[ DDM News | Archfiends ]
Cleric ofLathander
#1/60; Archfiends;Uncommon; LG; 27 points
Commander4
LVL 5; SPD 4; AC 17; HP 30
Melee Attack: +6 (5)
Ranged Attack: -
Type: Humanoid (Human)
CommanderEffect: Followers gain Morale Save +4 on rally attempts;successfullyrallied followers heal 10 hp.
SpecialAbilities: Turn Undead 5 [][][]; Undead Slayer (Melee damage+10against Undead).
Spells:1stmagic weapon [][][](touch; attack +1, ignore DR); 2ndcure moderatewounds [][][] (touch; heal 10 hp); 3rdsearing light [][] (sight; 10 damage, or 20 damage against Undead)
DalelandsMilitia
#2/60; Archfiends;Common; LG; 7 points
LVL 2; SPD 6; AC 13; HP 15
Melee Attack: +2 (5)
Ranged Attack: +3 (5)
Type: Humanoid (Human).
Gold DwarfFighter
#3/60; Archfiends;Uncommon; LG; 29 points
LVL 6; SPD 4; AC 21; HP 50
Melee Attack: +9/+9 (10 magic)
Ranged Attack: -
Type: Humanoid (Dwarf)
SpecialAbilities: Aberration Bane (Melee attack +2, melee damage +10againstAberrations); Cleave; Save +4.
HumanDragonslayer
#4/60; Archfiends;Uncommon; LG; 32 points
LVL 7; SPD 4; AC 20; HP 55
Melee Attack: +12/+7 (10 magic)
Ranged Attack: -
Type: Humanoid (Human)
SpecialAbilities: Aura of Courage 4 (Adjacent allies gain Morale Save+4);Dragon Foe (Melee damage +5 against Dragons); Fearless.
LargeSilver Dragon
#5/60; Archfiends;Rare; LG; 122 points
LVL 16; SPD F9; AC 24; HP 150
Melee Attack: +17/+12/+12 (15/10/10)
Ranged Attack: -
Type: Large Dragon
SpecialAbilities: Breath Weapon [] (Replaces attacks: cone; 35 colddamage; DC21); Breath Weapon [] (Replaces Attacks: Cone; Paralysis; DC 21);Flight;Immune Acid, Cold; Vulnerable Fire.
MediumEarth Elemental
#6/60; Archfiends;Uncommon; LG; 13 points
LVL 4; SPD 4; AC 18; HP 30
Melee Attack: +8 (10)
Ranged Attack: -
Type: Elemental
SpecialAbilities: Requires Commander. Burrow 4; Cleave; Pushback (whenthiscreature's melee attack deals damage to a smaller creature, it may pushthesmaller creature 1 square)
Paladin OfTorm
#7/60; Archfiends;Rare; LG; 51points
Commander5
LVL 7; SPD 6; AC 21; HP 50
Melee Attack: +12/+7 (10 magic)
Ranged Attack: -
Type: Humanoid (Human)
CommanderEffect: Followers gain melee attack +2, or melee attack +4against evilcreatures
SpecialAbilities: Fearless; Evil Slayer (Melee damage +10 against evilcreatures); Save +4; Turn Undead 4 []
Spells:3rdcure serious wounds [](touch; heal 20 hp)
Soldier OfCormyr
#8/60; Archfiends;Common; LG; 11 points
LVL 3; SPD 4; AC 23; HP 25
Melee Attack: +6 (5)
Ranged Attack: -
Type: Humanoid (Human)
Healer
#9/60; Archfiends;Uncommon; LG/CG; 12 points
LVL 3; SPD 6; AC 14; HP 20
Melee Attack: +1 (5)
Ranged Attack: -
Type: Humanoid (Human)
SpecialAbilities: Healing Hands (Whenever this creature casts a spellthatheals, it heals +5 hp over printed amount)
Spells:1stcurelight wounds [][][] (touch; heal 5hp); 2ndcure moderate wounds[][] (touch; heal 10 hp); removeparalysis [] (range 6; radius 2, remove Paralysis from allies).
Mialee, ElfWizard
#10/60; Archfiends;Uncommon; LG/CG; 6 points
LVL 1; SPD 6; AC 13; HP 5
Melee Attack: +0 (5)
Ranged Attack: -
Type: Humanoid (Elf)
SpecialAbilities: Unique
Spells:1stmagic missile [](sight; 5 damage); magic weapon [](touch; +1 attack, ignore DR)
Catfolk
#11/60; Archfiends;Common; CG; 5 points
LVL 1; SPD 8; AC 15; HP 5
Melee Attack: +3 (5)
Ranged Attack: +3 (5)
Type: Humanoid (Catfolk).
Champion OfEilistraee
#12/60; Archfiends;Rare; CG; 48points
Commander4
LVL 8; SPD 6; AC 22; HP 60
Melee Attack: +13/+8 (15 magic)
Ranged Attack: -
Type: Humanoid (Elf)
CommanderEffect: Followers wielding swords (see D&D Quick Reference)gainmelee attack +2 and +2 AC. WARBAND BUILDING: Drow Followers (seeD&D QuickReference) of any faction are legal in your warband.
SpecialAbilities: Turn Shapechanger 4 [] (As Turn Undead, but affectsShapechangers instead); Turn Undead 3 []
Cleric OfKord
#13/60; Archfiends;Uncommon; CG; 32 points
Commander1
LVL 4; SPD 8; AC 13; HP 45
Melee Attack: +13 (20 magic)
Ranged Attack: -
Type: Humanoid (Orc)
CommanderEffect: Followers gain melee attack +2, or melee attack +4againstLawful creatures.
Spells:1stcause fear [] (range6; target creature of level 5 or below makes a morale save), cure light wounds [][] (touch; heal 5hp)
Drizzt,Drow Ranger
#14/60; Archfiends;Rare; CG; 87points
Commander3
LVL 12; SPD 8; AC 21; HP 90
Melee Attack: +15/+15/+10 (10 magic + 5 cold)
Ranged Attack: -
Type: Humanoid (Elf)
CommanderEffect: Unique followers gain attack +3, damage +5, and save+3.WARBAND BUILDING: Unique LG creatures are legal in your warband.
SpecialAbilities: Unique. Blind-Fight; Conceal 6; Mobility; Scout;SpellResistance. (Drizzt is higher level on theD&D QuickReference side.)
EvermeetWizard
#15/60; Archfiends;Uncommon; CG; 39 points
LVL 5; SPD 7; AC 13; HP 20
Melee Attack: +7 (10 electricity)
Ranged Attack: -
Type: Humanoid (Elf)
Spells:1st-benign transposition [][] (range6; two allies switch positions), magearmor [] (self; +4 AC) ; 2nd-Melf'sacid arrow [][][] (sight; 10 acid damage, ignore Spell Resistance);3rd-summon monster 3 [][] (Animals orElementals with total cost 15 or less)
GraycloakRanger
#16/60; Archfiends;Common; CG; 15 points
LVL 4; SPD 6; AC 17; HP 25
Melee Attack: +5 (5)
Ranged Attack: +10/+10 (5)
Type: Humanoid (Elf)
SpecialAbilities: Giant Foe (Damage +5 against Giants); Hide; Minions(1 Wolfwith cost 5; treat this Wolf as if it did not have the Difficultability)
Spells:1stmagic fang [](touch,Animal or Magical Beast only; attack +1, ignore DR).
HalflingRanger
#17/60; Archfiends;Uncommon; CG; 23 points
LVL 6; SPD 6; AC 19; HP 50
Melee Attack: +8/+3 (5)
Ranged Attack: +12/+12 (5 magic)
Type: Small Humanoid (Halfling)
SpecialAbilities: Precise Shot; Save +4; Scout; Undead Foe (Damage +5againstUndead).
HalflingWizard
#18/60; Archfiends;Uncommon; CG; 19 points
LVL 3; SPD 4; AC 14; HP 15
Melee Attack: +1 (5)
Ranged Attack: -
Type: Small Humanoid (Halfling)
Spells:1stmage armor [] (self;+4 AC), magic missile (unlimiteduses) (sight; 5 damage), magic weapon[][] (touch; attack +1, ignore DR); 2ndscorchingray [][] (range 6; 15 fire damage)
Ialdabode,Human Psion
#19/60; Archfiends;Uncommon; CG; 5 points
LVL 2; SPD 6; AC 13; HP 10
Melee Attack: +3 (5)
Ranged Attack: +4 (5)
Type: Humanoid (Human)
SpecialAbilities: Unique. Slow Ranged Attack
Spells:Psionics 4 ppinertial armour 1 pp(self; +4 AC), mind thrust 2 pp (sight; 10 damage; DC13 negates), psionic daze 1 pp (range 6; StunHumanoid of level 4 or below; DC 13)
Moon ElfFighter
#20/60; Archfiends;Uncommon; CG; 49 points
Commander5
LVL 9; SPD 9; AC 22; HP 65
Melee Attack: +15/+10 (10 magic)
Ranged Attack: -
Type: Humanoid (Elf)
CommanderEffect: Followers that start their turns within 6 squares ofthiscommander gain Tactics (When you activate this creature, choose whetheritcounts against your limit of activating two creatures per phase).
Ragnara,Psychic Warrior
#21/60; Archfiends;Uncommon; CG; 7 points
LVL 3; SPD 6; AC 19; HP 20
Melee Attack: +5 (5)
Ranged Attack: -
Type: Humanoid (Maenad)
SpecialAbilities: Unique. Smite +10 []
Spells: Psionics 3ppburst 1pp(self; +2 speed this turn, swift action), offensiveprecognition 1pp (self; attack+1)
Unicorn
#22/60; Archfiends;Rare; CG; 21 points
LVL 4; SPD 12; AC 18; HP 40
Melee Attack: +11 (15)
Ranged Attack: -
Type: Large Magical Beast
SpecialAbilities: Aura of Protection from Evil (This creaure andadjacentcreaures gain +2 AC against evil creatures); Immune Confusion,Dominate, Poison
Spells: 1stcurelight wounds [][][](touch; heal 5hp); 4thneutralize poison[] (touch; remove Poison effects, and target creature gains ImmunePoison).
Githzerai
#23/60; Archfiends;Common; LG/LE; 5 points
LVL 1; SPD 6; AC 17; HP 5
Melee Attack: +5 (5)
Ranged Attack: -
Type: Humanoid (Extraplanar)
Spells:1stdaze [][][](range 6; StunHumanoid of level 4 or below; DC 12).
Sage
#24/60; Archfiends;Common; Any; 5 points
LVL 4; SPD 6; AC 10; HP 20
Melee Attack: +1 (5)
Ranged Attack: -
Type: Humanoid (Human).
Clay Golem
#25/60; Archfiends;Rare; CG/CE; 56 points;CG/CE
LVL 11; SPD 4; AC 22; HP 90
Melee Attack: +14/+14 (20)
Ranged Attack: -
Type: Large Construct
SpecialAbilities: Requires Instruction (This creature is confused ifitactivates when out of command). DR 5; Melee Reach 2; Spell ResistanceAll
Half-OrcBarbarian
#26/60; Archfiends;Uncommon; CG/CE; 12 points
LVL 2; SPD 8; AC 14; HP 25
Melee Attack: +7 (15)
Ranged Attack: -
Type: Humanoid (Orc)
SpecialAbilities: Difficult 2
Wereboar
#27/60; Archfiends;Uncommon; CG/CE; 16 pts,CG/CELVL 4; SPD 6; AC 18; HP 35
Melee Attack: +6 (10)
Ranged Attack: -
Type: Humanoid (Human, Shapechanger)
SpecialAbilities: Difficult 4. Death Strike (When this creature's hparereduced to 0 or lower, it may make one immediate melee attack); DR 5
Aspect OfBane
#28/60; Archfiends;Rare; LE; 106 pts
LVL 14; SPD 6; AC 22; HP 120
Melee Attack: +21/+16 (15 magic)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Aura of Fear 8 (Enemies in squares threatened bythiscreature gain Morale Save -8); DR 5; Melee Reach 2.
Bone Devil
#29/60; Archfiends;Rare; LE; 74 points
LVL 10; SPD F8; AC 25; HP 95
Melee Attack: +14/+12 (10/10 + Poison)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Aura of Fear 2 (enemies in squares threatened bythiscreature gain Morale Save -2); DR 5; Flight; Immune Fire, Poison; MeleeReach2; Poison (5 damage whenever poisoned creature activates; DC 20);Resist 10Acid, Cold; Spell Resistance
Dark MoonMonk
#30/60; Archfiends;Uncommon; LE; 15 points; LE
LVL 5; SPD 8; AC 16; HP 30
Melee Attack: +4/+4 (5)
Ranged Attack: +5, range 6 (5)
Type: Humanoid (Human)
SpecialAbilities: Deflect Arrows (+4 AC against ranged attacks);Mobility (+4AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13)
Spells:Sorcerer Spells 1st[][][][] magicweapon (touch; attack +1, ignore DR), truestrike (self; next attack, attack +20 and automatically succeedsagainstConceal)
Dread Guard
#31/60; Archfiends;Common; LE; 14 points
LVL 5; SPD 4; AC 17; HP 45
Melee Attack: +5 (10)
Ranged Attack: -
Type: Construct
SpecialAbilities: Requires Commander. Resist 10 Cold, Fire.
DuergarWarrior
#32/60; Archfiends;Common; LE; 4 points
LVL 1; SPD 4; AC 17; HP 10
Melee Attack: +2 (5)
Ranged Attack: -
Type: Humanoid (Dwarf)
SpecialAbilities: Conceal 6; Immune Paralysis, Poison
Erinyes
#33/60; Archfiends;Rare; LE; 72 points
LVL 9; SPD F6; AC 24; HP 85
Melee Attack: +14/+9 (10)
Ranged Attack: -
Type: Outsider
SpecialAbilities: DR 5; Flight; Immune Fire, Poison; Resist 10 Acid,Cold;Spell Resistance
Spells:3rdcharm monster [][](range 6; Confusion, ends after target creature's next turn; DC 19); 4thdimension door [][] (self; place thiscreature in any square you can see at least part of); unholyblight [][] (sight; radius 4; good creatures take 15 damageand gain attack -2; DC 19).
Gauth
#34/60; Archfiends;Rare; LE; 39 points
LVL 6; SPD F3; AC 19; HP 45
Melee Attack: -3 (5)
Ranged Attack: -
Type: Aberration
SpecialAbilities: Eye Ray (Replaces attacks; sight; Paralysis, DC 14);Eye Ray(Replaces attacks; sight; 15 fire damage); Flight; Gaze Attack(Replacesattacks; range 6; Stun; DC 14); Selective Target 2 (This creature cantargetits Eye Rays and Gaze Attack against the nearest or second-nearestenemy orally); Simultaneous Attack (This creature can use both Eye Rays andGaze Attackif it does not move)
HumanCleric of Bane
#35/60; Archfiends;Rare; LE; 57points
Commander4
LVL 5; SPD 4; AC 20; HP 30
Melee Attack: +7 (10 magic)
Ranged Attack: -
Type: Humanoid (Human)
CommanderEffect: Followers gain melee attack +4 and melee damage +5againstcreatures that are out of command or routing.
SpecialAbilities:Smite +5 []
Spells: 1stmagic weapon[][][] (touch; attack+1,ignore DR); 2ndsound burst[][][] (range 6; radius 2; 5 sonic damage and Stun; DC 14); 3rdsummon monster III [][] (1 evilElemental or evil Outsider with cost 15 or less)
Nothic
#36/60; Archfiends;Uncommon; LE; 10 points
LVL 5; SPD 6; AC 15; HP 40
Melee Attack: +7 (5)
Ranged Attack: -
Type: Aberration
SpecialAbilities: Blindsight, Gaze Attack (Replaces attacks: range 6;5damage; DC 16)
Red Wizard
#37/60; Archfiends;Rare; LE; 63 points; LE
Commander3
LVL 6; SPD 6; AC 13; HP 30
Melee Attack: +2 (5)
Ranged Attack: -
Type: Humanoid (Human)
CommanderEffect: Whenever followers cast spells that deal damage, theydealdamage +5 over printed amount. WARBAND BUILDING: CE spellcasters arelegal inyour warband.
SpecialAbilities:Spell Penetration (Roll twice to overcome Spell Resistance), SuddenEmpower [](Damage +10, 1 spell that deals damage)
Spells: 1stmagearmor [] (self; +4AC), magic missile [][] (sight; 5 damage) ; 2ndscorching ray [][][] (range 6; 15fire damage); 3rd-fireball [][](sight; radius 4; 20 fire damage; DC 15), lightningbolt [] (line; 20 electricity damage; DC 15)
Snig the Axe
#38/60; Archfiends;Common; LE; 20 points
Commander0
LVL 3; SPD 6; AC 18; HP 25
Melee Attack: +7 (10 magic)
Ranged Attack: +7, range 6 (5)
Type: Small Humanoid (Goblinoid)
CommanderEffect: Small followers gain melee damage +5
SpecialAbilities: Unique. Minions (3 Small Goblinoids with cost 3each).
Xill
#39/60; Archfiends;Uncommon; LE; 15 points
LVL 5; SPD 8; AC 20; HP 30
Melee Attack: +5/+5/+5 (5)
Ranged Attack: -
Type: Outsider
SpecialAbilities: Mobility (+4 AC against attacks of opportunity);Planewalk(This creature may start phased out; on round 4 or later, if you wininitiative, it may use a move action to return to play in any legalposition);Spell Resistance
ZhentarimFighter
#40/60; Archfiends;Common; LE; 7 points
LVL 2; SPD 4; AC 19; HP 25
Melee Attack: +6 (5)
Ranged Attack: -
Type: Humanoid (Human)
SpecialAbilities: Phalanx Fighting (+2 AC when adjacent to an allywithPhalanx Fighting).
Gravehound
#41/60; Archfiends;Common; LE/CE; 11 points
LVL 4; SPD 8; AC 15; HP 25
Melee Attack: +6 (5 + Stun)
Ranged Attack: -
Type: Undead
SpecialAbilities: Stun (DC 16).
Ochre Jelly
#42/60; Archfiends;Rare; LE/CE; 19 points
LVL 6; SPD 2; AC 4; HP 70
Melee Attack: +5 (10 + 5 acid)
Ranged Attack: -
Type: Large Ooze
SpecialAbilities: Difficult 20. Strikeback (Whenever this creaturetakesdamage, it may make one immediate melee attack); Wandering Monster(Instead ofplacing this creature on your assembly tile at the start of the battle,placeit on a random feature tile)
WarriorSkeleton
#43/60; Archfiends;Common; LE/CE; 3 points
LVL 1; SPD 6; AC 15; HP 5
Melee Attack: +1 (5)
Ranged Attack: -
Type: Undead
SpecialAbilities: Immune Cold.
AbyssalEviscerator
#44/60; Archfiends;Uncommon; CE; 29 points
LVL 4; SPD 6; AC 20; HP 40
Melee Attack: +10/+10 (10)
Ranged Attack: -
Type: Outsider
SpecialAbilities: Blind-Fight; Immune Poison; Rend +5; Resist 10 Acid,Cold,Electricity, Fire
Aspect ofDemogorgon
#45/60; Archfiends;Rare; CE; 101 points
LVL 11; SPD 7; AC 24; HP 105
Melee Attack: +13/+13 (10 magic)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Blindsight; DR 5; Dual Activation (This creature cantaketwo turns in each round; each turn counts as one of your activations inthatphase); Immune Electricity, Poison; Melee Reach 2; Resist 10 Acid,Cold, Fire
Aspect ofLolth
#46/60; Archfiends;Rare; CE; 75 points
LVL 14; SPD 8; AC 21; HP 105
Melee Attack: +18/+13 (10 magic)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Blind-Fight; CG Foe (Damage +5 against CGcreatures); DR 5;LE Foe (Damage +5 against LE creatures); LG Slayer (Damage +10 againstLGcreatures); Melee Reach 3; Spell Resistance.
Aspect ofOrcus
#47/60; Archfiends;Rare; CE; 91 points
LVL 9; SPD F4; AC 21; HP 100
Melee Attack: +16/+11 (20 magic)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Blindsight; Cleave; Death Blow [] (As Death Attack,but noSneak Attack required; DC 17); DR 5; Flight; Immune Electricity,Poison; MeleeReach 2; Resist 10 Acid, Cold, Fire
Cultist OfThe Dragon
#48/60; Archfiends;Common; CE; 29 pts
LVL 4; SPD 6; AC 13; HP 20
Melee Attack: +3 (5 magic)
Ranged Attack: -
Type: Humanoid(Human)
Spells:Sorcerer Spells 1st[][][][] lesser fireorb (range 6; 5 fire damage, ignore Spell Resistance); Mordenkainen'sbuzzing bee (Sight,target noncommander creature can't be put under command and can't castspells;DC13); 2nd[][] summon monsterII (evil Outsiders with total cost 10 or less)
CursedSpirit
#49/60; Archfiends;Common; CE; 11 points
LVL 3; SPD F6; AC 13; HP 20
Melee Attack: +8 (5 magic)
Ranged Attack: -
Type: Undead
SpecialAbilities: Incorporeal. Curse Aura (Adjacent enemies gain save-2);Flight.
DrowSergeant
#50/60; Archfiends;Uncommon; CE; 16 points
Commander2
LVL 2; SPD 7; AC 19; HP 20
Melee Attack: +6 (5)
Ranged Attack: -
Type: Humanoid (Elf)
CommanderEffect: Level 1 followers gain melee damage +5
SpecialAbilities: Conceal 6; Spell Resistance
GithyankiFighter
#51/60; Archfiends;Uncommon; CE; 35 points; CE
LVL 7; SPD 6; AC 18; HP 50
Melee Attack: +9/+4 (20 magic)
Ranged Attack: -
Type: Human (Extraplanar)
SpecialAbilities: Mobility (+4 AC against attacks of opportunity);SpellResistance; Spring Attack.
Spells: 1stmagicmissile [] (sight;5 damage); 2ndblur [] (touch; targetcreature gainsConceal 6); 4thdimension door[] (self; place this creature in any space it can see at least part of)
Gnoll Archer
#52/60; Archfiends;Common; CE; 7 points
LVL 2; SPD 6; AC 13; HP 10
Melee Attack: +2 (10)
Ranged Attack: +1 (5)
Type: Humanoid (Gnoll)
Hill Giant
#53/60; Archfiends;Rare; CE; 55 points
LVL 12; SPD 6; AC 20; HP 100
Melee Attack: +8 (40)
Ranged Attack: +8 [] (15)
Type: Large Giant
SpecialAbilities: Difficult 5. Cleave; Melee Reach 2; Pushback (Whenthiscreature's melee attack deals damage to a smaller creature, it may pushthesmaller creature 1 square).
Medium FireElemental
#54/60; Archfiends;Uncommon; CE; 11 points
LVL 4; SPD 10; AC 17; HP 25
Melee Attack: +6 (5 + 5 fire)
Ranged Attack: -
Type: Elemental
SpecialAbilities: Difficult 4. Requires Commander. Immune Fire;Mobility (+4AC against attacks of opportunity); Vulnerable Cold
Orc Champion
#55/60; Archfiends;Rare; CE; 39 points
LVL 7; SPD 9; AC 15; HP 80
Melee Attack: +13/+8 (25 magic)
Ranged Attack: -
Type: Humanoid (Orc)
SpecialAbilities: Cleave
Orc Raider
#56/60; Archfiends;Common; CE; 12 pts
LVL 3; SPD 9; AC 15; HP 25
Melee Attack: +10 (10)
Ranged Attack: -
Type: Humanoid (Orc)
SpecialAbilities: Sneak Attack +5
VampireAristocrat
#57/60; Archfiends;Rare; CE; 57pts
Commander3
LVL 7; SPD 7; AC 21; HP 55
Melee Attack: +12 (10 magic + Energy Drain)
Ranged Attack: -
Type: Undead
CommanderEffect: Enemies that fail morale saves are destroyed.
SpecialAbilities: DR5; Energy Drain (Whenever this creature's melee attack deals damage toa livingcreature, the damaged creature gains attack -1 and save -1, and thiscreaturegains +5 hp); Mobility (+4 AC against attacks of opportunity); Resist10 Cold,Electricity
Spells: SorcererSpells 1st[][][][] expeditiousretreat (self; speed +6), magicmissile (sight; 5 damage)
Vrock
#58/60; Archfiends;Rare; CE; 79 points
LVL 10; SPD F6; AC 22; HP 115
Melee Attack: +14/+14 (15)
Ranged Attack: -
Type: Large Outsider
SpecialAbilities: Difficult 6; DR 5; Flight; Immune Electricity,Poison; MeleeReach 2; Resist 10 Acid, Cold, Fire; Spell Resistance; Spores [] (Swiftaction:adjacent creatures and allies; Poison, 10 damage); Stunning Screech [](Replaces attacks: adjacent creatures and allies; Stun; DC 22)
YoungMinotaur
#59/60; Archfiends;Uncommon; CE; 13 points
LVL 3; SPD 6; AC 16; HP 30
Melee Attack: +6 (15)
Ranged Attack: -
Type: Monstrous Humanoid
SpecialAbilities: Difficult 3. Powerful Charge +5
Yuan-TiPureblood
#60/60; Archfiends;Uncommon; CE; 11 points
LVL 4; SPD 6; AC 18; HP 20
Melee Attack: +5 (5)
Ranged Attack: -
Type: Monstrous Humanoid
SpecialAbilities: Blind-Fight; Spell Resistance
Spells:1stcause fear [] (range6; target creature of level 5 or below makes a morale save); charm person [] (range 6; Confusion,Humanoid only, ends after target creature's next turn; DC 13).