Cleric of Moradin
#1/60; Dragoneye; Uncommon; LG; 14 pts
LVL 2; SPD 4; AC 17; HP 15
Melee Attack: +3 (5)
Type: Humanoid (Dwarf)
Special Abilities: Save +4; Turn Undead 2 []
Spells: 1st-command [][] (range 6;stun; DC 13), shield of faith [][] (touch; +2 AC)
Dwarven Defender
#2/60; Dragoneye; Rare; LG; 55 pts
Commander 4
LVL 8; SPD 4; AC 23; HP 75
Melee Attack: +13/+8 (10 magic)
Type: Humanoid (Dwarf)
Commander Effect: +4 AC against creatures that have movedthis turn.
Special Abilities: Save +4; Defensive Stance [] (At thestart of its turn, this creature gains +2 AC, Save +2 and melee damage+5; the effect ends if this creature moves); Giant Bane (Melee attack+2, melee damage +10 against Giants).
Gnome Fighter
#3/60; Dragoneye;Common; LG; 6 pts
LVL 2, SPD 3, AC 21, HP 20
Melee Attack: +5 (5)
Type: Small Humanoid (Gnome)
Gold Champion
#4/60; Dragoneye; Rare;LG; 51 pts
LVL 6; SPD 4; AC 25; HP 60
Melee Attack: +15/+10 (15 magic)
Type: Dragon
Special Abilities: Breath Weapon [] (Replaces attacks:cone; 25 fire damage; DC 16); Immune Fire, Paralysis, Sleep.
Human Crossbowman
#5/60; Dragoneye;Common; LG; 7 pts
LVL 1; SPD 4; AC 16; HP 10
Melee Attack: +1 (5)
Ranged Attack: +3 (5)
Type: Humanoid (Human)
Special Abilities: Slow Ranged Attack
Lion Falcon Monk
#6/60; Dragoneye; Rare;LG; 36 points
LVL 8, SPD 10, AC 19, HP 45
Melee Attack: +6/+6 (10 magic)
Type: Humanoid (Human)
Special Abilities: Independent; Deflect Arrows (+4 ACagainst ranged attacks); Fearless; Mobility (+4 AC against attacks ofopportunity); Save +4; Smite +10 [][]; Stunning Attack [][] (DC 17)
Purple Dragon Knight
#7/60; Dragoneye; Rare;LG; 45 pts
Commander 6
LVL 8; SPD 4; AC 22; HP 65
Melee Attack: +13/+8 (15 magic)
Type: Humanoid (Human)
Commander Effect: Followers successfully rallied by thiscreature can take their turn normally
Spells: 3rd-Fear [] (cone; moralesave)
Stalwart Paladin
#8/60; Dragoneye;Uncommon; LG; 9 pts
LVL 2; SPD 4; AC 20; HP 20
Melee Attack: +5 (5)
Type: Humanoid (Human)
Special Abilities: Fearless; Smite Evil +5 []
Spells: 1st-cure light wounds [](touch; heal 5 hp)
Stonechild
#9/60; Dragoneye;Common; LG; 12 pts
LVL 2; SPD 4; AC 19; HP 20
Melee Attack: +6 (15)
Ranged Attack: +3, range 6 (Magic Stone)
Type: Outsider
Special Abilities: Magic Stone (5 magic damage; or 10magic damage to Undead)
Dwarven Werebear
#10/60; Dragoneye;Uncommon; LG; 23 pts
LVL 4; SPD 4; AC 17; HP 30
Melee Attack: +9 (15 magic)
Type: Humanoid (Dwarf, Shapechanger)
Special Abilities: DR 5; Save +4
Dire Lion
#11/60; Dragoneye;Rare; LG/CG; 32 points
LVL 8; SPD 8; AC 15; HP 60
Melee Attack: +13/+13 (10)
Type: Large Animal
Special Abilities: Difficult 20; Pounce; Rend +5
Regdar, Human Fighter
#12/60; Dragoneye;Uncommon; LG/CG; 6 pts
LVL 1; SPD 4; AC 15; HP 10
Melee Attack: +4 (10)
Type: Humanoid (Human)
Special Abilities: Unique. Cleave
Bladesinger
#13/60; Dragoneye;Rare; CG; 34 points
Commander 3
LVL 10; SPD 8, AC 21; HP 55
Melee Attack: +15/+10 (5 magic)
Type: Humanoid (Elf)
Commander Effect: Followers that moved before attackingthis turn gain attack +3.
Special Abilities: Mobility (+4 AC against attacks ofopportunity); Quick Cast [] (This creature can cast one spell as aswift action); Spellsong (This creature can cast spells even when in asquare threatened by an enemy)
Spells: 1st-magic missile [][][](sight; 5 damage); 2nd-daze monster [][] (sight;Stun, creature of 6th level or lower; DC 14)
Brass Dragon
#14/60; Dragoneye;Rare; CG; 48 pts
LVL 10; SPD F12; AC 20; HP 85
Melee Attack: +10/+5/+5 (10/5/5)
Type: Dragon
Special Abilities: Difficult 3; Breath Weapon [](Replaces attacks: line; 10 fire damage; DC 17); Breath Weapon [](Replaces attacks: cone; Sleep; DC 17); Flight; Immune Fire; VulnerableCold
Copper Samurai
#15/60; Dragoneye;Uncommon; CG; 32 pts
Commander 2
LVL 7; SPD 7; AC 16; HP 55
Melee Attack: +10/+5 (10 magic)
Ranged Attack:: +10/+5 (5)
Type: Humanoid (Human)
Commander Effect: Followers that roll a natural 20 on anattack can immediately make another attack of the same type at theirhighest printed attack bonus.
Special Abilities: Breath Weapon [] (Replaces attacks:line; 10 acid damage; DC 13)/60; Dragon Bane (Melee attack +2, meleedamage +10 magic against Dragons); Resist Acid 5.
Daring Rogue
#16/60; Dragoneye;Uncommon; CG; 14 points
LVL 5, SPD 7; AC 17; HP 25
Melee Attack: +5/+5 (5 magic)
Ranged Attack: +6 (5)
Type: Humanoid (Human)
Special Abilities: Hide; Mobility (+4 AC against attacksof opportunity); Sidestep; Slow Ranged Attack; Sneak Attack +10
Drunken Master
#17/60; Dragoneye;Uncommon; CG; 20 pts
LVL 7; SPD 8; AC 16; HP 50
Melee Attack: +6/+6 (10 magic)
Type: Humanoid (Human)
Special Abilities: Deflect Arrows (+4 AC against rangedattacks); Improved Mobility (+8 AC against attacks of opportunity);Save +4; Stagger (This creature can charge even if it does not move ina straight line).
Dwarf Barbarian
#18/60; Dragoneye;Common; CG; 10 pts
LVL 2; SPD 6; AC 10; HP 25
Melee Attack: +6 (10)
Type: Humanoid (Dwarf)
Special Abilities: Powerful Charge +5; Save +8
Elf Spearguard
#19/60; Dragoneye;Common; CG; 6 pts
LVL 1; SPD 7; AC 17; HP 10
Melee Attack: +4 (10)
Type: Humanoid (Elf)
Special Abilities: Melee Reach 2
Half-Elf Sorcerer
#20/60; Dragoneye;Uncommon; CG; 14 pts
LVL 2; SPD 6; AC 13; HP 15
Melee Attack: +0 (5)
Type: Humanoid (Elf)
Spells: Sorcerer Spells: 1st level [][][][] magic missile (sight; 5 magic damage), magic weapon(touch; attack +1, ignore DR)
Halfling Outrider
#21/60; Dragoneye;Rare; CG; 29 pts
LVL 6; SPD 8; AC 16; HP 40
Melee Attack: +11/+6 (10 magic)
Ranged Attack: +11/+6 (5 magic)
Type: Humanoid (Mounted Halfling)
Special Abilities: Powerful Charge +10; Save +4
Kerwyn, Human Rogue
#22/60; Dragoneye;Uncommon; CG; 7 points
LVL 3; SPD 6; AC 15; HP 15
Melee Attack: +6 (5)
Type: Humanoid (Human)
Special Abilities: Unique. Hide; Mobility (+4 AC againstattacks of opportunity); Sneak Attack +5
Medium Air Elemental
#23/60; Dragoneye;Uncommon; CG; 18 pts
LVL 4; SPD F14; AC 19; HP 25
Melee Attack: +8 (5)
Type: Elemental
Special Abilities: Difficult 4. Requires Commander.Flight; Whirlwind Attack [] (On its turn, if this creature moves nomore than 1 square, it can make one melee attack against every enemycreature whose square it threatens).
Silver Sorcerer
#24/60; Dragoneye;Rare; CG; 49 pts
LVL 7; SPD 6; AC 16; HP 35
Melee Attack: +9 (10 magic)
Type: Dragon
Special Abilities: Breath Weapon [] (Replaces attacks:cone; 25 cold damage; DC 14); Immune Cold
Spells: Sorcerer Spells: 1st-[][][][]lesser cold orb (range 6; 5 cold damage; ignore SpellResistance); 2nd-[][][][] blur (touch; targetcreature gains Conceal 6), scare (sight; radius 2; creatures oflevel 2 or below make a morale save); 3rd-[][][][] lightningbolt (line; 20 electricity damage; DC 15).
Barbarian Mercenary
#25/60; Dragoneye;Common; Any; 9 points
LVL 1, SPD 8, AC 10, HP 20
Melee Attack: +5 (15)
Type: Humanoid (Human)
Special Abilities: Difficult 2
Dire Ape
#26/60; Dragoneye;Rare; Any; 25 pts
LVL 5; SPD 6; AC 15; HP 35
Melee Attack: +8/+8 (10)
Type: Large Animal
Special Abilities: Difficult 20; Rend +20.
Druid of Obad-Hai
#27/60; Dragoneye;Uncommon; Any; 29points
LVL 3, SPD 6, AC 14; HP 20
Melee Attack: +4 (5)
Type: Humanoid (Human)
Spells: 1st-magic fang [][][] (touch,Animal or Magical Beast only; attack +1, ignore DR); 2nd-summonnature's ally II [][] (Animals or Magical Beasts with a total costof 10 or less)
Baaz Draconian
#28/60; Dragoneye;Common; LE; 6 points
LVL 2, SPD 6, AC 17, HP 20
Melee Attack: +2 (5)
Type: Dragon
Special Abilities: Stone Dead (When this creature isreduced to 0 hp, it becomes a statue)
Blue Wyrmling
#29/60; Dragoneye;Uncommon; LE; 25 pts
LVL 6; SPD F8; AC 16; HP 45
Melee Attack: +8/+6/+6 (5)
Type: Small Dragon
Special Abilities: Breath Weapon [] (Replaces attacks:line; 10 electricity damage; DC 14); Flight
Cleric of Nerull
#30/60; Dragoneye;Uncommon; LE; 28 pts
Commander 3
LVL 4; SPD 4; AC 18; HP 30
Melee Attack: +5 (5)
Type: Humanoid (Human)
Commander Effect: Followers gain Death Strike (When thisfollowers hp are reduced to 0 or lower, it may make one immediatemelee attack).
Spells: 1st-cause fear [][][] (range 6;target creature of level 5 or below makes a morale save); 2nd-inflictmoderate wounds [][][] (touch; 10 negative damage; DC 14)
Goblin Skirmisher
#31/60; Dragoneye;Common; LE; 3 pts
LVL 1, SPD 6, AC 14; HP 5
Melee Attack: +2 (5)
Ranged Attack: +3, range 6 (5)
Type: Small Humanoid (Goblinoid)
Goblin Warrior
#32/60; Dragoneye;Common; LE; 3 pts
LVL 1; SPD 6; AC 15; HP 5
Melee Attack: +2 (5)
Type: Small Humanoid (Goblinoid)
Hobgoblin Warrior
#33/60; Dragoneye;Common; LE; 3 pts
LVL 1; SPD 6; AC 15; HP 10
Melee Attack: +2 (5)
Type: Humanoid (Goblinoid)
Kapak Draconian
#34/60; Dragoneye;Uncommon; LE; 11 pts
LVL 2; SPD 6; AC 15; HP 15
Melee Attack: +2 (5 + Poison)
Ranged Attack: +3 (5)
Type: Dragon
Special Abilities: Death Burst (5 acid damage; DC 12);Sneak Atk +5; Spell Resistance
Kobold Skirmisher
#35/60; Dragoneye;Common; LE; 5 pts
LVL 1; SPD 6; AC 15; HP 5
Melee Attack: +0 (5)
Ranged Attack: +3 (5)
Type: Small Humanoid (Reptilian)
Special Abilities: Cowardly (If this creature does nothave an active ally within 6 squares of it when an ally is destroyed,it routs); Slow Ranged Attack
Medium Water Elemental
#36/60; Dragoneye;Uncommon; LE; 13 pts
LVL 4; SPD 4; AC 19; HP 30
Melee Attack: +6 (10)
Type: Elemental
Special Abilities: Difficult 4. Requires Commander. Cleave
Salamander
#37/60; Dragoneye;Rare; LE; 32 pts
LVL 9; SPD 4; AC 18; HP 60
Melee Attack: +11/+6 (10 + 5 fire)
Type: Outsider
Special Abilities: Cleave; DR 5; Immune Fire; VulnerableCold
Thayan Knight
#38/60; Dragoneye;Rare; LE; 30 points
LVL 7, SPD 4, AC 22; HP 75
Melee Attack: +12/+7 (10 magic)
Type: Humanoid (Human)
Special Abilities: Arrow Catching Shield (Enemy rangedattacks against adjacent creatures target this creature instead); Save+4
Urthok the Vicious
#39/60; Dragoneye;Uncommon; LE; 34 points
Commander 5
LVL 6, SPD 4, AC 22; HP 50
Melee Attack: +11/+6 (10)
Ranged Attack: +8, range 6 [] (5)
Type: Humanoid (Goblinoid)
Commander Effect: Followers gain melee attack +2; orGoblinoid followers gain melee attack +4. WARBAND BUILDING: Goblinoidsof any faction are legal in your warband.
Special Abilities: Unique. Hurling Charge (This creaturecan make its ranged attack against a creature it changes during itscharge movement before it makes its melee attack)
Wererat
#40/60; Dragoneye;Uncommon; LE; 11 pts
LVL 2; SPD 6; AC 17; HP 10
Melee Attack: +5 (5)
Type: Humanoid (Human, Shapechanger)
Special Abilities: DR 5; Hide.
Carrion Crawler
#41/60; Dragoneye;Rare; LE/CE; 19 pts
LVL 3; SPD 6; AC 17; HP 20
Melee Attack: +6/+6 (5 + Paralysis)
Type: Large Aberration
Special Abilities: Difficult 20. Paralysis (DC 13);Wandering Monster (Instead of placing this creature on your assemblytile at the start of the battle, place it on a random feature tile)
Grimlock
#42/60; Dragoneye;Common; LE/CE; 7 pts
LVL 2, SPD 6, AC 15, HP 10
Melee Attack: +4 (10)
Type: Monstrous Humanoid
Special Abilities: Blindsight
Abyssal Maw
#43/60; Dragoneye;Common; CE; 5 pts
LVL 2; SPD 6; AC 15; HP 10
Melee Attack: +5 (15)
Type: Outsider
Special Abilities: Difficult 2. Immune Electricity,Poison; Resist 10 Acid, Cold, Fire
Black Dragon
#44/60; Dragoneye;Rare; CE; 45 pts
LVL 10; SPD F9; AC 19; HP 85
Melee Attack: +9/+4/+4 (10)
Type: Dragon
Special Abilities: Difficult 5; Breath Weapon [](Replaces attacks: line; 15 acid damage; DC 17); Flight; Immune Acid.
Bright Naga
#45/60; Dragoneye;Rare; CE; 15 pts
LVL 5; SPD 8; AC 15; HP 35
Melee Attack: +4 (10)
Type: Large Aberration
Spells: 1st-burning hands (unlimiteduses) (cone; 5 fire damage; DC 13).
Bugbear
#46/60; Dragoneye;Common; CE; 5 pts
LVL 3; SPD 6; AC 17; HP 15
Melee Attack: +5 (5)
Type: Humanoid (Goblinoid)
Chitine
#47/60; Dragoneye;Uncommon; CE; 7 points
LVL 2; SPD 6; AC 16; HP 10
Melee Attack: +1/+1/+1 (5)
Type: Small Monstrous Humanoid
Dretch
#48/60; Dragoneye;Common; CE; 14 pts
LVL 2; SPD 4; AC 16; HP 15
Melee Attack: +4/+4 (5)
Type: Small Outsider
Special Abilities: Difficult 6. DR 5; Immune Electricity,Poison; Resist 10 Acid, Cold, Fire.
Spells: 2nd-scare [] (sight; radius 2;creatures of level 2 or below make a morale save)
Drow Warrior
#49/60; Dragoneye;Uncommon; CE; 6 pts
LVL 1; SPD 6; AC 16; HP 5
Melee Attack: +3 (5)
Ranged Attack: +2, range 6 (5 + Poison)
Type: Humanoid (Elf)
Special Abilities: Poison (5 damage whenever poisonedcreature activates; DC 13); Slow Ranged Attack; Spell Resistance
Drow Wizard
#50/60; Dragoneye;Uncommon; CE; 29 pts
Commander 2
LVL 4; SPD 6; AC 13; HP 20
Melee Attack: +1(5)
Type: Humanoid (Elf)
Commander Effect: Damage +5 when making attacks ofopportunity.
Special Abilities: Conceal 6; Spell Resistance
Spells: 1st-magic missile [] (sight; 5damage); magic weapon [][] (touch; attack +1, ignore DR); 2nd-Snillocssnowball swarm [][][] (sight; radius 2; 10 cold damage; DC 14)
Eye of Gruumsh
#51/60; Dragoneye;Rare; CE; 44 pts
Commander 1
LVL 8; SPD 8; AC 11; HP 90
Melee Attack: +15/+15 (25 magic)
Type: Humanoid (Orc)
Commander Effect: Orc followers gain melee damage +5
Special Abilities: Immune Flanking; Vicious Attack(Whenever this creature hits with a melee attack, it deals 5 magicdamage to itself).
Gargoyle
#52/60; Dragoneye;Uncommon; CE; 21 pts
LVL 4, SPD F8, AC 16, HP 35
Melee Attack: +6/+4 (10)
Type: Monstrous Humanoid
Special Abilities: DR 5; Flight; Hide
Harpy
#53/60; Dragoneye;Uncommon; CE; 15 pts
LVL 7; SPD F6; AC 13; HP 30
Melee Attack: +7/+2 (5)
Type: Monstrous Humanoid
Special Abilities: Difficult 2. Captivating Song [](Replaces attacks: Stun, each living enemy except creatures within 6squares of an enemy with Countersong; DC 13); Flight
Large Monstrous Spider
#54/60; Dragoneye;Rare; CE; 11 pts
LVL 4; SPD 6; AC 14; HP 20
Melee Attack: +4 (10 + poison)
Type: Large Vermin
Special Abilities: Difficult 20. Poison (5 damagewhenever poisoned creature activates; DC 13); Web (Replaces attacks:range 6; Entangle; DC 13).
Large Red Dragon
#55/60; Dragoneye;Rare; CE; 83 points
LVL 13, SPD F8, AC 21; HP 125
Melee Attack: +14/+9/+9 (20/10/10)
Type: Large Dragon
Special Abilities: Breath Weapon [] (Replaces attacks:cone; 30 fire damage; DC 19); Flight; Immune Fire; Vulnerable Cold
Ogre Ravager
#56/60; Dragoneye;Rare; CE; 38 pts
LVL 9; SPD 6; AC 17; HP 80
Melee Attack: +10/+5 (30)
Type: Large Giant
Special Abilities: Aura of Fear 2 (Enemies in squaresthreatened by this creature gain Morale Save -2); Melee Reach 2; ResistFire 10; Smite +10 []
Orc Druid
#57/60; Dragoneye;Rare;CE; 27 pts
Commander 2
LVL 5; SPD 6; AC 11; HP 35
Melee Attack: +6 (10)
Type: Humanoid (Orc)
Commander Effect: Animal and Magical Beast followers gainattack +2.
Special Abilities: Beastmaster 4
Spells: 1st-snakes swiftness [][][](range 6; target creature may make an immediate attack); 2nd-warpwood [][][] (range 6; target creature loses its ranged attack; DC14); 3rd-poison [] [] (touch; 5 damage wheneverpoisoned creature activates; DC 15).
Red Samurai
#58/60; Dragoneye;Uncommon; CE; 40 pts
LVL 9; SPD 8; AC 14; HP 75
Melee Attack: +14/+9 (15 magic + 5 fire)
Type: Humanoid (Human)
Special Abilities: Breath Weapon [] (Replaces attacks:cone; 20 fire damage, DC 14); Resist Fire 5
Small White Dragon
#59/60; Dragoneye;Uncommon; CE; 24 points
LVL 6, SPD F12, AC 16; HP 45
Melee Attack: +8/+3/+3 (5)
Type: Small Dragon
Special Abilities: Difficult 5; Breath Weapon [](Replaces attacks: cone; 10 cold damage; DC 14); Flight; Immune Cold;Vulnerable Fire
Troglodyte
#60/60; Dragoneye;Common; CE; 7 pts
LVL 2; SPD 6; AC 15; HP 15
Melee Attack: +1/-1 (5)
Type: Humanoid (Reptilian)
Special Abilities: Stench (Adjacent creatures other thanTroglodytes gain attack 2, save 2, and 2 AC).