D&D Miniatures: Set 8 -Underdark Spoilers
 

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Battle PlateMarshal
#01/60; LG; Underdark; Rare; 43 pts
Commander 7
Lvl 12; Spd 4;AC 22; HP 60
Melee Attack: +10/+5 (10 Magic)
Type: Humanoid (Dwarf)
Commander Effect: Followers gain Retaliate +5(Melee damage+5 against enemies that have activated this round)
Special Abilities:
- Cleave
- Grant DwarvesMove Action[] (Replaces attacks; Active Dwarf followers that are under command maymove upto their speed as an immediate action)
- Orc Foe (+5damage vs Orcs)
- Retaliate +5

Dwarf Ancestor
#02/60; LG; Underdark; Rare; 49 pts
Lvl 10; Spd 4;AC 22; HP 70
Melee Attack: +11 (20 Magic)
Type: Large Outsider (Dwarf)
Special Abilities:
- Blink Out []
- Cleave
- DwarfAncestor Spirit (Ifyour warband contains 1 or more Dwarf commanders, treat Dwarf followersas alwayswithin 6 squares of those commanders)
- Melee Reach 2

Earth Shugenja
#03/60; LG; Underdark; Uncommon; 17 pts
Lvl 5; Spd 6;AC 15; HP 35
Melee Attack: +1 (5)
Type: Humanoid (Human)
Spells: Sorcerer Spells
1st – [][][] MagicWeapon(touch; attack +1, ignore DR)
2nd – [][][] Bull’sStrength (touch; target creature with cost 16 or less gets meleedamage+5), Cure Moderate Wounds (touch; heal 10 hp)

GithzeraiMonk
#04/60; LG; Underdark; Uncommon; 34 pts
Lvl 9; Spd 10;AC 25; HP 55
Melee Attack: +9/+9 (10 Magic)
Type: Outsider
Special Abilities:
- StunningAttack [][][] (DC18)
- UnavoidableStrike [] (Thiscreature's next melee attack roll is a natural 20)

Gold DwarfSoldier
#05/60; LG; Underdark; Common; 17 pts
Lvl 8; Spd 4;AC 21; HP 40
Melee Attack: +8 (15 Magic)
Type: Humanoid (Dwarf)
Special Abilities:
- Cleave

Half-OrcPaladin
#06/60; LG; Underdark; Uncommon; 48pts
Commander 3
Lvl 10; Spd 4;AC 21; HP 70
Melee Attack: +13/+8 (10 Magic)
Type: Humanoid (Orc)
Commander Effect: Followers get Melee Damage+5 againstenemies of level 7 or higher.
Special Abilities:
- Fearless
- Lay on Hands20 []
- Smite +5 [][]

LanternBearer
#07/60; LG; Underdark; Uncommon; 12 pts
Lvl 4; Spd 4;AC 19; HP30
Melee Attack: +4 (5)
Type: Humanoid (Human)
Special Abilities:
- Illuminator
- Mystic Light(Evilcreatures within 6 squares get attack –2)

LoyalEarth Elemental
#08/60; LG; Underdark; Uncommon; 34 pts
Lvl 8; Spd 4;AC 18; HP 70
Melee Attack: +12/+12 (15)
Type: Large Elemental
Special Abilities:
- Burrow 4
- Cleave
- DR5
- Earthbound(Attack -4against creatures with Flight)
- Melee Reach 2
- RequiresCommander

Marut
#09/60; LG; Underdark; Rare; 74 pts
Lvl 10; Spd 6;AC 25; HP 75
Melee Attack: +20 (20 + 10 Sonic)
Type: Large Construct
Special Abilities:
- Blindsight
- DR5
- Fearless
- Melee Reach 2
- Single Minded(On thiscreatures turn, this creature cannot move or attack a non commander ifan enemycommander is within its melee reach)
- Spellresistance (Mayignore spells unless caster rolls 11+)
Spells:
5th – Massinflict lightwounds [] (range 6; radius 2; 10 negative damage; DC 16)

MediumSilver Dragon
#10/60; LG; Underdark; Rare; 52 pts
Lvl 10; Spd F7;AC 19; HP 85
Melee Attack: +11/+8/+8 (10/5/5)
Type: Dragon
Special Abilities:
- Breath Weapon[] (Replacesattacks; cone; 20 cold damage; DC 17)
- Breath Weapon[] (Replacesattacks; cone; paralysis; DC 17)
- Double Damagefrom Fire
- Immune Acid,Cold
- MoraleBooster (yourwarband gets morale save +2)

RoyalGuard
#11/60; LG; Underdark; Common; 10 pts
Lvl 3; Spd 4;AC 18; HP 25
Melee Attack: +6 (10)
Type: Humanoid (Human)
Special Abilities:
- Melee Reach 2
- Set AgainstCharge 10(enemies that charge take 10 damage after charge movement, but beforemakingtheir melee attack)

Slayer ofDomiel
#12/60; LG; Underdark; Rare; 46pts
Lvl 12; Spd 6;AC 20; HP 65
Melee Attack: +10/+10 (10 Magic/5 Magic)
Type: Humanoid (Human)
Special Abilities:
- Conceal 6
- Evade Damage(If thiscreature successfully saves against a damaging spell or specialability, ittakes no damage)
- Evil Foe +5(Damage +5against evil enemies)
- Hide
- Marked Target(The firstenemy this creature destroys is worth double victory points)
- Melee SneakAttack +10

Aspect ofKord
#13/60; CG; Underdark; Rare; 65 pts
Lvl 10; Spd 10;AC 19; HP 90
Melee Attack: +18 (30 Magic)
Type: Large Outsider
Special Abilities:
- Aggression+10 (On itsturn, this creature gets damage +10 whenever it is the first toactivate in around)
- Melee Reach 2

DromiteWilder
#14/60; CG; Underdark; Rare; 39 pts
Lvl 6; Spd 8;AC 20; HP 40
Melee Attack: +6 (5 magic)
Type: Small Monstrous Humanoid (Dromite)
Special Abilities:
- Blindfight
- Cold Ray [](Replacesattack; range 6; 15 cold damage)
- Resist 5 cold
- Wild Surge(When thiscreature uses electricity surge, you may roll 1d20 for damage, 1-5 nodamage,6-10 normal damage, 11-20 double damage)
Psionics: 18pp
Concealingamorphia 3pp(self; gain conceal 6)
ElectricityBurst 6pp (self;all other creature within 4 squares take 20 electricity damage; DC 17)

ElfStalker
#15/60; CG; Underdark; Uncommon; 15 pts
Lvl 5; Spd 6;AC 17; HP 35
Melee Attack: +7 (5)
Ranged Attack: +11/+11 (5 magic)
Type: Humanoid (Elf)
Special Abilities:
- Hide

Elminsterof Shadowdale
#16/60; CG; Underdark; Rare; 100 pts
Commander 5
Lvl 12; Spd 6;AC 18; HP 90
Melee Attack: +13/+8 (10 Magic)
Type; Humanoid(Human)
Commander Effect: Followers and Commanders inyour warbandgain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2overprinted number)
WarbandBuilding: LGcommanders are legal in your warband.
Special Abilities:
- Unique
- Mastery ofSpell Casting:This creature may cast 1 of each spell from any spellcaster in yourstartingwarband with cost less than its own; if multiple casters have the samespell,it can be cast once per caster (does not apply to psionics)
- Quick Cast []
- Silver Fire20 [] (Replacesattacks: Line 12; 20 damage)
- Spell Focus 2
- SpellPenetration
Spell:
2nd – ScorchingRay [][](Range 6; 15 fire damage)
7th – Mystra’sCurse [][](Sight; Roll twice for each of target creature’s rolls and take thelowerresult; DC 19)

Guenhwyvar
#17/60; CG; Underdark; Uncommon; 33 pts
Lvl 9; Spd 8;AC 18; HP 80
Melee Attack: +16/+11 (10/5)
Type: Magical Beast
Special Abilities:
- Unique
- Devoted (Ifthis creaturesets up adjacent to Drizzt at the start of a skirmish, it has Fearlessfor thatskirmish)
- Hide
- Pounce (Thiscreature canuse all its melee attacks when charging)

Half-OgreBarbarian
#18/60; CG; Underdark; Uncommon; 25 pts
Lvl 5; Spd 8;AC 14; HP 65
Melee Attack: +12 (20)
Type: Large Giant
Special Abilities:
- Melee Reach 2

HalfingSneak
#19/60; CG; Underdark; Common; 5 pts
Lvl 1; Spd 5;AC 16; HP 10
Melee Attack: +2 (5 magic)
Ranged Attack: +5, range 6 (5)
Type: Small Humanoid (Halfling)
Special Abilities:
- Melee SneakAttack +5

NentyarHunter
#20/60; CG; Underdark; Uncommon; 47 pts
Commander 2
Lvl 8; Spd 8;AC 17; HP 70
Melee Attack: +9 (5)
Ranged Attack: +10/+10 (5 magic + 5 cold)
Type: Plant
Commander Effect: If this creature makes bothrangedattacks against the same target, each follower within 6 with a rangedattackthat has line of sight to that target may immediately make a singlerangedattack against that target.
Special Abilities:
- Blindfight
- Conceal 6
- Orc Foe +5
- Resist 5 cold
Spells:
1st – TrueStrike[][][] (self; next attack +20 and automatically succeeds againstconceal)
3rd – Greenfire[](Sight; radius 2; 10 acid damage; DC 15)

Rikka,Angelic Avenger
#21/60; CG; Underdark; Rare; 31pts
Lvl 5; Spd F8;AC 16; HP 75
Melee Attack: +15 (20 Magic)
Type: Outsider
Special Abilities:
- Unique
- DR5
- Flight
- Resist 10Acid, Cold,Electricity
- SpellResistance
- Waylay (Thiscreaturestarts off the battle grid; before rolling initiative for a round, youmayplace this creature on a feature tile of your choice. Use this onlyonce perskirmish.)
Spell:
2th – CureSerious Wounds(touch; Heal 20 HP)

Satyr
#22/60; CG; Underdark; Uncommon; 15pts
Lvl 5; Spd 8;AC 16; HP 20
Melee Attack: +2 (5)
Ranged Attack: +3 (5)
Type: Fey
Special Abilities:
- Countersong
- DR5
- Mobility
- Pipes [] (+4to yourinitiative this round; use before rolling)

SpiritFolk Fighter
#23/60; CG; Underdark; Common; 19 pts
Lvl 4; Spd 7;AC 17; HP 40
Melee Attack: +7 (10 magic)
Type: Humanoid (Fey)
Special Abilities:
- Natural Soul(Melee attack+2 and melee damage +5 when under command by a commander withBeastmaster).


WizardTactician
#24/60; CG; Underdark; Uncommon; 27 pts
Lvl 5; Spd 6;AC 16; HP 30
Melee Attack: +1 (5)
Type: Humanoid (Human)
Special Abilities:
- Conceal 6
- PerfectTargeting (Thiscreatures spells cat target any enemy or ally within range and line ofsight)
Spells:
1st – Lessercold orb[][][] (Range 6; 5 cold damage, ignore Spell Resistance)
2nd – Bigby’sSlappinghand [][] (Sight; Target creature provokes attacks of opportunityfrom allcreatures that threaten its square; DC 20)
3rd – EmpoweredMagicMissile [] (Sight; 15 damage)

Iron Golem
#25/60; LG/LE; Underdark; Rare; 61pts
Lvl 10; Spd 4;AC 23; HP 110
Melee Attack: +21 (25)
Type: Large Construct
SpecialAbilites:
- DR5
- Fearless
- Immune Fire
- Melee Reach 2
- SpellResistance All

Justicator
#26/60; LG/LE; Underdark; Rare; 48 pts
Lvl 10; Spd F6;AC 22; HP 80
Melee Attack: +17/+12 (15 Magic)
Type:Large Outsider
Special Abilities:
- Flight
- Immuneparalysis
- Melee Reach 2
- Smite Chaos+10 []

MercenarySergeant
#27/60; LG/LE; Underdark; Common; 23 pts
Commander 2
Lvl 4; Spd 4;AC 20; HP 40
Melee Attack: +8 (10 Magic)
Type: Humanoid (Human)
Commander Effect:
Follows who arealso undercommand by different commander gets melee attack +2
Special Abilities:
- Willing toFollow

Xorn
#28/60; LG/LE; Underdark; Uncommon; 24 pts
Lvl 7; Spd 4;AC 21; HP 50
Melee Attack: +8/+6/+6 (20/5/5)
Type: Outsider
Special Abilities:
- Burrow 4
- Earthbound(Attack -4against creatures with Flight)
- Immune Cold,Fire, Flanking
- Resist 10Electricity

MonitorLizard
#29/60; Any; Underdark; Common; 6 pts
Lvl 3; Spd 6;AC 15; HP 20
Melee Attack: +3 (5)
Type: Animal
Special Abilities:
- Natural Soul(Melee attack+2 and melee damage +5 when under command by a commander withBeastmaster).

Ankheg
#30/60; CG/CE; Underdark; Uncommon; 22 pts
Lvl 3; Spd 4;AC 18; HP 30
Melee Attack: +5 (10 + 5 Acid)
Type: Large Magical Beast
Special Abilities:
- Burrow 4
- Enraged AcidSpirit [](Only when wounded, replaces attacks; line 12; 10 acid damage; DC 14)
- Feast (Whenit reduces aliving enemy to 0 hp with a melee attack, this creature makes a moralesave)
- Natural Soul(Melee attack+2 and melee damage +5 when under command by a commander withBeastmaster).
- WanderingMonster

Xen’DrikChampion
#31/60; CG/CE; Underdark; Rare; 23 pts
Lvl 9; Spd 8;AC 20; HP 45
Melee Attack: +13/+8 (5 magic)
Ranged Attack: +14/+9 (5 magic)
Type: Humanoid (Drow, Elf)
Special Abilities:
- Conceal 6
- SkirmishAttack +10 (Thiscreature gains melee damage +10 if it has moved this turn)
- SpellResistance

ArtemisEnteri
#32/60; LE; Underdark; 89 pts
Lvl 10; Spd 6;AC 20; HP 80
Melee Attack: +16/+11 (10 magic)
Ranged Attack: +16, range 6 [] (15 magic)
Type: Humanoid (human)
Special Abilities:
- Unique
- Backstab +20[] (Damage +20when making a melee sneak attack or ranged sneak attack)
- DualActivation
- Hide
- LegendaryAssassin(Whenever this creature destroys a Unique enemy, you score 10 extravictorypoints)
- Melee SneakAttack +5
- Ranged SneakAttack +5
- Sidestep

Dark Naga
#33/60; LE; Underdark; Uncommon; 42 pts
Commander 3
Lvl 9; Spd 8;AC 18; HP 60
Melee Attack: +7 (5 + Sleep Poison)
Type: Large Aberration
Commander Effect: Special Ability DCs ofAberration followersare +2 over printed numbers. Warband Building: Small and medium CEAberrationsare legal in your warband.
Special Abilities:
- Conceal 6
- Sleep Poison(Sleep; DC 16)
- Immune Poison
Spells: Sorcerer Spells
2nd – [][] Bigby’sSlapping Hand (Sight; target creature provokes attacks ofopportunity fromall creatures that threaten its square; DC 20)
3rd – [][] Lightningbolt(Line 12; 30 Electricity damage; DC 15)

DolgauntMonk
#34/60; LE; Underdark; Uncommon; 14 pts
Lvl 6; Spd 8;AC 18; HP 35
Melee Attack: +5/+5 (5 magic)
Type: Aberration
Special Abilities:
- Blindsight
- DR5
- Melee Reach 2

DuergarChampion
#35/60; LE; Underdark; Uncommon; 33 pts
Lvl 10; Spd 6;AC 20; HP 65
Melee Attack: +15/+10 (15 Magic)
Type: Humanoid (Dwarf)
Special Abilities:
- Cleave
- Conceal 6
- ImmuneParalysis, Poison

Half-OrcExecutioner
#36/60; LE; Underdark; Uncommon; 23 pts
Lvl 5; Spd 6;AC 16; HP 40
Melee Attack: +10 (15)
Type: Humanoid (Orc)
Special Abilities:
- Executioner’sBlade (Meleeattack +4 and melee damage +5 against creatures that are out of commandorrouting)
- Melee sneakattack +10

HelmedHorror
#37/60; LE; Underdark; Rare; 45pts
Lvl 10; Spd F6;AC 22; HP 95
Melee Attack: +16/+11 (10 + 5 Fire)
Ranged Attack: +11 (5)
Type: Construct
Special Abilities:
- Blindsight
- Fearless
- Flight
- SpellImmunity (Fireball,Lightning Bolt, Magic Missile)
- Slow RangedAttack (Can notmake a ranged attack and move in the same turn)

KoboldMiner
#38/60; LE; Underdark; Common; 3 pts
Lvl 1; Spd 6;AC 14; HP 5
Melee Attack: +0 (5)
Type: Small Humanoid (Kobold, Reptile)
Special Abilities:
- BeneathContempt (Opponentsdo not score victory points for eliminating this creature)
- Jittery (Mustmake a moralesave after being attacked)
- WanderingMonster

SkeletalEquiceph
#39/60; LE; Underdark; Uncommon; 13 pts
Lvl 4; Spd 6;AC 17; HP 25
Melee Attack: +5 (15)
Type: Large Undead
Special Abilities:
- Fearless
- Immune Cold
- Melee Reach 2

TroglodyteCaptain
#40/60; LE; Underdark; Uncommon; 53 pts
Commander 5
Lvl 6; Spd 6;AC 22; HP 65
Melee Attack: +11/+6 (10)
Type: Humanoid (Reptilian, Troglodyte)
Commander Effect: Followers gain Melee Attack+5 againstfoes affected by Stentch. Warband building: CE reptilians are legal inyourwarband.
Special Abilities:
- Blindfight
- Stench

Balor
#41/60; CE; Underdark; Rare; 95 pts
Commander 0
Lvl 10; Spd F8;AC 20; HP 125
Melee Attack: +16/+16 (20 Magic + VisciousAttack / 10Magic + 5 Fire)
Type: Large Outsider
Commander Effect: Enslave (Each enemy thatfails a moralesave must immediately make another morale save; if the second savefails, thatenemy counts as eliminated for victory points, is no longer routing,and is amember of your warband for the rest of the skirmish)
Special Abilities:
- Blindfight
- DR5
- Flight
- ImmuneElectricity, Fire,Poison
- Melee Reach 2
- Red Tide (Forinitiativechecks, treat this creature’s Commander rating as the number ofcreatureseliminated from all warbands)
- ViciousAttack (This attackdeals triple damage instead of double on a critical hit)

Dark Creeper
#42/60; CE; Underdark; Common; 8 pts
Lvl 1; Spd 6;AC 17; HP 5
Melee Attack: +4 (5)
Ranged Attack: +5, range 6 (5)
Type: Small humanoid (Creeper, Dark One)
Special Abilities:
- Blindsight
- Conceal 6
- Melee SneakAttack +10

DeathSlaad
#43/60; CE; Underdark; Rare; 53 pts
Commander 1
Lvl 10; Spd F6;AC 22; HP 70
Melee Attack: +15/+10 (15 magic)
Type: Outsider
Commander Effect: Slaad followers gain meleeattack +2
Special Abilities:
- Deadly Rend(An enemy hitby 2 of this creature's attacks on the same turn is eliminated; DC 17)
- Flight
- Immune Sonic
- Regenerate 5
- Slaadmaster 20
Spells:
4th – ChaosHammer [](sight; radius 4, lawful creatures take 20 damage; DC 16)

Dire Bat
#44/60; CE; Underdark; Uncommon; 12 pts
Lvl 4; Spd F6;AC 20; HP 30
Melee Attack: +3 (5)
Type: Large Animal
Special Abilities:
- Blindsight
- Flight
- Natural Soul(Melee Attack+2 and Melee Damage +5 when under command of a Beastmaster)

Draegloth
#45/60; CE; Underdark; Rare; 56pts
Lvl 8; Spd 8;AC 17; HP 100
Melee Attack: +12/+12 (20)
Type: Large Outsidcer (Drow)
Special Abilities:
- Blindfight
- Conceal 6
- FuriousSpirit (Thiscreature takes 5 damage at the end of its turn until it makes a meleeattack)
- Melee Reach 2

DrowArachnomancer
#46/60; CE; Underdark; Rare; 52 pts
Commander 4
Lvl 9; Spd 6;AC 18; HP 60
Melee Attack: +8/+3 (5 magic)
Type: Humanoid (Drow, elf)
Commander Effect: Each vermin follow whosename containsspider gets attack +2
Special Abilities:
- Favor ofLolth (Whenever anenemy is destroyed by a Spider of Lolth or poison damage, this creaturegains 1extra use of Summon Spider of Lolth)
- Immune Poison
- Spidermaster20 (asbeastmaster, but only spiders)
- Venomous(Poison that dealsdamage when a creature activates deals an additional 5 damage)
Spells:
2nd – SlashingDarkness[][] (sight; 10 negative damage)
3rd – Poison[][](touch; 5 damage when creature activates; DC 16), Summon spider ofLolth[] (swift; one spider of lolth)

DrowArcane Guard
#47/60; CE; Underdark; Uncommon; 25 pts
Lvl 7; Spd 6;AC 18; HP 35
Melee Attack: +8 (10 Magic)
Type: Humanoid (Drow, Elf)
Special Abilities:
- Conceal 11
- Melee Reach 2
- SpellResistance
Spells:
1st – Lesserorb of cold [][](range 6; 5 cold damage, ignore Spell resistance)
2nd – EmpoweredBurningHands [] (cone; 20 fire damage; DC 15)

GrayRender
#48/60; CE; Underdark; Rare; 62 pts
Lvl 10; Spd 6;AC 19; HP 125
Melee Attack: +11/+11 (15)
Type: Large magical beast
Special Abilities:
- Aggression+10 (+10 damagewhen this creature is first to activate)
- CrazedAttacker (On itsturn, if this creature attacks when there are several enemies withinits meleereach, your enemy chooses which enemy is targeted)
- Melee Reach 2
- Not subjectto commandereffects
- Rend +15

GrimlockBarbarian
#49/60; CE; Underdark; Uncommon; 28 pts
Lvl 6; Spd 6;AC 13; HP 60
Melee Attack: +7/+2 (20 magic)
Type: Monstrous Humanoid
Special Abilities:
- Blindsight
- KillerInstint +4 (vswounded)

Half-FiendOgre
#50/60; CE; Underdark; Rare; 41 pts
Lvl 5; Spd F7;AC 16; HP 65
Melee Attack: +14 (30)
Type: Large Outsider (Giant)
Special Abilities:
- Disruptive(Until thiscreature makes a melee attack, you cannot add Commander ratings to yourinitiative rolls)
- Flight
- Melee Reach 2
Spells:
4th – Half-fiendblight[] (sight; radius 4; good creatures take 10 damage; DC 16)

HunchedGiant
#51/60; CE; Underdark; Rare; 48 pts
Lvl 10; Spd 6;AC 18; HP 115
Melee Attack: +10/+5 (25)
Type: Large Giant
Special Abilities:
- Melee Reach 2
- Unfurl(Attack +2 anddamage +5 against Huge enemies)

Large DeepDragon
#52/60; CE; Underdark; Rare; 67 pts
Lvl 10; Spd F8;AC 20; HP 100
Melee Attack: +10/+6/+6 (10)
Type: Large Dragon
Special Abilities:
- Blindsight
- Breath Weapon[] (Replacesattack; Cone; 25 damage, does not affect constructs or incorporealcreatures;DC 18)
- Flight
- Power of theDrow(Creatures in your warband whose name or type contain Drow get attack +3

Lolth’sSting
#53/60; CE; Underdark; Common; 7 pts
Lvl 4; Spd 7;AC 17; HP 20
Melee Attack: +7 (5 + Sleep Poison)
Type: Humanoid (Drow, Elf)
Special Abilities:
Ghost Step
Sleep Poison(Sleep; DC 13)
Sudden Strike +5

MountedDrow Patrol
#54/60; CE; Underdark; Rare; 27 pts
Lvl 7; Spd 8;AC 17; HP 50
Melee Attack: +10/+5 (10 magic + 5 cold)
Type:
Special Ability:
- Conceal 6
- Melee Reach 2
- Mounted MeleeAttack (Thiscreature can move at double speed and make a single melee attack at anypointduring its move)
- SpellResistance
- Wall Walker(This creatureis considered to have Flight as long as it begins its move in a squareborderedby a wall)

OrcSkeleton
#55/60; CE; Underdark; Common; 5 pts
Lvl 1; Spd 6;AC 14; HP 5
Melee Attack: +3 (10)
Type: Undead
Special Abilities:
- Fearless
- Immune Cold

Roper
#56/60; CE; Underdark; Rare; 74 pts
Lvl 10; Spd 2;AC 21; HP 85
Melee Attack: +11/+11 (10 + weaken)
Type: Large Magical Beast
Special Abilities:
- Double Damagefrom Fire
- ImmuneElectricity
- Melee Reach 3
- RoperTentacles (If thiscreature is active, each enemy that starts its turn within thiscreature’sMelee Reach cannot move this turn; DC 17)
-WanderingMonster
- Weaken(Attack –2, MeleeDamage –5 (minimum 5); DC 17)

Spider ofLolth
#57/60; CE; Underdark; Common; 9 pts
Lvl 3; Spd 6;AC 14; HP 25
Melee Attack: +5 (5 + poison)
Type: Vermin
Special Abilities:
- Blood Thirsty
- Conceal 6
- Fearless
- Poison(Creature takes +5damage with failed save; DC 15)
- WanderingMonster
- Wild

Swarm ofSpiders
#58/60; CE; Underdark; Uncommon; 15 pts
Lvl 2; Spd 4;AC 13; HP 30
Melee Attack: +4 (5 + Poison)
Type: Large Vermin
Special Abilities:
- Fearless
- Formless(damage from meleeand ranged attack is reduced to 5)
- Poison (5damage wheneverpoisoned creature activates, DC 12)
- Swarm Attack[] (ReplaceAttack; each adjacent creature makes a save against this creaturespoison)
- Tiny Reach
- Trample 0 +Poison (movethrough smaller creatures space to use poison only; DC 12)
- WanderingMonster

TroglodyteBarbarian
#59/60; CE; Underdark; Common; 24 pts
Lvl 4; Spd 8;AC 14; HP 50
Melee Attack: +8/+7 (10 Magic/5)
Type: Humanoid (Reptile, Troglodyte)
Special Abilities:
- Stench

WinterWolf
#60/60; CE; Underdark; Uncommon; 24 pts
Lvl 6; Spd 10;AC 15; HP 50
Melee Attack: +9 (10 + 5 Cold)
Type: Large magical Beast
Special Abilities:
- Breath Weapon[] (Cone; 15cold damage; DC 16)
- Double damagefire
- Immune Cold
- Stunningattack [] (DC 15)


EpicStats:

Marut
#1/9; LG; Underdark; Rare; 191 pts
Lvl 10; Spd 6;AC 32; HP 110
Melee Attack: +22/+22 (20 + 10 Sonic/20 +10Electricity)
Type: Large Construct
Special Abilities:
- Almighty (Notaffected byallies spells)
- Blindsight
- DR5
- Fearless
- Melee Reach 2
- Single Minded(On thiscreatures turn, this creature cannot move or attack a non commander ifan enemycommander is within its melee reach)
- SpellResistance (Mayignore spells unless caster rolls 11+)
Spells:
5th – Massinflictmoderate wounds [] (range 6; radius 2; 15 negative damage; DC 17)

Aspect ofKord
#2/9; CG; Underdark; Rare; 208 pts
Lvl 11; Spd 10;AC 21; HP 160
Melee Attack: +20/+15/+15 (40 Magic)
Type: Large Outsider
Special Abilities:
- Aggression+10 (on itsturn, this creature gets damage +10 whenever it is the first toactivate in around)
- Blindfight
- Cleave
- DR5
- Melee Reach 2

Elminsterof Shadowdale
#3/9; CG; Underdark; Rare; 269pts
Commander 6
Lvl 20; Spd 6;AC 26; HP 200
Melee Attack: +17/+12 (10 Magic)
Type: Humanoid (Human)
Commander Effect: Followers and Commanders inyour warbandgain Spell Focus 2 (Whenever this creature casts a spell, the SC is +2overprinted number) Warband Building: LG Commanders are legal in yourwarband.
Special Abilities:
- Unique
- DR5
- Mastery ofSpell Casting:This creature map cast 1 of each spell from any spellcaster in yourstartingwarband with cost less than its own; if multiple casters have the samespell,it can be cast once per caster (does not apply to psionics)
- Quick Cast[][]
- Silver Fire30 [] (Replacesattacks: Line 12; 30 damage)
- Spell Focus 2
- SpellPenetration
- SpellResistance
Spells:
2nd – Scorching Ray[Unlimited] (range 6; 15 fire damage)
6th – Disintegrate [][](Sight; 60 damage; DC 18)
8th – Baleful Teleport [](Touch; Place target creature on its controller’s assembly tile. TheCreature’scontroller chooses the space)

Rikka,Angelic Avenger
#4/9; CG; Underdark; Rare; 143 pts
Lvl 12; Spd F8;AC 20; HP 175
Melee Attack: +20/+15 (30 magic)
Type: Outsider
Special Abilities:
- Cleave
- CelestialHealing 16(Whenever you roll a natural 16 or higher for initiative, this creatureimmediately heals 50 HP)
- DR5
- Flight
- Resist 10Acid, Cold,Electricity
- SpellResistance
- Waylay (Thiscreaturestarts off the battle grid; before rolling initiative for a round, youmayplace this creature on a feature tile of your choice. Use this onlyonce perskirmish.)
Spells:
4th – CureCritical Wounds[] (touch; heal 30 HP)

Iron Golem
#5/9; LG/LE; Underdark; Rare; 266 pts
Lvl 14; Spd 4;AC 30; HP 150
Melee Attack: +23/+23/+16 (25)
Type: Large Constrict
Special Abilities:
- Cleave
- Fearless
- Immune Fire
- Melee Reach 2
- Poison Gas [](Swift;Poison, all adjacent creature; 5 damage whenever poisoned creatureactivates;DC 19)
- Reinforced 5(takes 5 lessdamage from melee and ranged attacks)
- SpellResistance All

Justicator
#6/9; LG/LE; Underdark; Rare; 163 pts
Lvl 12; Spd F6;AC 26; HP 120
Melee Attack: +23/+18/+13 (20 Magic)
Type:Large Outsider
Special Abilities:
- Flight
- ImmuneParalysis
- Melee Reach 2
- Smite Chaos+20 [][]
- SpellResistance
- Swift CureModerate Wounds [] (Swift action;Touch; Heal 20 HP)

ArtemisEnteri
#7/9; LE; Underdark; Rare; 215 pts
Lvl 15; Spd 6;AC 25; HP 140
Melee Attack: +20/+15/+10 (10 magic)
Ranged Attack: +20, range 6 [] (20 magic)
Type: Humanoid (Human)
Special Abilities:
- Unique
- Backstab +40[] (damage +40when using any sneak attack)
- Blindfight
- DualActivation
- Hide
- LegendaryAssassin 25(Whenever this creatire destroys a unique enemy, you score 25 extravictorypoints)
- Melee SneakAttack
- Ranged SneakAttack
- Sidestep

Balor
#8/9; CE; Underdark; Rare 326 pts
Commander 0
Lvl 13; Spd F8;AC 28; HP 250
Melee Attack: +23/+23 (30 magic + Vorpal /15 magic +10 Fire)
Type: Large Outsider
Commander Effect: Enslave (Each enemy thatfails a moralesave must immediately make another morale save; if the second savefails, thatenemy counts as eliminated for victory points, is no longer routing,and is amember of your warband for the rest of the skirmish)
Special Abilities:
- Almighty (Notaffected byAllies’ Spells)
- Blindfight
- Cleave
- DR5
- Flight
- ImmuneElectricity, Fire,Poison
- Melee Reach 2
- Red Tide (Forinitiativechecks, treat this creature’s Commander rating as the number ofcreatureseliminated from all warbands)
- Vorpal (On acritical hitwith this attack, the target creature is eliminated)

DeathSlaad
#9/9; CE; Underdark; Rare; 202pts
Lvl 12; Spd F6;AC 26; HP 140
Melee Attack: +20/+15 (20 Magic)
Type: Outsider
Commander Effect: Slaad followers gain meleeattack +2
Special Abilities:
- Conceal 11
- Deadly Rend(An enemy hitby 2 of this creature's attacks on the same turn is eliminated; DC 17)
- Flight
- Immune Sonic
- Regenerate 5
- Slaadmaster 20
Spells:
3rd – Fireball[](sight; radius 4, 20 fire damage; DC 15)
4th – ChaosHammer [](sight; radius 4; lawful creatures take 20 damage; DC 16)
9th – PowerWord: Kill [](range 6; destroy living creature with 60 hp or less)

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