|  | Alusair Obarskyr #01/60; Aberrations; LG; rare; 46pts Commander 6 LVL 7; SPD 4; AC 23; HP 65 Melee Attack: +12/+7 (10 magic) Type: Humanoid (Human) Commander Effect: Followers that activate within 6squares of this commander gain Powerful Charge +10 (Melee damage +10when charging) until end of turn. Special Abilities: Unique (Only 1 of this creature inyour warband) |
|  | Anvil of Thunder #02/60; Aberrations; LG; uncommon;25 pts LVL 6; SPD 4; AC 18; HP 60 Melee Attack: +9/+9 (10 magic/5 magic) Type: Humanoid (Dwarf) Special Abilities: Anvil of Thunder (Stun enemy hitby both this creature's melee attacks in the same turn; DC 15); Save +4 |
|  | Celestial Black Bear #03/60; Aberrations; LG; common;9pts LVL 3; SPD 8; AC 13; HP 20 Melee Attack: +6/+6 (5) Type: Magical Beast Special Abilities: Resist 5 Acid, Cold,Electricity; Smite Evil +5 [] (melee damage +5 against evil enemies);Spell Resistance (May ignore spells unless the caster rolls 11+) |
|  | Cleric of St. Cuthbert #04/60; Aberrations; LG;uncommon; 29 pts Commander 3 LVL 3; SPD 4; AC 20; HP 25 Melee Attack: +5 (5 magic) Type:Humanoid (Human) Special Abilities: Smite Evil +5 [] (Melee damage+5 against evil enemies); Turn Undead 4 [] Spells: 1st-cause fear [][] (range 6;target creature of level 5 or lower makes a morale save); 2nd-deificvengeance [][] (range 6; 10 damage, or 20 damage to Undead; DC 14) Commander Effect: Vengeance (Followers gainmelee damage +5 if opponents have destroyed at least two of yourcreatures) |
|  | Dragon Samurai #05/60; Aberrations; LG; rare; 60pts LVL 9; SPD 4; AC 24; HP 80 Melee Attack: +11/+11/+6 (10 magic + 5 fire) Type: Humanoid (Human) Special Abilities: Breath Weapon [] (Replacesattacks: cone; 20 fire damage; DC 16); Resist Fire 5. |
|  | Exorcist of the Silver Flame #06/60; Aberrations; LG; rare; 38pts Commander 5 LVL 6; SPD 4; AC 19; HP 40 Melee Attack +10/+5 (10 magic) Ranged Attack +7 (5) Type: Humanoid (Human) Commander Effect: CleansingFlame (Followers gain attack +1, or attack +4 against creatures with DR) Special Abilities: Fearless(Always succeeds on morale saves); Lay on Hands 15 [] (Touch, heal 15hp); Save +4; Smite Evil +15 [] (Melee dmaage +15 against eviloutsiders); Turn Evil Outsider 3 [] (As Turn Undead, but evil Outsidersonly) Spells: 1st-magic weapon [] (touch; +1attack, ignore DR) |
|  | Hill Dwarf Warrior #07/60; Aberrations; LG; common; 4pts LVL 2; SPD 4; AC 17; HP 15 Melee Attack: +4 (5) Type: Humanoid (Dwarf) Special Abilities: Save +4 |
|  | Man-at-Arms #08/60; Aberrations; LG; common; 3pts LVL 1; SPD 4; AC 19; HP 5 Melee Attack: +3 (5) Type: Humanoid (Human) |
|  | Rhek #09/60; Aberrations; LG;uncommon; 22 pts LVL 5; SPD 4; AC 23; HP 40 Melee: +10 (10) Type: Monstrous Humanoid Special Abilities: PowerfulCharge +10; Resounding Blow (If this creature scores a critical hit,Stun that enemy); Smite Chaos +5 [][] (Melee damage +5 against chaoticenemies) |
|  | Warforged Hero #10/60; Aberrations; LG; rare; 36pts LVL 8; SPD 4; AC 22; HP 80 Melee Attack: +14/+9 (10 magic) Type: Construct (Living Construct) Special Abilities: DR 5; Immune Paralysis, Poison,Sleep, Level Drain; Living Construct; Powerful Charge +5; Stable Footing |
|  | Aasimar Favored Soul #11/60; Aberrations; LG/CG;uncommon; 20 pts LVL 5; SPD 4; AC 16; HP 40 Melee Attack: +8 (5) Type: Outsider Special Abilities: Illuminator (Creatures within6 squares do not benefit from Conceal, Hide,or Invisible); Resist 5Acid, Cold, Electricity; Resist 10 Fire; Save +4 Spells: Sorcerer Spells: 1st -[][][][] bless (your warband; attack +1), cure lightwounds(touch; heal 5 hp), magic weapon (touch; +1attack, ignore DR); 2nd - [][][] sound burst (range 6; radius2; 5 sonic damage and Stun; DC14 negates). |
|  | Adventuring Wizard #12/60; Aberrations; CG; rare; 36pts LVL 7; SPD 6; AC 17; HP 25 Melee Attack: +2 (5) Type: Humanoid (Human) Spells: 2ndBigbys slapping hand (x2) (sight; targetcreature provokes attacks of opportunity from all creatures thatthreaten its square; DC 20); 3rdempowered magicmissile(x2) (sight; 15 damage); 4thblast of flame (cone, 30 firedamage, ignore Spell Resistance, DC 16) |
|  | Bariaur Ranger #13/60; Aberrations; CG; uncommon;16 pts LVL 5; SPD 8; AC 17; HP 30 Melee Attack: +9/+9 (10 magic/5 magic) Ranged Attack: +8 (5) Type: Outsider Special Abilities: Aberration Foe (Damage +5against Aberrations); Spell Resistance (may ignore spells unless thecaster rolls 11+) |
|  | Cleric of Garl Glittergold #14/60; Aberrations; CG; uncommon;31 pts Commander 3 LVL 5; SPD 5; AC 18; HP 35 Melee Attack: +5 (5 magic) Type: Small Humanoid (Gnome) Commander Effect: Enemies within 6 squares thatmiss with a ranged or melee attack cannot make any other attacks thatturn, WARBAND BUILDING: Gnomes of any faction are legal in your warband. Special Abilities: Dodge Giants +4 (+4 ACagainst Giants); Turn Undead 5 [] Spells: 1st- sanctuary [](touch; targetcreature cannot be attacked until its next turn), nimbus of light [] [](range 6;10 damage) 3rd- ring of blades [] (self; any creature thatactivates when adjacent to this creature takes 10 damage, ignore SpellResistance) |
|  | Crow Shaman #15/60; Aberrations; CG; rare; 26pts LVL 5; SPD 8; AC 14; HP 40 Melee Attack +2 (5) Ranged Attack +4, range 6 (5) Type: Humanoid (human) Special Abilities: Chastise Spirits [] (Replacesattacks; Elemental, Fey, and Incorporeal creatures within 6 squarestake 20 damage; DC 17); Mobility (+4 AC against attacks of opportunity) Spells:: Sorcerer Spells 1st - [] [] [] [] curelight wounds (touch; heal 5 hp), snake's swiftness (range 6; target creature may make an immediate attack); 2nd - [] [] []cat's grace (touch; +2 AC, ranged attack +2); 3rd - [] [] swift fly(self; gain Flight this turn, speed F8, swift action) |
|  | Elf Warrior #16/60; Aberrations; CG; common;4 pts LVL 1; SPD 6; AC 15; HP 5 Melee Attack: +2 (5) Ranged Attack: +3 (5) Type: Humanoid (Elf) |
|  | Frenzied Berserker #17/60; Aberrations; CG; rare;52 pts LVL 8; SPD 8; AC 10; HP 90 Melee Attack: +14/+9 (30 magic) Type: Humanoid (human) Special Abilities: Aura of Fear 2 (Enemiesin squaresthreatened by this creature gain morale save -2); Burnout (Thiscreature takes 5 damage whenever it activates); Death Strike (When itshp are reduced to 0 or lower, this creature may make one immediatemelee attack); Fearless (Always succeeds on morale saves) |
|  | Half-Elf Bow Initiate #18/60; Aberrations; CG; rare; 43pts LVL 8; SPD 6; AC 19; HP 70 Melee Attack: +9/+4 (5) Ranged Attack: +14/+14/+9 (10 magic) Type: Humanoid (Elf) Special Abilities: Precise Shot (When this creatureshoots into melee, the defender doesn't get the AC bonus); RangedPrecision +5 (On its turn, if this creature makes a single rangedattack at an enemy within 6 squares, damage +5 on that attack) |
|  | Longtooth Barbarian #19/60; Aberrations; CG;uncommon; 27 pts LVL 5; SPD 9; AC 14; HP 65 Melee Attack: +10 / +4 (15 Magic / 10) Type: Humanoid (Shapechanger, Shifter) |
|  | Sharn Cutthroat #20/60; Aberrations; CG uncommon 9pts Level 4; Speed 6;AC 16; HP 20 Melee Attack +8 (5) Ranged Attack +8, range 6 (+5) Type: Humanoid (Changeling, Shapechanger) Special Abilities: Hide; Melee Sneak Attack +5;Ranged Sneak Attack +5; Sidestep (On it's turn, if it moves only 1square, this creature can make all its attacks and does not drawattacks of opportunity) |
|  | Valenar Commander #21/60; Aberrations; CG; rare; 38pts Commander 4 LVL 6; SPD 6; AC 18; HP 45 Type: Humanoid (Elf) Melee Attack +10/+10 (10 magic) Commander Effect: Followers making rangedattacks can target any noncommander enemy. |
|  | Formian Warrior #22/60; Aberrations; LG/LE;uncommon; 16 pts LVL 4; SPD 8; AC 19; HP 25 Melee Attack: +7/+5 (10 + Poison/5) Type: Outsider Special Abilities: Immune Cold, Poison; Poison(5 damage whenever poisoned creature activates; DC 14); Resist 10Electricity, Fire, Sonic; Spell Resistance (May ignore spells unlessthe caster rolls 11+) |
|  | Ethereal Filcher #23/60; Aberrations; CG/CE;uncommon; 10 pts LVL 5; SPD 8; AC 18; HP 20 Melee Attack: +2 (5) Type: Aberration Special Abilities:Filch (Replaces attacks: touch;Humanoid or Monstrous Humanoid only, attack -2, melee damage -5[minimum 5], then Ethereal Filcher is eliminated) |
|  | Ryld Argith #24/60; Aberrations; CG/CE; rare;55 pts Commander 4 LVL 8; Spd 6; AC 19; HP 75 Melee Attack: +13/+8 (15 magic) Type: Humanoid (Drow, Elf) Commander Effect: Good Humanoid Followers gainmelee +2, evil humanoid followers gain Keen Critical 19 (19-20 is acritical) Special Abilities: Unique; Improved Init 8(Commander rating counts as 8 for init checks); Keen Critical 19; Meleesneak attack +5; Spell Resistance |
|  | Wyvern #25/60; Aberrations; CG/CE; rare;36 pts LVL 7; SPD F4; AC 18; HP 60 Melee Attack: +10/+8/+8 (10 Magic+ Poison/10/10) Type: Large Dragon Special Abilities: Flight, Incited, Poison (5points when creature activates; DC17) |
|  | Achaierai #26/60; Aberrations; LE; rare; 29pts LVL 6; Spd 10; AC 21; HP 40 Melee Attack: +9/+4 (10/15) Type: Large Outsider Special Abilities: Black Cloud [] (replacesattacks: 10 damage and Confusion, all living creatures within 2 squaresexcept Achaierais, DC15); Melee Reach 2; Spell Resistance |
|  | Bladebearer Hobgoblin #27/60; Aberrations; LE; uncommon;21 points Level 4, SPD 6, AC 17, HP 40 Melee Attack: +8/+8 attack (10 magic) Type: Humanoid (Hobgoblin, Goblinoid) Special Ability: Executioner's Blade |
|  | Dekanter Goblin #28/60; Aberrations; LE; common; 5pts LVL 2; SPD 4; AC 15; HP 15 Melee Attack: +4 (5) Type: Humanoid (Dekanter Goblin, Goblinoid) Special Abilities: Regeneration 5 (this creatureheals 5 hp at the start of its turn); Resist 5 cold. |
|  | Destrachan #29/60; Aberrations; LE;uncommon; 26 pts LVL 8; SPD 6; AC 19; HP 60 Melee Attack: +9 (10) Type: Large Aberration Special Abilities: Blast Defenses [] (Replacesattacks: cone; -4 AC; DC 15); Blast Flesh [][][] (Replaces attacks:cone; 15 sonic damage; DC 15); Blindsight. |
|  | Emerald Claw Soldier #30/60; Aberrations; LE; common; 6pts LVL 2; SPD 4; AC 17; HP 15 Melee Attack: +3 (5) Ranged Attack: +2 (5) Type: Humanoid (Human) Special Abilities: Slow Ranged Attack |
|  | Fiendish Dire Weasel #31/60; Aberrations; LE; common; 8pts LVL 3; SPD 8; AC 16; HP 15 Melee Attack: +6 (5 + Blood Drain) Type: Magical Beast Special Abilites: Blood Drain (5 damage to livingcreature; DC 15); Cannot Rally, Resist 5 cold, fire. Spell Resistance |
|  | Green Dragon #32/60; Aberrations; LE; rare; 28pts LVL 8; Spd F12; AC 17; HP 70 Melee Attack: +10/+8/+8 (5) Type: Dragon Special Abilities: Flight; Breath Weapon [] (cone,15 acid, DC16); Immune Acid |
|  | Half-Elf Hexblade #33/60; Aberrations; LE;uncommon; 33 pts LVL 7; SPD 6; AC 17; HP 45 Type: Humanoid (Elf) Melee Attack: +12/+7 (10 magic) Special Abilities: Hexblade's Curse [] [] (Swiftaction; sight; attack -4, save -4, damage -5 [minimum 5]; DC 19) Spells: 1st - phantom threat [] (range6; whenever target is attacked in melee, the attacker is considered tobe flanking it; DC 13) |
|  | Half-Illithid Lizardfolk #34/60; Aberrations; LE;uncommon; 13 pts LVL 3; SPD 6; AC 18; HP 25 Melee Attack: +6 (10) Type: Aberration (Reptilian) Special Abilities: Mind Blast [] (replacesattacks: cone; Stun; DC 15); Spell Resistance |
|  | Hook Horror #35/60; Aberrations; LE; rare; 39pts LVL 10; SPD 4; AC 22; HP 65 Melee Attack: +13/+13 (10) Type: Large Aberration Special Abilities: Blindsight; Melee Reach 2; Rend+20 (If thiscreature hits one creature with both melee attacks on the same turn,damage +20 to second attack); Feast (When this creature destroys aliving enemy, it must make a morale check). |
|  | Iron Cobra #36/60; Aberrations; LE; uncommon;14 pts LVL 2; Spd 6; AC 17; HP 30 Melee Attack: +2 (5 + poison) Type: Construct Special Abilities: Command Dependant; DR 5;Fearless; Poison (DC 14); Spell Resistance |
|  | Kobold Champion #37/60; Aberrations; LE; common;11 pts LVL 3, SPD 4, AC 24, HP 20 Melee Attack: +6 (5) Type: Small Humanoid (Reptilian) Special Abilities: Brittle Morale (Automaticallyfails morale saves when out of command) |
|  | Kobold Sorcerer #38/60; Aberrations; LE;uncommon; 20 pts Commander 1 LVL 5; SPD 6; AC 17; HP 25 Melee Attack: -2 (5) Commander Effect: Kobold followers gain Conceal 6. Special Abilities: Willing to Follow (Thiscommander can benefit from the Commander Effects of other commanders inyour warband as though it were a follower) Spells: 1st-[] [] [] magic missile(sight; 5 damage), magic weapon (touch; attack +1, ignore DR)2nd-[] fireburst (each adjacent creature; 15 fire damage, can cast whileadjacent to enemy; DC 14) |
|  | Mind Flayer Telepath #39/60; Aberrations; LE; rare; 38pts LVL 8; SPD 6; AC 15; HP 45 Melee Attack +8/+8 (5) Type: Aberration Special Abilities: Mind Blast (Replaces attacks:cone; Stun; DC 17); Psychic Scream [] (Replaces attacks: enemynoncommander creatures are out of command until end of round); Rend +15(If this creature hits one creature with both melee attacks on the sameturn, damage +15 to second attack); Spell Resistance (May ignore spellsunless the caster rolls 11+) |
|  | Mongrelfolk #40/60; Aberrations; LE; common; 3pts LVL 1; SPD 4; AC 13; HP 5 Melee Attack: +0 (5) Type: Humanoid (Goblinoid, Kobold, Mongrelfolk, Orc) Special Abilities: Cave Setup (May set up on any Cave tile instead of yourassembly tile) |
|  | Myconid Guard #41/60; Aberrations; LE; common;9 pts LVL 4; SPD 4; AC 12; HP 25 Melee Attack: +5 (5 + Pacification Spores) Type: Plant Special Abilities: Pacification Spores (Livingcreatures can't make melee or ranged attacks until after its next turn; DC 15) |
|  | Sahuagin Ranger #42/60; Aberrations; LE; uncommon;15 pts LVL 4; SPD 6; AC 18; HP 35 Melee Attack: +10 (10 magic) Type: Monstrous Humanoid Special Abilities: Elf Bane (Melee Attack +2, meleedamage +10 against Elves); Save +4 |
|  | Silent Wolf Goblin #43/60; Aberrations; LE; common; 12pts LVL 3; SPD 7; AC 17; HP 20 Melee Attack: +3/+3 (5) Type: Small Humanoid (Goblin, Goblinoid) Special Abilities: Melee Sneak Attack +5. |
|  | Skullsplitter #44/60; Aberrations; LE; rare; 28pts Commander 2 LVL 4; Spd 6; AC 16; HP 40 Melee Attack: +9 (15) Type: Humanoid (human) Commander Effect: Tyrannical Morale +4 Special Abilities: Executioner's Blade (+4 to hitand +5 damage vs creatures that are out of control or routing) |
|  | Flesh Golem #45/60; Aberrations; LE/CE;Rare; 51 pts LVL 9; SPD 6; AC 18; HP 80 Melee Attack: +10 (15) Type: Large Construct Special Abilities: Requires Instruction (Thiscreatureacts as though confused if it activates when out of command); DR 5(Takes 5 less damage from nonmagical melee and ranged attacks);Fearless (Always succeeds on morale saves); Melee Reach 2; SpellResistance All (Ignores all spells) |
|  | Carrion Tribe Barbarian #46/60; Aberrations; CE; common;12pts LVL 3; SPD 8; AC 10; HP 45 Melee Attack: +8 (10) Type: Humanoid (Human) |
|  | Choker #47/60; Aberrations; CE; uncommon;14 pts LVL 3; SPD 4; AC 17; HP 15 Melee Attack: +6 (5 + Constrict) Type: Small Aberration Special Abilities: Cave Setup (may start on anycave tile), Constrict (Large or smaller creature skips next turn; DC13), Dual Activation, Hide, Melee Reach 2 |
|  | Chuul #48/60; Aberrations; CE; rare; 51pts LVL 11; SPD 6; AC 22; HP 95 Melee Attack: +12/+12 (10) Type: Large Aberration Special Abilities: Blindfight; Immune Poison;Paralyzing Rend +15 (If this creature hits one creature with both meleeattacks on the same turn, damage +15 to second attack and Paralysis; DC19); Save=10 |
|  | Fiendish Giant Preying Mantis #49/60; Aberrations; CE; rare; 33pts LVL 8; Spd F4; AC 15; HP 50 Melee Attack: +7/+7 (20 magic) Type: Large Magical Beast Special Abilities: DR5; Incited; Resist 5 Cold,Fire; Spell Resistance |
|  | Gibbering Mouther #50/60; Aberrations; CE; rare; 26pts L4 Spd 2 AC19 HP 40 Melee Attack: +4/+4/+4/+4 (5) Type: Aberration Special Abilities: Always out of command; DR 5;Swallow Whole (Destroy Medium or smaller creature hit by 3 of thiscreature's melee attacks in the same turn; DC 14); Gibbering [] (Swiftaction: Confusion, all within 6 except GMs; DC13); Immune CriticalHits, Flanking; Wandering Monster |
|  | Gnoll #51/60; Aberrations; CE; common; 3pts LVL 2; SPD 6; AC 15; HP 10 Melee Attack: +1 (10) Type: Humanoid (Gnoll) |
|  | Gnoll Skeleton #52/60; Aberrations; CE; common;5pts LVL 2; SPD 6; AC 17; HP 15 Melee Attack: +3 (5) Type: Undead Special Abilities: Fearless (always succeeds onmorale saves); Immune Cold |
|  | Ice Troll #53/60; Aberrations; CE; rare; 31pts LVL 5; SPD 4; AC 21; HP 45 Melee Attack: +8 (20) Type: Large Giant Special Abilities: Double Damage from Acid, Fire;Immune Cold; Melee Reach 2; Regeneration 5 (This creature heals 5 HP atthe start of its turn) |
|  | Mad Slasher #54/60; Aberrations; CE; uncommon;9 pts LVL 4; SPD 8; AC 15; HP 25 Melee Attack: +6 (5) Type: Aberration Special Abilities: Incited (Each round, this creature must activate before anynonincited creatures in its warband); Whirlwind Attack |
|  | Mountain Orc #55/60; Aberrations; CE; common; 12pts LVL 2; SPD 8; AC 11; HP 30 Melee Attack: +8 (15) Special Abilities: Save +4 |
|  | Ogre Zombie #56/60; Aberration; CE; rare; 29pts LVL 8; Spd 4; AC 15; HP 55 Melee +9 (20) Type: Large Undead Special Abilities: Fearless; Inhibited; MeleeReach 2 |
|  | Orc Sergeant #57/60; Aberrations; CE;uncommon; 24 pts Commander 2 LVL 3; SPD 6; AC 15; HP 30 Melee Attack: +7 (15) Type: Humanoid (Orc) Commander Effect: Orc and Goblinoid followersgain attack +2. Warband Building: Orcs and Goblinoids of any factionare legal in your warband. |
|  | Taer #58/60; Aberrations; CE; common; 8pts LVL 2: SPD 6; AC 12; HP 15 Melee Attack: +3 (10) Type: Giant Special Abilities: Double Damage from Fire; ImmuneCold; Stench (Adjacent living creatures without Stench gain attack -2,save -2, and -2 AC) |
|  | Yuan-Ti Abomination #59/60; Aberrations; CE; rare; 48pts Commander 4 L9 Spd 6 AC 21 HP 65 Melee Attack: +13/+7 (10 / 10 + 10 acid + poison) Type: Large Monstrous Humanoid Commander Effect:: DC of follower's poisonincreased by 4 Special Abilities: Blind-fight; Melee Reach 2;Poison - DC 17; Spell Resistance Spells: 1st - cause fear [][] (range 6,target creature of level 5 or below makes a morale save), 3rd -suggestion [] (range 6; confusion, save at the end of affectedcreature's turn; DC 16) |
|  | Yuan-Ti Halfblood #60/60; Aberrations; CE;uncommon; 28 pts LVL 7; SPD 6; AC 19; HP 40 Melee Attack: +10/+4 (5/5 + 10 acid + Poison) Ranged Attack: +9/+4 (5) Special Abilities: Blind Fight, Hide, Poison (5damage when poisoned creature activates; DC14), Spell Resistance. Spells: 1st - cause fear [] (range 6,target creature of level 5 or below makes a morale save), 3rd -suggestion [] (range 6; confusion, save at the end of affectedcreature's turn; DC 16) |