D&D Miniatures Game
 

Home|D&D Miniatures|Mail Merric


D&D Miniatures statistics

These are the collected stats for the miniatures in the game - as far as we know, anyway! 100% accuracy is unlikely in these stats, though hopefully they will become more accurate as we get closer to the release date.

Harbinger

Cleric of Order#1UCmd5LGPts: 24Lvl 5Spd 6AC 16hp 25
Humanoid (Human)Melee: +4, dmg 5-
Commander effect: Followers rallied by this creature can take their turn normally if they rally successfully
SA Turn Undead 4 []
Spells: 1st-Command x2, Shield of Faith, 2nd-Major Resistance x2.
Cleric of Yondalla#2UCmd3LGPts: 14Lvl 2Spd 3AC 23hp 15
Small Humanoid (Halfling)Melee: +0, dmg 5-
Commander Effect: Attack +2 against larger creatures.
WARBAND BUILDING: Halflings of any faction are legal in your warband.
Special Abilities: Save +4; Turn Undead 2 []
Spells: 1st- cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR).
Dwarf Axefighter#3C-LGPts: 12Lvl 3Spd 4AC 19hp 30
Humanoid (dwarf)Melee: +7, dmg 10-
Cleave; Save +4
Ember, Human Monk#4U-LGPts: 18Lvl 6Spd 10AC 20hp 35
Humanoid (Human)Melee: +7/+7, dmg 5 magic-
Unique, Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against AoO), Save +4, Stunning Attack [][] DC 15
Evoker's Apprentice#5U-LGPts: 10Lvl 1Spd 6AC 12hp 5
Humanoid (human)Melee: +0, dmg 5-
Spells: magic missile [] (sight, 5 damage), magic weapon [] (touch; attack +1, ignore DR).
Halfling Veteran#6U-LGPts: 11Lvl 5Spd 4AC 19hp 35
Small Humanoid (halfling)Melee: +9/+9, dmg 5-
Hound Archon#7R-LGPts: 31Lvl 6Spd 8AC 19hp 35
OutsiderMelee: +8/+3 (10)-
SA: DR 5, Spell Resistance
Spells: 4th-dimension door (Self; place this creature in any space it can see at least part of)
Human Commoner#8C-LGPts: 3Lvl 1Spd 6AC 10hp 5
Humanoid (human)Melee: +0, dmg 5-
Difficult 7
Large Earth Elemental#9R-LGPts: 35Lvl 8Spd 4AC 18hp 70
Large ElementalMelee: +4/+4, dmg 25-
Difficult 12. Requires Commander Ally. Burrow 4. Cleave; DR 5; Melee Reach 2
Man-at-Arms#10C-LGPts: 3Lvl 1Spd 4AC 19hp 5
Humanoid (human)Melee: +3, dmg 5-
Sun Soul Initiate#11U-LGPts: 8Lvl 3Spd 8AC 15hp 15
Humanoid (human)Melee: +3/+3, dmg 5-
Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13).
Sword of Heironeous#12RCmd 7LGPts: 29Lvl 5Spd 4AC 20hp 35
Humanoid (Human)Melee: +8, dmg 10 magic-
Commander Effect: +1 AC
SA: Fearless; Smite Evil +5 []
Spells: cure moderate wounds [] (touch; heal 10 hp).
Tordek, Dwarf Fighter#13U-LGPts: 5Lvl 1Spd 4AC 17hp 15
Humanoid (dwarf)Melee: +5, dmg 5-
Unique; Save +4
Jozan, Cleric of Pelor#14U-LG/CGPts: 4Lvl 1Spd 4AC 16hp 10
Humanoid (human)Melee: +2, dmg 5-
SA: Unique. Turn Undead 2 []
Spells: 1st- command[] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp).
Arcane Archer#15RCmd3CGPts: 48Lvl 8Spd 6AC 17hp 40
Humanoid (Elf)Melee: +8/+3, dmg 5Ranged: +13/+13/+8 (5 magic)
Commander Effect: Followers with ranged attacks gain ranged attack +2, Selective Shot 2SA: Precise Shot; Selective Shot 2 (this creature can target each ranged attack against the nearest or second nearest enemy).
Axe Sister#16U-CGPts: 21Lvl 5Spd 8AC 15hp 50
Humanoid (human)Melee: +10, dmg 15-
SA: Whirlwind Attack (on turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens).
Centaur#17R-CGPts: 20Lvl 4Spd 10AC 15hp 25
Large Monstrous HumanoidMelee: +7/+3 (10)Missile: +5 (10)
Cleric of Corellon Larethian#18RCmd4CGPts: 25Lvl 4Spd 6AC 16hp 25
Humanoid (Elf)Melee: +5 (5)-
Commander Effect: Elf followers gain +4 Saves
SA: Turn Undead 4 []
Spells: Bless []; Magic Weapon [][]; Hold Person [][]; Cure Moderate Wounds []
Crested Felldrake#19C-CGPts: 5Lvl 2Spd 8AC 15hp 15
Small DragonMelee: +3, dmg 5-
SA: Difficult 3
Devis, Half-Elf Bard#20U-CGPts: 6Lvl 3Spd 6AC 16hp 15
Humanoid (Elf)Melee: +3 (5)-
SA: Unique. Countersong.
Sorcerer Spells: 1st: [][] cure light wounds (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13).
Elf Archer#21C-CGPts: 10Lvl 1Spd 6AC 15hp 10
Humanoid (elf)Melee: +2, dmg 5Ranged: +4/+4, dmg 5
Elf Pyromancer#22R-CGPts: 32Lvl 6Spd 6AC 13hp 20
Humanoid (elf)Melee: +3 (5)-
Spells: 1st - lesser fire orb x3 (range 6; 5 fire damage, ignores spell resistance); 2nd - resist energy x1 (touch; creature gains Resist 10 to energy type of your choice), scorching rayx2 (range 6; 15 fire damage); 3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15), protection from energyx1 (touch; target creature gains Immune to energy type of your choice)
Elf Ranger#23UCmd 2CGPts: 21Lvl 2Spd 6AC 16hp 15
Humanoid (Elf)Melee: +3/+3, dmg 5Ranged: +5, dmg 5
Commander Effect: +1 ranged attack.
Gnome Recruit#24C-CGPts: 3Lvl 1Spd 4AC 16hp 5
Small Humanoid (gnome)Melee: +2, dmg 5-
Human Wanderer#25U-CGPts: 13Lvl 3Spd 6AC 15hp 20
Humanoid (Human)Melee: +4/+4, dmg 5Ranged: +5, dmg 5
Krusk, Half-Orc Barbarian#26U-CGPts: 16Lvl 3Spd 8AC 14hp 35
Humanoid (orc)Melee: +10, dmg 15-
SA: Unique, Difficult 1.
Lidda, Halfling Rogue#27U-CGPts: 4Lvl 1Spd 4AC 16hp 5
Small Humanoid (Halfling)Melee: +1, dmg 5Ranged: +4, dmg 5
SA: Unique. Hide; Slow Ranged Attack; Sneak Attack +5
Nebin, Gnome Illusionist#28U-CGPts: 18Lvl 4Spd 4AC 15hp 20
Small Humanoid (gnome)Melee: +2, dmg 5-
SA: UniqueSpells: 1st-color spray[][] (cone; Stun; DC13), magic weapon[] (touch;a ttack+1, ignore DR); 2nd-blur[][] (touch; target creature gains Conceal 6), Melf's acid arrow[] (sight; 10 acid damage, ignore Spell Resistance).
Vadania, Half-Elf Druid#29RCmd 2CGPts: 22Lvl 3Spd 4AC 18hp 20
Humanoid (elf)Melee: +4, dmg 5-
Commander Effect: Animal and Magical Beast followers gain Save +2
SA: Unique. Beastmaster 2.
Spells:1st- magic fang (x2) (touch, Animal or Magical Beast only; attack +1, ignore DR); produce flame [] (sight; 5 fire damage).2nd- cat's grace (touch, +2 AC, ranged attack +2), flame blade (self; melee attack +5, melee damage becomes 5 fire)
Wild Elf Barbarian#30U-CGPts: 13Lvl 2Spd 8AC 12hp 25
Humanoid (elf)Melee: +6, dmg 5Ranged: +3, dmg 5
Wood Elf Skirmisher#31U-CG/LEPts: 18Lvl 3Spd 6AC 13hp 20
Humanoid (Elf)Melee: +5, dmg 5Ranged: +6/+6, dmg 5
SA: Precise Shot
Azer Raider#32U-LG/LEPts: 5Lvl 2Spd 6AC 19hp 10
OutsiderMelee: +3, dmg 5 + 5 fire-
SA: Immune Fire; Vulnerable Cold.
Half-Orc Monk#33U-LG/LEPts: 17Lvl 4Spd 8AC 14hp 25
Humanoid (Orc)Melee: +7/+7 (10 magic)-
SA: Deflect Arrows; Save +4; Stunning Attack 1 (DC 14).
Dire Boar#34R-AnyPts: 23Lvl 7Spd 8AC 15hp 50
Large AnimalMelee: +12 (15)-
SA: Difficult 20, Deathstrike (immediatly upon reaching 0 hp this creature may make a melee attack at full BaB if there are legal targets).
Lizardfolk#35U-AnyPts: 5Lvl 2Spd 6AC 17hp 10
Humanoid (reptilian)Melee: +2, dmg 5-
-
Shambling Mound#36R-AnyPts: 30Lvl 8Spd 4AC 20hp 60
Large PlantMelee: +11, dmg 15-
SA: Difficult 8. Immune Electricity; Melee Reach 2.
Wolf#37C-AnyPts: 5Lvl 2Spd 10AC 14hp 15
AnimalMelee: +3, dmg 5-
SA: Difficult 20. Stunning Attack [] (DC 13).
Thri-Kreen Ranger#38R-CG/CEPts: 11Lvl 4Spd 8AC 17hp 20
Monstrous HumanoidMelee: +6/+0 (10/5 + poison)-
SA: Deflect Arrows (+4 AC against ranged attacks); Immune Sleep; Poison (paralysis, DC 11).
Barghest#39R-LEPts: 27Lvl 6Spd 6AC 18hp 35
OutsiderMelee: +9/+4 (10/5)-
SA: Difficult 5. DR 5; Feed 10 (whenever this creature destroys a Humanoid it immediatly gains +10 hp).
Bearded Devil#40R-LEPts: 34Lvl 6Spd 8AC 17hp 60
OutsiderMelee: +11/+6 (10)-
SA: Difficult 7. DR 5; Immune Fire, Poison; Resist 5 Acid, Cold; Spell Resistance.
Displacer Beast#41R-LEPts: 27Lvl 6Spd 8AC 16hp 50
Large Magical BeastMelee: +9/+9 (10)-
SA: Difficult 4. Conceal 11; Melee Reach 2
Goblin Sneak#42C-LEPts: 6Lvl 1Spd 6AC 17hp 5
Small Humanoid (goblin)Melee: +2, dmg 5Ranged: +4, dmg 5
SA: Slow Ranged Attack; Sneak Attack +5.
Half-Orc Fighter#43CCmd 3LEPts: 21Lvl 2Spd 4AC 18hp 20
Humanoid (orc)Melee: +7, dmg 10-
CE: Melee Attack +2
Hellhound#44C-LEPts: 10Lvl 4Spd 8AC 16hp 20
OutsiderMelee: +5, dmg 5 + 5 fire-
SA: Breath Weapon[] (replaces attacks; cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold
Human Blackguard#45RCmd 6LEPts: 46Lvl 9Spd 4AC 20hp 70
Humanoid (human)Melee: +14/+9, dmg 10 magic-
Commander Effect: Tyrannical Morale +4
SA: Sneak Attack +5; Smite Good 10 []
Spells: cure moderate wounds [] (touch, heal 10 hp); doom [] (sight, attack -2; DC 13)
Human Executioner#46U-LEPts: 15Lvl 4Spd 6AC 13hp 30
Humanoid (human)Melee: +8, dmg 15-
SA: Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing).
Human Thug#47U-LEPts: 4Lvl 2Spd 4AC 16hp 15
Humanoid (human)Melee: +4, dmg 5-
Kobold Warrior#48C-LEPts: 3Lvl 1Spd 6AC 15hp 5
Small Humanoid (reptilian)Melee: +0, dmg 5-
SA: Cowardly (if this creature does not have an ally within 6 squares of it when an ally is destroyed, it routs).
Medusa#49R-LEPts: 62Lvl 6Spd 6AC 15hp 35
Monstrous HumanoidMelee: +5/+3, dmg 5/5+poisonRanged: +9/+4, dmg 5
SA: Diff 3, Gaze Attack (Replaces ranged attacks: range 6; affects only living creatures, destroys nearest target creature and turns is into a statue (DC 15); Poison (5 damage whenever poisoned creature activates; DC 14)
Mind Flayer#50RCmd 4LEPts: 35Lvl 8Spd 6AC 15hp 45
AberrationMelee: +8/+8, dmg 5-
CE: Enemy creatures get Morale -4
SA: Mind Blast (replaces attacks; cone; Stun; DC 17); Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Spell Resistance.
Mummy#51R-LEPts: 36Lvl 8Spd 4AC 20hp 55
UndeadMelee: +11 (15)-
SA: Difficult 5, Aura of Fear 2 (enemies in threat area -2 to morale save); DR 5; Vulnerable fire.
Wight#52U-LEPts: 13Lvl 4Spd 6AC 15hp 25
UndeadMelee: +3, dmg 5 + Level Drain-
SA: Blind Fight, Level Drain (Whenever this creatures melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature (Wight) gains +5 hps)
Wraith #53 R - LE Pts: 29 Lvl 5 Spd F8 AC 15 hp 30
Undead Melee: +10, dmg 5 + Constitution Drain -
SA: Incorporeal, Constitution Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save or it takes damage +5 and this creature gains +5 hp; DC 14), Flight
Owlbear#54R-LE/CEPts: 22Lvl 5Spd 6AC 15hp 50
Large Magical BeastMelee: +9/+9 (10)-
SA: Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack).
Skeleton#55C-LE/CEPts: 4Lvl 1Spd 4AC 17hp 5
UndeadMelee: +1, dmg 5-
Immune Cold.
Troglodyte Zombie#56U-LE/CEPts: 10Lvl 4Spd 3AC 16hp 30
UndeadMelee: +3, dmg 5-
-
Wolf Skeleton#57C-LE/CEPts: 9Lvl 2Spd 10AC 15hp 15
UndeadMelee: +2, dmg 5-
Immune Cold.
Zombie#58C-LE/CEPts: 4Lvl 2Spd 3AC 11hp 15
UndeadMelee: +2, dmg 5-
Cleric of Gruumsh#59RCmd 3CEPts: 21Lvl 4Spd 4AC 16hp 20
Humanoid (Orc)Melee: +6, dmg 10-
CE: Followers gain Cleave.
WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband.
Spells: 1st- doom[][][] (sight; attack -2; DC 13); 2nd-inflict moderate wounds[][] (touch; 10 damage; DC 14), bear's endurance[] (touch; target living creature gains +10 hp).
Drow Archer#60U-CEPts: 14Lvl 2Spd 6AC 17hp 15
Humanoid (Elf)Melee: +3, dmg 5Ranged: +7, dmg 5
SA: Precise Shot; Spell Resistance
Drow Cleric of Lolth#61RCmd5CEPts: 42Lvl 6Spd 4AC 19hp 35
Humanoid (Elf)Melee: +5 (5)-
Commander Effect: Followers deal melee damage +5 to flanked creatures.
SA: Conceal 6, Spell Resistance
Spells: 1st-Cause Fear [](range 6, target creature of level 5 or below makes a morale save), Magic Weapon [][] (touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds [][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness [][][](sight, 10 damage, or heal undead 10hp)
Drow Fighter#62U-CEPts: 10Lvl 3Spd 6AC 19hp 25
Humanoid (Elf)Melee: +4, dmg 10-
SA: Spell Resistance
Ghoul#63C-CEPts: 14Lvl 2Spd 6AC 14hp 15
UndeadMelee: +4, dmg 5 + ghoul touch-
SA: Difficult 3, Ghoul Touch (Paralysis, does not affect Elves, DC12).
Gnoll#64U-CEPts: 3Lvl 2Spd 6AC 15hp 10
Humanoid (Gnoll)Melee: +1, dmg 10-
Half-Orc Assassin#65U-CEPts: 15Lvl 6Spd 6AC 18hp 25
Humanoid (Orc)Melee: +6/+6 (5)-
SA: Hide; Sidestep (if this creature moves only 1 square, itdoes not draw attacks of opportunity and can make a full attack); SneakAttack +15.
Human Bandit#66C-CEPts: 3Lvl 1Spd 6AC 16hp 5
Humanoid (Human)Melee: +2, dmg 5-
Hyena#67C-CEPts: 4Lvl 2Spd 10AC 14hp 15
AnimalMelee: +3, dmg 5-
Difficult 20
Kuo-toa#68C-CEPts: 5Lvl 2Spd 4AC 16hp 10
Monstrous Humanoid (Aquatic)Melee: +3, dmg 5Ranged: +2, range 6 [], dmg 5
SA: Immune Paralysis, Poison; Resist 5 Electricity
Large Fire Elemental#69R-CEPts: 50Lvl 8Spd 10AC 19hp 60
Large ElementalMelee: +10/+10 (10+5 fire)-
SA: Difficult 12; Requires Commander Ally; DR 5; Fire Shield 5 (anycreature that hits this creature with a melee attack takes 5 fire damage);Immune Fire; Melee Reach 2; Mobility (+4 AC against attacks ofopportunity); Vulnerable Cold.
Minotaur#70R-CEPts: 17Lvl 6Spd 6AC 14hp 40
Large Monstrous Humanoid Melee: +7/+2 (20)-
SA: Difficult 4, Powerful Charge (melee damage +5 when charging); Melee Reach 2
Ogre#71R-CEPts: 13Lvl 4Spd 6AC 16hp 30
Large GiantMelee: +8, dmg 15-
SA: Melee Reach 2
Orc Archer#72U-CEPts: 8Lvl 2Spd 6AC 13hp 10
Humanoid (orc)Melee: +5, dmg 5Ranged: +3, dmg 5
-
Orc Berserker#73U-CEPts: 8Lvl 1Spd 8AC 12hp 15
Humanoid (orc)Melee: +6, dmg 15-
SA: Difficult 3. Fearless.
Orc Spearfighter#74C-CEPts: 5Lvl 2Spd 6AC 14hp 15
Humanoid (orc)Melee: +5, dmg 10-
Orc Warrior#75C-CEPts: 3Lvl 1Spd 6AC 13hp 5
Humanoid (orc)Melee: +4, dmg 10-
Tiefling Captain#76UCmd 4CEPts: 21Lvl 3Spd 6AC 16hp 30
OutsiderMelee: +6 (10)-
CE: Score crits with Melee attacks on 19 or 20.
Blindfight; Conceal 6; Resist Cold, Elec, Fire
Troll#77R-CEPts: 27Lvl 6Spd 6AC 16hp 60
Large GiantMelee: +9/+9 (10)-
SA: Difficult 5. Reach 2. Regeneration 5 (this creature heals 5 hp at the start of its turn); Rend 15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Vulnerable Fire.
Umber Hulk#78R-CEPts: 30Lvl 8Spd 4AC 18hp 70
Large AberrationMelee: +11/+11 (15)-
SA: Difficult 7. Burrow 4: Gaze Attack (replaces attacks: range 6; Confusion; DC 15); Melee Reach 2.
Werewolf#79U-CEPts: 14Lvl 3Spd 6AC 16hp 20
Humanoid (Human, Shapechanger)Melee: +4/+4 (5)-
SA: Difficult 4; Blind-fight; DR 5.
Worg#80C-CEPts: 11Lvl 4Spd 10AC 14hp 30
Magical BeastMelee: +7 (10)-
Difficult 4.

Key

# = set number
R/U/C=Rare, Uncommon, Common
Cmd = Commander value
LG/CG/LE/CG/Any = Faction
Pts = Point value
Lvl = Level
Spd = Speed
AC = Armour Class
hp = Hit Points
dmg = Damage