HP 70
Melee Attack: +11/+11 (15)
Type: Large Aberration
Special Abilities: Difficult 7. Burrow 4; Gaze Attack(replaces attacks: range 6; Confusion; DC 15); MeleeReach 2.
Werewolf
#79/80; Harbinger; Uncommon; CE; 14 pts
LVL 3; SPD 6; AC 16; HP 20
Melee Attack: +4/+4 (5)
Type: Humanoid (Human, Shapechanger)
Special Abilities: Difficult 4; Blind-fight; DR 5.
Worg
#80/80; Harbinger; Uncommon; CE; 11 pts
LVL 4; SPD 10; AC 14; HP 30
Melee Attack: +7 (10)
Type: Magical Beast
Special Abilities: Difficult 4.