
| Bronze Wyrmling #1/72; Uncommon; LG; 24 pts LVL 6; SPD F8; AC 17; HP 45 Melee Attack: +7/+2/+2 (5) Ranged Attack: - Type: Small Dragon Special Abilities: Flight. Breath Weapon [] (Replaces attacks: line; 5 electricity damage; DC 14) Breath Weapon [] (Replaces attacks: cone; living creatures immediately move as though routing, then the effect ends; DC 14); Immune Electricity |

| Dwarf Sergeant #2/72; Uncommon; Commander 4; LG; 30 pts LVL 3; SPD 4; AC 23; HP 35 Melee Attack: +4 (10) Ranged Attack: - Type: Humanoid(Dwarf) Command Effect:Dwarf followers gain +2 AC, or +4 AC against Giants. Special Abilities: +4 AC against Giants; Save +4 |

| Standardbearer #3/72; Uncommon; LG; 10 pts LVL 3; SPD 4; AC 17; HP 20 Melee Attack: +4 (5) Ranged Attack: - Type: Humanoid (Human) Special Abilities: Countersong; Relay Orders (This creature gains the highest Commander rating and each Commander Effect of creatures that have it under command); Save +4 Spells: 1st-cure light wounds [] (touch, heal 5 hp) |

| Stone Golem #4/72; Rare; LG; 134 pts LVL 14; SPD 4; AC 26; HP 105 Melee Attack: +18/+18 (20) Ranged Attack: - Type: Large Construct Special Abilities: Command Dependent (This creature has speed 0 if it activates when out of command). DR5; Melee Reach 2; Slow Effect (Enemies that are adjacent to this creature when they activate can't make more than one ranged or melee attack this turn; DC 17); Spell Resistance All |

| Sword of Glory #5/72; Uncommon; LG; 21 pts LVL 5; SPD 4; AC 20; HP 40 Melee Attack: +8/+8 (10) Ranged Attack: - Type: Humanoid (Human) |

| Warforged Fighter #6/72; Uncommon; LG; 16 pts LVL 3; SPD 4; AC 19; HP 30 Melee Attack: +7 (10 magic) Ranged Attack: - Type: Construct (Living) Special Abilities: Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature); Living Construct |

| Warmage #7/72; Uncommon; LG; 22 pts LVL 4; SPD 6; AC 18; HP 20 Melee Attack: +3(5) Ranged Attack: - Type: Humanoid (Human) Spells: Sorcerer Spells 1st-[][][][] lesser sonic orb (range 6; 5 sonic damage, ignore Spell Resistance); 2nd-[][] fireburst (each adjacent creature;15 fire damage,can cast while adjacent to enemy; DC 14), Melf's acid arrow (sight;10 acid damage, ignore Spell Resistance), scorching ray (range 6; 15 fire damage) |

| Young Master #8/72; Rare; Commander 3; LG; 44 pts LVL 8; SPD 10; AC 21; HP 55 Melee Attack: +8/+8 (10magic) Ranged Attack: - Type: Humanoid (Human) Commander Effect: Followers gain attack +4 and damage +10 when using Stunning Attack. Special Abilities: Deflect Arrows (+4 AC against ranged attacks); Evade Damage (If this creatures successfully saves against a damaging spell or special ability, it takes no damage); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [][] (DC 17); Wholeness of Body [] (Replaces attacks: self; heal 15 hp) |

| Aramil, Adventurer #9/72 ; Uncommon; LG/CG; 13 pts LVL 3; SPD 6; AC 13; HP 20 Melee Attack: +1 (5) Ranged Attack: +5 (5) Type: Humanoid (Elf) Special Abilities: Unique. Spells: Sorcerer Spells: 1st-[][][] mage armor (Self; +4 AC), magic missile (sight; 5 damage), ray of enfeeblement (range 6; attack -2, damage -5 [minimum 5]) |

| Eberk, Adventurer #10/72; Uncommon; LG/CG; 16 pts LVL 3; SPD 4; AC 20; HP 25 Melee Attack: +4 (5) Ranged Attack: - Type: Humanoid (Dwarf) Special Abilities: Unique. Save+4; Turn Undead 2 [] Spells: 1st-cure light wounds [][] (touch;heal 5 hp), magic weapon [] (touch; +1 attack, ignore DR), 2nd-divine protection [] (your warband; +1AC, save +1); spiritual weapon [] (sight; melee attack at +5 against target creature whenever it activates, 5 damage) |

| Protectar #11/72; Uncomon; LG/CG; 7 pts LVL 2; SPD F5; AC 18; HP 15 Melee Attack: +4 (5) Ranged Attack: - Type: Outsider Special Abilities: Flight. Spells: 1st-cure light wounds [][][] (touch; heal 5 hp). |

| Redgar, Adventurer #12/72; Uncommon; LG/CG; Commander 2; 20 pts LVL: 3; SPD: 4; AC: 19; HP: 25 Melee Attack: +7 (10) Ranged Attack: +6 (5) Type: Humanoid (Human) Commander Effect: Unique followers gain attack +2 and Save +2. WARBAND BUILDING: Unique CG creatures and Unique LG creatures are legal in your warband Special Abilities: Unique. Cleave |

| Basilisk #13/72; Uncommon; CG; 27 pts LVL: 6; SPD: 4; AC: 16; HP: 45 Melee Attack: +8 (10) Ranged Attack: - Type: Magical Beast Special Abilities: Difficult 20. Blind-Fight; Gaze Attack (Replaces attacks: range 6;destroys nearest living target creature and turns it into a statue; DC13)
|

| Deepshadow Elf #14/72; Uncommon; CG; 22 pts LVL: 7; SPD: 9; AC: 18; HP: 25 Melee Attack: +8/+5 (10 magic/5) Ranged Attack: +9 (5) Type: Humanoid (Elf) Special Abilities: Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage); Sneak Attack +15 |

| Fire Genasi Dervish #15/72; Rare; CG; 30 pts LVL 6; SPD 6; AC 18; HP 50 Melee Attack: +9 (10 magic) Ranged Attack: - Type: Outsider Special Abilities: Dual Activation (this creature can take two turns in each round; each turn counts as one of your activations in that phase); Mobility |

| Githyanki Renegade #16/72; Rare; CG; 42 pts LVL: 7; SPD: 6; AC: 19; HP: 55 Melee Attack: +12/+7 (15 magic) Ranged Attack: +11/+6(5 magic) Type: Humanoid (Extraplanar) Special Abilities: Mobility (+4 AC against attacks of opportunity); Spell Resistance; Spring Attack; Whirlwind Attack (on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens). Spells:2nd-blur [] (touch; target creature gains Conceal 6); 4th-dimension door [] (self; place this creature in any space it can see at least part of) |

| Half-Giant Psychic Warrior #17/72; Rare; CG; 42 pts LVL: 7; SPD: 6; AC: 15; HP: 55 Melee Attack: +11 (25 magic) Ranged Attack: - Type: Giant Special Abilities: Cleave;Ghost Touch (this creature's melee attacks ignore incorporeal) Spells: Psionics 19pp--biofeedback 7pp (self; gain DR 5), dissolving weapon 3pp (self; damage +15 acid, next attack), hustle 3pp (self; +6 speed this turn, swift action) |

| Inspiring Marshal #18/72; Rare; CG; Commande r4; 29 pts LVL: 6; SPD: 7; AC: 19; HP: 35 Melee Attack: +7 (10 magic) Ranged Attack: - Type: Small Humanoid(Human) Commander Effect: Followers gain attack +3 on attacks of opportunity. Followers with ranged attacks gain ranged attack +1. Special Abilities: Grant Move Action [] (Replaces attacks: active followers that are under command may move up to their speed as an immediate action) |

| Lidda, Adventurer #19/72; Uncommon; CG; 9 pts LVL: 3; SPD: 4; AC: 19; HP: 15 Melee Attack: +7 (5) Ranged Attack: +7 (5) Type: Small Humanoid(Halfling) Special Abilities: Unique.Hide; Mobility (+4 AC against attacks of opportunity); Sneak Attack +5 |

| Medium Astral Construct #20/72; Common; CG; 10 pts LVL: 2; SPD: 10; AC: 18; HP: 30 Melee Attack: +4 (5) Ranged Attack: - Type: Construct Special Abilities: Requires Commander |

| War Chanter #21/72; Rare; CG;Commnder 3; 30 pts LVL: 6; SPD: 6; AC: 15; HP: 25 Melee Attack: +8/+8 (10magic/5magic) Ranged Attack: - Type: Humanoid (Human) Commander Effect: Followers gain Save +4. Special Abilities: Improved Counter Song. Spells: Sorcerer Spells 1st-[][][] cure light wounds (touch; heal 5 hp), Tasha's hideous laughter (sight; Stun; DC13) |

| Xeph Soulknife #22/72; Uncommon; CG; 20 pts LVL 5; SPD 10; AC 19; HP 35 Melee Attack: +5/+5 (10 magic) Ranged Attack: +7,range 6 (10magic) Type: Humanoid (Xeph) Special Abilities: Smite+10 [] |

| City Guard #23/72; Common; LG/LE; 3 pts LVL 1; SPD 4; AC 16; HP 5 Melee Attack: +2 (5) Ranged Attack: - Type: Humanoid (Human) |

| Crucian #24/72; Uncommon; LG/LE; 8 pts LVL: 3; SPD: 4; AC: 21; HP: 20 Melee Attack: +5(5) Humanoid(Reptilian) Ranged Attack: - |

| Dire Wolf #25/72; Rare; Any; 22 pts LVL 6; SPD 10; AC 14; HP 45 Melee Attack: +11 (15) Ranged Attack: - Type: Large Animal Special Abilities: Difficult 20. Stunning Attack [] (Stun, DC 18) |

| Mordenkainen the Mage #26/72; Rare; Any; Commander 3; 69 pts LVL 9; SPD 6; AC 17; HP 55 Melee Attack: +7 (5magic) Ranged Attack: - Type: Humanoid (Human) Commander Effect: Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate). Special Abilities: Unique. Resist 15 Fire; Spell Penetration (Roll twice to overcome Spell Resistance); Sudden Empower [] (Damage +10, one spell that deals damage) Spells:1st-Mordenkainen's buzzing bee [][][] (sight; target noncommander creature can't be put under command and can't cast spells; DC 13), 2nd-scorching ray [][][] (range 6;15 fire damage); 3rd-lightning bolt [][] (line; 20 Elecricity damage; DC 15); 5th-cone of cold [] (cone; 30 cold damage; DC 17) |

| Otyugh #27/72; Rare; CG/CE; 22 pts LVL 6; SPD 4; AC 17; HP 35 Melee Attack: +4/+4(5+Constrict) Ranged Attack: - Type: Large Aberration Special Abilities: Difficult 5; Constrict (smaller creature skips next turn; DC 16 negates); Melee Reach 2; Wandering Monster |

| Bladeling Fighter #28/72; Common; LE; 21pts LVL: 2; SPD: 6; AC: 22; HP: 20 Type: Outsider Melee Attack: +6 (10) Ranged Attack: - Special Abilities: DR 5; Immune Acid; Razor Storm[] (Replaces attacks: cone; 10 damage; DC 15, then Bladeling Fighter gains -3 AC); Resist 5 Cold, Fire |

| Blue #29/72; Common; LE; 5 pts LVL 1; SPD 6; AC 15; HP 5 Melee Attack: -2 (5) Ranged Attack: - Type: Small Humanoid (Goblinoid, Psionic) Spells: Psionics: 5 pp-mind thrust 1pp (sight; 5 damage; DC 13 negates), psionic charm 1 pp (range 6; Confusion, Humanoid only, ends after target creature's next turn; DC13) |

| Dire Rat #30/72; Common; LE; 4 pts LVL 1; SPD 8; AC 15; HP 5 Melee Attack: +3(5) Ranged Attack: - Type: Small Animal Special Abilities: Difficult 20.Pack Attack +2 (This creature gains attack +2 for each allied Dire Rat adjacent to target of this creature's attack); Pack Hunter 3 (Treat this creature as under command if it has line of sight to 3 other Dire Rats) |

| Fire Giant #31/72; Rare; LE; 117 pts LVL 15; SPD 6; AC 23; HP 140 Melee Attack: +20/+15 (25) Ranged Attack: - Type: Large Giant Special Abilities: Cleave; Immune Fire; Melee Reach 2; Powerful Charge +5; Save=10; Vulnerable Cold |

| Hobgoblin Sergeant #32/72; Uncommon; Commander 3; LE; 23 pts LVL 3; SPD 4; AC 20; HP 30 Melee Attack: +7 (10magic) Ranged Attack: +6, range 6 [] (5) Type: Humanoid (Goblinoid) Commander Effect: Followers gain melee attack +1 for each active creature you control adjacent to the follower's target) Special Abilities: Blind-Fight |

| King Snurre #33/72; Rare; LE; Commander 4; 165 pts LVL: 16; SPD: 6; AC: 24; HP: 150 Melee Attack: +22/+17 (25 magic+ 10 fire) Ranged Attack: - Type: Large Giant Commander Effect: Followers gain Pushback(When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square). WARBAND BUILDING: CE Giants are legal in your warband. Special Abilities: Unique. Cleave; Immune Fire; Melee Reach 2; Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square); Save=10 (King Snurre is higher level on the D&D Quick Reference side.) |

| Lemure #34/72; Common ; LE; 5 pts LVL 2; SPD 4; AC 14; HP 10 Melee Attack: +2 (5) Ranged Attack: - Type: Outsider Special Abilities: Difficult 20. DR 5; Fearless; Immune Confusion, Dominate, Fire, Incite, Poison, Sleep; Resist 10 Acid, Cold |

| Lizardfolk Rogue #35/72; Common; LE; 16 pts LVL 4; SPD 6; AC 17; HP 30 Melee Attack: +5/+5/+5 (5) Ranged Attack: - Type: Humanoid (Reptilian) Special Abilities: Sneak Attack +5 |

| Lord Soth #36/72; Rare; Commander 6; LE ;98pt LVL 11; SPD 4; AC 23; HP 75 Melee Attack: +11/+6 (25 magic) Ranged Attack: - Type: Undead Commander Effect: Followers that cause a creature to rout with a melee attack can make an immediate attack of opportunity against that routing creature. Special Abilities: Unique. Abyssal blast [] (sight; radius 4; 30 fire damage; DC 18); Aura of Fear 3; Blind-Sight; Cleave; DR 5; Immune Cold, Electricity; Spell Resistance |

| Manticore #37/72; Rare; LE; 32 pts LVL 6; SPD F6; AC 17; HP 55 Melee Attack: +10/+10 (10) Ranged Attack: +8 (5) Type: Large Magical Beast Special Abilities: Difficult 5; Flight; Spike Volley [] (Replace Attacks: sight; radius 2; 15 damage; DC18) |

| Rakshasa #38/72; Rare; LE;Commnder 4; 41 pts LVL: 7; SPD: 8; AC: 22; HP: 50 Melee Attack: +8/+8(5) Ranged Attack: - Type: Outsider Commander Effect: Followers benefit from the Commander Effects of every enemy commander this creature can see. Special Abilities: DR 5;Spell Resistance Spells: Sorcerer Spells 1st-[][] slide (range6;slide target creature 1 square), 2nd-[][] Bigby's slapping hand (sight; target creature provokes attacks of opportunity from all creatures that threaten its square;DC 20); 3rd-[][] hold person (sight;Paralysis; Humanoids only; DC 15) |

| Scarlet Brotherhood Monk #39/72; Uncommon; LE; 20 pts LVL: 5; SPD: 8; AC: 15; HP: 35 Melee Attack: +6/+6(10 magic + Poison) Type: Humanoid(Human) Special Abilities: Deflect Arrows (+4 AC against ranged attacks); Poison (5 damage whenever poisoned creature activates; DC 16); Powerful Charge +5; Save +4 |

| Zombie #40/72; Common; LE/CE; 4 pts LVL 2; SPD 3; AC 11; HP 15 Melee Attack: +2(5) Ranged Attack: - Type: Undead |

| Blue Slaad #41/72; Rare; CE; 50 pts LVL 8; SPD 6; AC 21; HP 70 Melee Attack: +13/+13 (20) Ranged Attack: - Type: Large Outsider Special Abilities: Difficult 6. Immune Sonic; Melee Reach 2; Mobility; Resist 5 Acid, Cold, Electricity, Fire Spells: 4th-chaos hammer [] (sight; radius 4; lawful creatures take 20 damage; DC 14) |

| Bugbear Footpad #42/72; Common; CE 16 pts LVL: 5; SPD: 6; AC: 20; HP: 35 Melee Attack: +10 (10 magic) Ranged Attack: +7, range 6 (10) Type: Humanoid (Goblinoid) Special Abilities: Hide; Sneak Attack +5 |

| Displacer Serpent #43/72; Common; CE; 11 pts LVL 2; SPD 4; AC 13; HP 20 Melee Attack: +5 (10) Ranged Attack: - Type: Magical Beast Special Abilities: Difficult 2. Conceal 11 |

| Drider Sorcerer #44/72; Rare; CE; 30 pts LVL 6; SPD 6; AC 17; HP 45 Melee Attack: +6 (5+Poison) Ranged Attack: +5 (5) Type: Large Aberration Special Abilities: Conceal 6; Poison (5 damage whenever poisoned creatured activates; DC 16); Spell Resistance Spells: Sorcerer Spells 2nd-[][][] baleful transposition (range 6; any two creatures switch position; DC 14), blur (touch; target creature gains Conceal 6), 3rd-[][][] lightning bolt (line; 20 electricity; DC 15) |

| Drow Fighter #45/72; Uncommon; CE; 10 pts LVL 3; SPD 6; AC 19; HP 25 Melee Attack: +4 (10) Ranged Attack: - Type: Humanoid (Elf) Special Abilities: Spell Resistance |

| Drow Rogue #46/72; Uncommon; CE; 19 pts LVL 6; SPD 7; AC 18; HP 30 Melee Attack: +8/+8 (5 magic) Ranged Attack: - Type: Humanoid (Elf) Special Abilities: Conceal 6; Sneak Attack +10; Spell Resistance |

| Ettercap #47/72; Common; CE; 11pts LVL 5; SPD 6; AC 14; HP 25 Melee Attack: +5/+3(5+Poison/5) Ranged Attack: - Type: Aberration Special Abilities: Difficult 1. Morale Save-4; Poison (5 damage whenever poisoned creature activates; DC 15), Web (Replace attacks: range 6; Entangle; DC13) |

| Frost Giant #48/72; Rare; CE; 104 pts LVL 14; SPD 8; AC 21; HP 135 Melee Attack: +14/+9 (30) Ranged Attack: - Type: Large Giant Special Abilities: Cleave; Immune Cold; Melee Reach 2; Save=10; Vulnerable Fire |

| Ghast #49/72; Common; CE; 25 pts LVL: 4; SPD: 6; AC: 17; HP: 30 Melee Attack: +7 (10+Paralysis) Ranged Attack: - Type: Undead Special Abilities: Difficult 5. Paralysis (DC 15); Stench (Adjacent living creatures gain attack -2, save -2, and -2 AC). |

| Gnoll Sergeant #50/72; Uncommon; Commander 2; CE; 33 pts LVL 5; SPD 7; AC 18; HP 50 Melee Attack: +9 (15 magic) Ranged Attack: - Type: Humanoid (Gnoll) Commander Effect:Followers gain melee damage +5 against wounded creatures. Special Abilities: Hyenamaster 9 (As Beastmaster, but Hyenas only ) |

| Grick #51/72; Common; CE; 5 pts LVL: 2; SPD: 6; AC: 16; HP: 10 Melee Attack: +6/+6 (5 magic) Ranged Attack: - Type: Aberration Special Abilities: Difficult 20. DR 5; Ravenous Hunger (When this creature destroys a living enemy, its speed is reduced to 0); Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile) |

| Lareth the Beautiful #52/72; Rare; CE; Commander 3; 54 pts LVL 7; SPD 4; AC 23; HP 60 Melee Attack: +8 (25 magic) Ranged Attack: - Type: Humanoid (Human) Commander Effect: Avatar of Chaos (Followers and enemies take 5 magic damage whenever they make an attack roll of natural 1. They deal triple damage instead of double damage on a critical hit). Special abilities: Unique. Spells: 1st-cause fear [][][]; 3rd-searing light [][][]; 4th-confusion [] (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC 16) |

| Lich Necromancer #53/72; Rare; CE; Commander 2; 64 Pts LVL 11; SPD 6; AC 19; HP 75 Melee Attack: +10 (10 magic+Paralysis) Ranged Attack: - Type: Undead Commander Effect: Whenever a living enemy is destroyed, replace it with an undead creature under your control with cost 5 or less. Special Abilities: DR 5; Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2); Immune Cold, Electricity; Paralysis (DC 16) Spells: 2nd-command undead [][][] (range 6; takes control of enemy Undead creature; DC 14); 3rd-empowered magic missile [][][] (sight; 15 damage); 5th-hold monster [][] (sight; Paralysis; DC 17) |

| Minotaur #54/72; Rare; CE; 17 pts LVL 6; SPD 6; AC 14; HP 40 Melee Attack: +7/+2 (20) Ranged Attack: - Type: Large Monstrous Humanoid Special Abilities: Difficult 4, Powerful Charge +5 (melee damage +5 when charging); Melee Reach 2 |

| Minotaur Skeleton #55/72; Rare; CE; 16 pts LVL 6; SPD 6; AC 12; HP 40 Melee Attack: +6(15) Ranged Attack: - Type: Large Undead Special Abilities: Immune Cold;Powerful Charge +5; Melee Reach 2 |

| Orc Brute #56/72; Common; CE; 8 pts LVL:1; SPD: 9; AC: 12; HP: 15 Melee Attack: +7 (15) Type: Humanoid (Orc) Special Abilities: Difficult 1 |

| Quasit #57/72; Uncommon; CE; 19 pts LVL 3; SPD F7; AC 18; HP 15 Melee Attack: +6/+6 (5+Poison) Ranged Attack: - Type: Tiny Outsider Special Abilities: Flight; Conceal 11; DR 5; Immune Poison; Poison (5 damage whenever poisoned creature activates; DC 13); Resist 10 Fire; Tiny Reach (Can't make attacks of opportunity) Spells: 1st-fear cone [] (cone; creatures of level 3 or below make a morale save) |

| Red Wyrmling #58/72; Rare; CE; 32 pts LVL 7; SPD F9; AC 16; HP 60 Melee Attack: +10/+5/+5 (10/5/5) Ranged Attack: - Type: Dragon Special Abilities: Difficult 3. Flight. Breath Weapon [] (Replaces attacks; Cone; 10 fire damage DC 15); Cleave; Immune Fire; Vulnerable Cold |

| Tanarukk #59/72; Common; CE; 11 pts LVL: 5; SPD: 4; AC: 15; HP: 20 Melee Attack: +8 (10) Ranged Attack: - Type: Outsider Special Abilities: Difficult 4. Resist10 Fire; Spell Resistance |

| Werewolf #60/72; Uncommon; CE; 14 pts LVL 3; SPD 6; AC 16; HP 20 Melee Attack: +4/+4 (5) Ranged Attack: - Type: Humanoid (Human, Shapechanger) Special Abilities: Difficult 4. Blind-Fight; DR 5 |

| Huge Gold Dragon #61/72; Rare Huge; LG; 291 pts LVL 20; SPD F12; AC 27; HP 230 Melee Attack: +26/+21/+21 (20 magic/15 magic/15 magic) Ranged Attack: - Type: Huge Dragon Special Abilities: Independent. Flight. Aura of Fear 5; Breath Weapon [] (Replaces attacks: cone; 55 fire damage; DC25); Breath Weapon [] (Replaces attacks: cone; affected creatures gain attack -2, damage -5; DC 25); DR5; Immune Fire; Melee Reach 2; Save=10; Spell Resistance; Vulnerable Cold. |

| Cloud Giant #62/72; Uncommon Huge; Commander 3; LG/CG; 287 pts LVL 17; SPD 10; AC 25; HP 180 Melee Attack: +20/+15 (35) Ranged Attack: +12 [] (20) Type: Huge Giant Commander Effect: Followers gain attack +2 against smaller creatures. Special Abilities: Cleave; Melee Reach 3; Pushback; Save=10 |

| Storm Giant #63/72; Rare Huge; CG; 278 pts LVL 19; SPD 7; AC 27; HP 200 Melee Attack: +24/+19 (40) Ranged Attack: +14/+9 (25) Type: Huge Giant Special Abilities: Cleave; Immune Electricity; Melee Reach 3; Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square); Save=10 |

| Treant #64/72; Uncommon Huge; CG; 44 pts LVL 7; SPD 6; AC 20; HP 65 Melee Attack: +10/+10 (20) Ranged Attack: - Type: Huge Plant Special Abilities: DR 5; Melee Reach 3; Trample 20 (this creature can move through a smaller enemy's space to deal 20 damage; DC 22); Vulnerable Fire |

| Warforged Titan #65/72; Rare Huge; LG/LE; 151 pts LVL 12; SPD 10; AC 25; HP 105 Melee Attack: +16/+16 (20) Ranged Attack: - Type: Huge Construct Special Abilities: Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature); Cleave; DR5; Melee Reach 3; Powerful Charge +10; Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square); Resist 10 Acid, Cold, Electricity, Fire, Sonic; Save=10; Trample 20 (this creature can move through a smaller enemy's space to deal 20 damage; DC 25) |

| Behir #66/72; Rare Huge; CG/CE; 75 pts LVL 9; SPD 8; AC 20; HP 95 Melee Attack: +15 (15 + Constrict) Ranged Attack: - Type: Huge Magical Beast Special Abilities: Difficult 5. Breath Weapon [] (Replaces attacks: line; 25 electricity damage; DC 19); Constrict (smaller creature skips next turn and takes 15 damage; DC 16 negates); Immune Electricity; Melee Reach 2. |

| Bulette #67/72; Uncommon Huge; LE/CE; 57 pts LVL 9; SPD 8; AC 22; HP 95 Melee Attack: +16/+10 (15/10) Ranged Attack: - Type: Huge Magical Beast Special Abilities: Difficult 20. Burrow 4. Leap [] (Replace attacks: attack +15, 45 damage); Melee Reach 2. |

| Fiendish Tyrannosaurus #68/72; Uncommon Huge; CE; 122 pts LVL: 8; SPD: 8; AC: 14; HP: 180 Melee attack: +20 (25 magic + Chomp) Ranged Attack: - Type: Huge Magical Beast Special Abilities: Difficult 6. Chomp (Smaller creatures take +10 damage; DC 15 negates); DR 5; Melee Reach 2; Resist 10 Cold, Fire; Save=10; Smite Good +20 []; Spell Resistance |

| Fomorian #69/72; Uncommon Huge; CE; 119 pts LVL 15; SPD 8; AC 21; HP 155 Melee Attack: +17/+12 (40) Ranged Attack: - Type: Huge Giant Special Abilities: Difficult 4. Cleave; DR 5; Melee Reach 3; Save=10 |

| Glabrezu #70/72; Rare Huge; CE; 269 pts LVL 12; SPD 8; AC 27 HP 175 Melee Attack: +15/+15 (30) Ranged Attack: - Type: Huge Outsider Special Abilities: Cleave; Conceal 11; DR 5; Immune Electricity, Poison; Melee Reach 3; Resist 10 Acid, Cold, Fire; Spell Resistance; True Seeing (Ignore Conceal); Save=10 Spells: 4th-chaos hammer [][] (Sight, radius 4; lawful creatures take 20 damage DC 19); dimension door [][] (self; place this creature in any space it can see at least part of); unholy blight [][] (sight, radius 4; Good creatures take 15 damage and gain attack -2, DC 19) |

| Huge Red Dragon #71/72; Rare Huge; CE; 216 pts LVL 19; SPD F9; AC 26; HP 220 Melee Attack: +16/ +11/ +11 (30 magic/25 magic/25 magic) Ranged Attack: - Type: Huge Dragon Special Abilities: Independent. Flight; Aura of Fear 4; Breath Weapon [] (Replaces attacks: Cone; 55 fire damage; DC 24); Immune Fire; Melee Reach 2; Save=10; Spell Resistance; Vulnerable Cold |

| Nightwalker #72/72; Uncommon Huge; CE; 393 pts LVL: 21; SPD: 8; AC: 32; HP: 180 Melee Attack: +19/+19 (30 magic) Ranged Attack: - Type: Huge Undead Special Abilities: Blindsight; Cleave; Conceal 6; DR 5; Immune Cold; Melee Reach 3; Save=10; Spell Resistance
Spells: 4th-quickened unholy blight [] (sight; radius 4; good creatures take 15 damage and gain attack -2, swift action; DC 18); 5th-cone of cold [] (cone; 30 cold damage; DC 19); 7th-finger of death [] (range 6; destroy living creature; 25 damage instead on successful save, DC 21) |