D&D Miniatures

Set 6: Deathknellunofficial spoilers

Stillincomplete - last update Friday, 25th March 2005
Any errors, please e-mail me - merricb@3rdedition.org

News| Deathknell

Champion of Yondalla
#01/60; LG; Deathknell;Rare; 54 pts
Commander6
LVL 8; SPD 3; AC 25; HP 70
Melee Attack:+13/+13 (10 magic)
Type:Small Humanoid (Halfling)
Commander Effect:Followers gain +3 attack against larger creatures.WARBAND BUILDING: Halflings of any faction are legal in your warband.

Couatl
#02/60; LG; Deathknell; Rare;42 pts
Commander 0
LVL 9; SPD F8; AC 22; HP 60
Melee Attack:+12 (10 + Poison)
Type:Large Outsider
Commander Effect:Followers within 6 squares gain Resist 10 Acid, Cold,Electricity, Fire, Sonic.
WARBAND BUILDING: CG Outsiders are legal in your warband.
SpecialAbilities:
- Flight
- Poison (5 damage wheneverpoisoned creature activates; DC 16)
- Resist 10 Acid, Cold, Electricity,Fire, Sonic
Spells:Sorcerer Spells
2nd [][] - cure moderate wounds (touch;heal 10 hp), snake'sswiftness (range 6; target creature may make an immediate meleeattack)
3rd [][] - empowered lesser sonic orb(range 6, 15 sonic damage,ignore SR)
4th [][] - legion's undeniablegravity (any warband; creatures lose flight and cannot gain flight; DC 16)

Dwarf Artificer
#03/60; LG; Deathknell;Uncommon; 21 pts
LVL 9; SPD 4; AC 19; HP 30
MeleeAttack: +6 (5 magic)
Type:Humanoid (Dwarf)
Spells:
2nd-inflict moderate damage [][](touch; constructs only, 10 damage, ignore SR; DC 14)
3rd-greater magic weapon[] (touch, +2 attack, ignore DR)
4th-legion's shield of faith[] (warband; +2 AC), rust construct[] (touch; constructs only; -4 AC, -5 damage [minimum 5 damage], loseDR; ignores Spell Resistance)

Dwarf Caver
#04/60; LG; Deathknell;Uncommon; 24 pts
Commander 4
LVL 8; SPD 5; AC 18; HP 35
Melee Attack:+7/+7 (5 magic/5)
Type:Humanoid (Dwarf)
Commander Effect:Followers gain melee attack +1. Enemy orcs gainmorale save -8.
Special Abilities:
- Orc Foe (melee damage +5against orcs)

Dwarf Phalanx Soldier
#05/60; LG; Deathknell;Uncommon; 12 pts
LVL 8; SPD 4; AC 23; HP 45
Melee Attack: +6(5)
Type:Humanoid (Dwarf)
Special Abilities:
- Phalanx Fighting (+2 AC whenadjacent to ally withPhalanx Fighting)

Dwarf Samurai
#06/60; LG; Deathknell; Rare;32 pts
LVL 11; SPD 4; AC 20; HP 70
Melee Attack:+12/+7 (10 magic)
Type:Humanoid (Dwarf)
Special Abilities:
- Battlefield Promotion (ifyou lose your lastcommander, this creature gains Commander 1)
- Smite +5 [][]

Gold Dragon
#07/60; LG; Deathknell; Rare;70 pts
LVL 11; SPD F10; AC 19; HP 105
Melee Attack:+12/+7/+7 (15/10/10)
Type:Dragon
Special Abilities:
- Flight
- Breath Weapon [] (cone, 20fire damage, DC 18)
- Breath Weapon [] (cone,Weaken [atk -2, dmg -5 (min 5)], DC 18)
- Double damage from cold
- Immune fire

Skullclan Hunter
#08/60; LG; Deathknell;Uncommon; 36 pts
Lvl 9; Spd 4; AC 21; HP 65
Melee Attack:+12/+7 (10 magic)
Type:Small Humanoid (Halfling)
Special Abilities:
- Divine Strike (can sneakattack undead)
- Hide
- MeleeSneak Attack +10
- Sidestep
- Turn Undead 2 []

Soldier of Thrane
#09/60; LG; Deathknell;Uncommon; 20 pts
Lvl 4; Spd 4; AC 22; HP 35
Melee Attack:+5 (15)
Type:Humanoid (Human)

Valorous Prince
#10/60; LG; Deathknell; Rare;48 points
Commander?
Lvl 6; Spd 6; AC 21; HP 55
Melee Attack:+9 (10 magic)
Type:Humanoid (Human)
Commander Effect:Undead enemies take an additional 5 damage wheneverthey take damage from any source.
Special Abilities:
- Fearless
- Ghost Touch
- Lay on Hands 10 [] (touch;heal 10 hp)
- PowerfulCharge +5
- Smite +10 []
- Spell Resistance

Warforged Wizard
#11/60; LG; Deathknell;Uncommon; 19 pts
Lvl 5; Spd 6; AC 16; HP 35
Melee Attack: +3(5)
Type:Construct (Living Construct)
Special Abilities:
- Living Construct
Spells:
1st-lesser sonic orb[][][] (rng 6, 5 sonic dmg, ignore SR)
3rd-bolt of disruption [][](line 12, 15 sonic dmg, DC 15)

Whirling Steel Monk
#12/60; LG; Deathknell;Uncommon; 30 pts
Lvl 9; Spd 10; AC 19; HP 45
Melee Attack:+8/+8 (10 magic)
Special Abilities:
- Deflect Arrows
- Mobility
- Stand Still (Movingcreatures hit by this creature's attack of opportunity stop moving andskip the rest of that turn)
- StunningAttack [][] (DC 15)

Celestial Dire Badger
#13/60; LG/CG; Deathknell;Common; 9 pts
Lvl 3; Spd 6; AC 14; HP 35
Melee Attack:+6/+6 (5)
Type:Magical Beast
Special Abilities:
- Bloodlust (If this creaturereduces a living enemy's hp to 0 with a melee attack, it gains Fearless[Always succeeds on morale saves])
- Resist 5 Acid, Cold, Electricity
- Smite Evil +5 [] (Meleedamage +5 against evil enemies)
- Spell Resistance (May ignorespells unless the caster rolls 11+)

Catfolk Wilder
#14/60; CG; Deathknell;Uncommon; 28 pts
Lvl 8; Spd 8; AC 19; HP 55
Melee Attack:+10/+10 (5 magic)
Type:Humanoid (Catfolk)
Special Abilities:
- Psychic Enervation (roll d20after using psionics: 1-2 =this creature is stunned)
Spells: Psionics (20 pp total)
body adjustment 5 pp (self,heal 15hp); mind thrust 4 pp (range6; 35 damage, living creatures only; DC 15 negates); specified energyadaptation 3 pp (self, resist 10 to chosen energy type)

Centaur Hero
#15/60; CG; Deathknell; Rare;78 pts
Lvl 9; Spd 10; AC 18; HP 95
Melee Attack:+16/+11 (20 magic)
Ranged Attack: +16/+11(15 magic)
Type:Large Monstrous Humanoid
Special Abilities:
- Precise Shot

Dark Traveler
#16/60; CG; Deathknell;Uncommon; 43 pts
Commander 2
Lvl 8; Spd 6; AC 20; HP 65
Melee Attack: +12/+7(10 magic)
Type:Humanoid (Human)
Commander Effect:Psionic Speed (Followers gainMelee Reach 2)
Special Abilities:
- Smite +15 [] (Melee damage+15)
Spells: Psionics 11 pp - burst 1 pp (swift: self; +2speed thisturn); exhalation of the black dragon5 pp (range 6; 10 acid damage); specifiedenergy adaptation 3 pp (self; Resist 10 to chosen energy type)

Dragonblade Ninja
#17/60; CG; Deathknell;Uncommon; 26 pts
Lvl 6; Spd 8; AC 17; HP 30
Melee Attack:+7 (5 magic + Poison)
Ranged Attack:+7, range 6 (5 + Poison)
Type:Humanoid (Human)
Special Abilities:
- Ghost Step [][] (Until theendof its turn, this creaturegains Invisible)
- Mobility (+4 AC againstattacks of opportunity)
- Poison (5 damage wheneverpoisoned creature activates; DC 14)
- Sudden Strike +10 (+10 meleeor ranged damage against enemies that arestunned, helpless, or unable to see this creature)

Goliath Barbarian
#18/60; CG; Deathknell; Rare31 pts
Lvl 6; Spd 8; AC 11; HP 75
Melee Attack:+10/+5 (20)
Special Abilities:
- Reroll Attack [][][] (reroll1 attack, use this no morethan once per turn)

Greenfang Druid
#19/60; CG; Deathknell; Rare;50 pts
Commander 4
Lvl 10; Spd 8; AC 21; HP 70
Melee Attack:+10/+5 (15 magic)
Commander Effect:Animals and Magical Beasts score critical hits on19-20.
Warband building: CE animals and magical beasts are legal inyour warband.
Special Abilities:
- Beastmaster 20
- Immune Poison

- Pounce
Spells:
2nd-produce flame [][] (touchOR sight, 10 fire dmg)
5th-legion's magic fang [](one warband, all animals and magical beasts get +1attack and ignore DR), greater vigor[][] (touch, target gainsregeneration 5)

Griffon
#20/60; CG; Deathknell; Rare;28 pts
Lvl 7; Spd F8; AC 17; HP 60
Melee Attack:+11/+8 (10)
Type:Large Magical Beast
Special Abilities:
- Bloodlust
- Flight
- Pounce
- Rend +10

Ibixian
#21/60; CG; Deathknell;Common; 8 pts
Lvl 3; Spd 6; AC 15; HP 15
Melee Attack:+6 (10)
Type:Monstrous Humanoid
Special Abilities:
- Pack Fervor (Attack +2 andmorale save +4 if there is at least 1other active creature whose name contains "Ibixian" within 6 squares)

Rask, Half-Orc Fighter
#22/60; CG; Deathknell; Rare;52 pts
Lvl 8; Spd 8; AC 14; HP 85
Melee Attack:+16/+16 (20 magic)
Type:Humanoid (Orc)
Special Abilities:
- Unique
- Melee Reach 2
- Stunning Attack
[] (DC 19)

Renegade Warlock
#23/60; CG; Deathknell;Uncommon; 30 pts
Lvl 6; Spd F6; AC 18; HP 45
Melee Attack:+5 (5)
Type:Humanoid (Human)
Special Abilities:
- Flight
- Conceal 6
Spells:
2nd - eldritch spear(unlimited uses) (sight; 10 damage)

Undying Soldier
#24/60; CG; Deathknell;Uncommon; 12 pts
Lvl 4; Spd 4; AC 17; HP 25
Melee Attack:+5 (5)
Ranged Attack:+3, range 6 [] (5)
Special Abilities:
- Blind-Fight
- DR 5
- Fearless
- Smite Evil +5 []

Voice of Battle
#25/60; CG; Deathknell;Uncommon; 29 pts
Lvl 6; Spd 6; AC 17; HP 35
Melee Attack: +8(10 magic)
Type:Humanoid (Human)
Special Abilities:
- Improved Countersong
- Mobility
Spells:Sorcerer Spells
1st-[][][] Tasha's hideous laughter(sight, stun, DC13)
2nd-[][][] curse of impending blades(sight, -2 AC)
3rd-[]suggestion (range 6,confusion, save at end of affected creature's turn,DC 16)

Dire Bear
#26/60; Any; Deathknell;Uncommon; 44 pts
Lvl 8; Spd 8; AC 17; HP 105
Melee Attack:+19/+13 (15)
Type:Large Animal
Special Abilities:
- Wild (Always out of command)

Timber Wolf
#27/60; Any; Deathknell;Common; 5 pts
Lvl 3; Spd 10; AC 14; HP 20
Melee Attack:+4 (5)
Type:Animal
Special Abilities:
- Wild (Always out of command)
- Stunning Attack [] (DC 13)

Giant Frog
#28/60; CG/CE; Deathknell;Common; 10 pts
Lvl 3; Spd 4; AC 14; HP 30
Melee Attack: +6 (10 + Swallow Whole)
Type:Animal
Special Abilities:
- Wild (Always out of command)
- Swallow Whole (Destroysmaller creature; DC 15)
- Wandering Monster (Sets upon a random feature tile instead of your assembly tile)

Wood Woad
#29/60; CG/CE; Deathknell;Uncommon; 15 pts
Lvl 8; Spd 6; AC 17; HP 60
Melee Attack:+9/+4 (5)
Type:Plant
Special Abilities:
- Not subject to commander effects
- Double damage from fire
- Woodland Stride (not slowedby difficult terrain on tiles whose namecontains Forest, Jungle, or Tangle)

Ambush Drake
#30/60; LE; Deathknell; Rare;58 pts
Lvl 7; Spd F6; AC 18; HP 75
Melee Attack: +10/+8(10 + Poison/5)
Special Abilities:
- Flight
- Breath Weapon [] (Replacesattacks: cone; Slow [Gain Slow Attack(Can't attack and move on the sameturn) and can't make more than 1 attack per turn]; DC 17)
- Poison (5 dmg whenactivates, DC 17)
- Spell Resistance

Aspect of Nerull
#31/60; LE; Deathknell; Rare;81 pts
Lvl 10; Spd 8; AC 21; HP 125
Melee Attack:+15/+10 (15 magic)
Type:Large Outsider
Special Abilities:
- DR 5 (Takes 5 less damagefrom nonmagical melee and ranged attacks)
- Melee Reach 2
Spells:
4th - inflict critical wounds(unlimited uses) (touch; 30negative damage; DC 18)

Beholder
#32/60; LE; Deathknell; Rare;83 pts
Lvl 11; Spd F2; AC 22; HP 95
MeleeAttack: +2 (5)
Type:Large Aberration
Special Abilities:
- Flight
- Antimagic Eye (
All creatures within line of sight must roll11+ when casting a spell or lose the spell)
- DualActivation (Can take 2 turns in each round; each turn counts as1 of your activations in that phase)
- Eye Rays (Replaces attacks:sight; roll 1d20 and use the indicated effect or any 1 effect with alower number; choose target after rolling):
1-4: telekinesis (slidetarget creature up to 3 spaces, DC 17, allies can voluntarily fail).
5-8: inflict wounds (20negative damage, DC 17)
9-12: slow (Slow [Gain SlowAttack (Can't attack and move on the same tunr) and cant make more than1 attack per turn]; DC 17)
13-15: fear (morale save)
16-18: flesh to stone (destroy target living creature andreplace it with a statue; DC 17)
19-20: disintegrate (60 damage; DC 17)

Death Knight
#33/60; LE; Deathknell; Rare;80 pts
Lvl 10; Spd 4; AC 23; HP 65
Melee Attack:+19/+14 (20 magic)
Type: Undead
SpecialAbilities:
- Abyssal Blast 25 [] (Replaces attacks: sight;radius 4; 25 fire damage; DC 15)
- DR 5
- Fearless
- Immune Cold, Electricity
- Spell Resistance

Goblin Adept
#34/60; LE; Deathknell;Common; 10 pts
Lvl 4; Spd 6; AC 14; HP 15
Melee Attack:+0 (5)
Type:Small Humanoid (Goblinoid, Goblin)
Spells:
1st - burning hands [][](cone; 5 fire damage; DC 13)
2nd - curemoderate wounds [] (touch; heal 10 hp)

Grell
#35/60; LE; Deathknell;Uncommon; 26 pts
Lvl 5; Spd F6; AC 16; HP 35
Melee Attack:+4/+4/+4/+4 (5 + Paralysis)
Type:Aberration
Special Abilities:
- Flight
- Blindsight
- Immune Electricity, Paralysis
- MeleeReach 2
- Paralysis (DC 14)

Grim Necromancer
#36/60; LE; Deathknell;Uncommon; 35 pts
Commander 2
Lvl 5; Spd 6; AC 15; HP 20
Melee Attack: +1(5)
Type:Humanoid (Human)
Commander effect:Undead followers gain attack +4.
Spells:
2nd - Curse of impending blades(unlimited uses, sight, -2 AC); scare[][] (sight; radius 2; creatures of level 2 or below make amorale save)
3rd - Summon Undead III [] (upto 2 undead, total cost upto 20)

Kruthik Hatchling
#37/60; LE; Deathknell;Common; 10 pts
Lvl 4; Spd 10; AC 19; HP 25
Melee Attack:+11 (5)
Type:Small Magical Beast
Special Abilities:
- Incited (Each round, thiscreature must activate before any nonincited creatures in its warband)

Large Blue Dragon
#38/60; LE; Deathknell; Rare;68 pts
Lvl 10; Spd F8; AC 20; HP 100
Melee Attack:+15/+13/+13 (10)
Type:Large Dragon
Special Abilities:
- Flight
- Breath Weapon [] (Replacesattacks: line 12; 25electricity damage; DC 18)
- Immune Electricity

Mummy Lord
#39/60; LE; Deathknell; Rare;77 pts
Lvl 10; Spd 5; AC 22; HP 95
Melee Attack:+20 (15)
Type:Undead
Special Abilities:
- Aura of Fear 2
- Death Touch 35 [] (touch,destroy livingcreature with 35 HP or less)
- Double damage from fire
- DR 5
- Fearless
Spells:
2nd - Curse of Ill Fortune[][] (rng 6, atk -3, save -3, DC14)
3rd - Wrack [][] (rng 6,paralysis, humanoid only, DC 15)

Skeletal Dwarf
#40/60; LE; Deathknell;Common; 6 pts
Lvl 1; Spd 4; AC 22; HP 5
Melee Attack:+2 (10)
Type:Undead
Special Abilities:
- Fearless (Always succeeds onmorale saves)
- Immune cold

Skullcrusher Ogre
#41/60; LE; Deathknell;Uncommon; 31 pts
Lvl 8; Spd 6; AC 20; HP 60
Melee Attack:+12/+7 (15)
Ranged Attack: +6[] (15)
Type:Large Giant
Special Abilities:
- Melee Reach 2

Spectre
#42/60; LE; Deathknell; Rare;44 pts
Lvl 7; Spd F6; AC 15; HP 45
Melee Attack:+20 (10 magic + Life Drain)
Special Abilities:
- Flight
- Incorporeal
- Blind-Fight
- Fearless
- Life Drain 10 (max 45)

Spellstitched Hobgoblin Zombie
#43/60; LE; Deathknell;Common; 11 pts
Lvl 2; Spd 2; AC 14; HP 20
Melee Attack: +4(5)
Type:Undead
Special Abilities:
- Fearless
Spells:
1st-chill touch [][][](touch, 5 dmg to living creature, ORTurn Undead 20 to undead creatures)

Thaskor
#44/60; LE; Deathknell; Rare;86 pts
Lvl 10; Spd 8; AC 23; HP 125
Melee Attack: +22(25)
Type:Large Outsider
Special Abilities:
- Melee Reach 2
- Trumpeting Blast
[] (Swift; cone; Stun; DC 18)

Warpriest of Hextor
#45/60; LE; Deathknell; Rare;52 pts
Commander 5

Lvl 9; Spd 4; AC 19; HP 45
Melee Attack:+11/+6 (10 magic)
Type:Humanoid (Human)
Commander Effect:Followers that make more than 1 melee attack in a turn gain attack +4on attacks after the first
Spells:
2nd-wave of grief [][] (cone,attack -3, save -3, DC 14)
3rd-wrack [][] (Range 6,Paralysis, humanoid only, DC 15);
4th-energy vortex [] (can castwhile adjacent to enemy; radius 4, centered on caster; other creaturestake 30 damage of chosen energy type; DC 16)

Bloodhulk Fighter
#46/60; CE; Deathknell;Uncommon; 26 pts
Lvl 8; Spd 4; AC 12; HP 100
Melee Attack:+10 (15)
Type:Undead
Special Abilities:
- Bleeder (takes 5 additionaldmg whenever it takes dmgfrom any source)
- Fearless

Boneclaw
#47/60; CE; Deathknell; Rare;45 pts
Lvl 10; Spd 8; AC 16; HP 105
Melee Attack:+8 (15)
Special Abilities:
- Double Opportunity Attacker(If this creature hits with an attack of opportunity, it canimmediately make a second attack of opportunity against the same enemy;use this ability no more than once per turn)
- Fearless
- Immune Cold
- Melee Reach 3

Bullywug Thug
#48/60; CE; Deathknell;Common; 4 pts
Lvl 2; Spd 4; AC 15; HP 15
Melee Attack:+3 (5)
Type:Humanoid (Bullywug)

Burning Skeleton
#49/60; CE; Deathknell;Uncommon; 13 pts
Lvl 5; Spd 6; AC 16; HP 30
Melee Attack:+4 (5 + 5 fire)
Type:Undead
Special Abilities:
- Fearless
- Fire Shield (Any creaturethat hits this creature with a melee attack takes 5 fire damage)
- Immune Cold, Fire

Deathlock
#50/60; CE; Deathknell;Common; 12 pts
Lvl 3; Spd 6; AC 13; HP 20
Melee Attack:+1 (5)
Type:Undead
Special Abilities:
- Fearless (Always succeedson morale saves)
Spells:
1st - cause fear [][] (range6;target creature of level 5 or below makes moralesave), magic missile [][](sight; 5 damage)

Dolgrim
#51/60; CE; Deathknell;Uncommon; 10 pts
Lvl 1; Spd 4; AC 15; HP 10
Melee Attack:+4/+4 (5)
Ranged Attack:+3 (5)
Type:Small Aberration
Special Abilities:
- DR 5 (Takes 5 less damagefrom nonmagical melee and ranged attacks)
- Slow Ranged Attack (Can'tmake a ranged attack and move on the same turn)

Ettin Skirmisher
#52/60; CE; Deathknell; Rare;40 pts
Lvl 6; Spd 8; AC 15; HP 65
Melee Attack:+7/+7/+2/+2 (20)
SpecialAbilities:
- Melee Reach 2

Fiendish Monstrous Scorpion
#53/60; CE; Deathknell; Rare;26 pts
Lvl 5; Spd 10; AC 16; HP 30
Melee Attack:+6/+4 (15 magic/5 magic + Poison)
Special Abilities:
- Wild
- DR 5
- Poison (5 dmg whenactivates, DC 16)
- Resist5 cold, fire
- Smite Good +5 []
- Spell Resistance

Flind Captain
#54/60; CE; Deathknell;Uncommon; 53 pts
Commander 3
Lvl 7; Spd 6; AC 19; HP 70
Melee Attack: +14/+9(15 magic)
Type:Humanoid (Flind, Gnoll)
Commander Effect:Humanoid followers gain melee damage +5 and -2 AC

Forest Troll
#55/60; CE; Deathknell;Uncommon; 20 pts
Lvl 5; Spd 6; AC 18; HP 45
Melee Attack:+6/+6 (5 + poison)
Ranged Attack+6, rng 6 (5 + poison)
Type:Giant
Special Abilities:
- Poison (5 damage wheneverpoisoned creature activates; DC 17)
- Regeneration 5 (Thiscreature heals 5 hp at the start of its turn)

Kenku Sneak
#56/60; CE; Deathknell;Common; 6 pts
Lvl 1; Spd 6; AC 16; HP 5
Melee Attack:-1 (5)
Ranged Attack:+3 (5)
Type:Humanoid (Kenku)
Special Abilities:
- Hide
- Melee Sneak Attack +5
- Ranged Sneak Attack +5

Orc Savage
#57/60; CE; Deathknell;Common; 7 pts
Lvl 2; Spd 8; AC 10; HP 5
Melee Attack: +7(15)
Type:Humanoid (Orc)
Special Abilities:
- Fearless (Always succeeds onmorale saves)
- Savage Frenzy (gains +20 hpthe first time ithits with a melee attack)

Ravenous Vampire
#58/60; CE; Deathknell; Rare;58 pts
Commander 4
Lvl 5; Spd 9; AC 22; HP 40
Melee Attack:+14 (15)
Type:Undead
Commander Effect:Followers gain melee damage +5 against enemycommanders.
SpecialAbilities:
- Beastmaster 3
- Domination Surge(Replaces attacks: range 6; Dominate [Target Humanoid enemy makes asingle immediate attack as if it were a member of your warband]; DC 18)
- DR 5
- Fearless
- Minions (2 Animals, points 5or less, whose namecontains wolf)
- Regeneration 5
- Resist 10 Cold, Electricity

Vampire Spawn
#59/60; CE; Deathknell;Uncommon; 23 pts
Lvl 4; Spd 6; AC 15; HP 30
Melee Attack:+5 (5 + Life Drain)
Type:Undead
SpecialAbilities:
- DR 5 (Takes 5 less damagefrom nonmagical melee and ranged attacks)
- Fearless (Always succeeds onmorale saves)
- Life Drain 5 (If target is aliving creature, this creature gainst +5 hp [maximum 30 hp])
- Resist 10 Cold, Electricity

Zombie White Dragon
#60/60; CE; Deathknell; Rare;37 pts
Lvl 10; Spd F6; AC 15; HP 130
Melee Attack: +18(10 magic)
Type:Large Undead
Special Abilities:
- Breath Weapon [] (cone, 10cold dmg, DC 14)
- Flight
- Slowattack
- Immune Cold