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Strategy News

Collected articles, warbands and posts about how to play the D&D Miniatures game.

Articles, Strategy and Warbands

Further discussion of strategic issues can be found on the Wizards D&D Miniatures Forum and the Maxminis Skirmish Forum.

Recent News:

Tuesday, November 23, 2004

Warbands VIII

Cormulan's Chuul Balls (CE; 100 pts)

  • Chuul
  • Drow Wizard
  • Abyssal Maw x4
Chuul gets Magic Weaponed by the Wizard, then moves up and smashes face. Maws play a supporting role, and the Wizard tries to Snowball some opposition before the melee.

Cormulan's Mindless Flayage (LE; 200 pts)
  • Mind Flayer
  • Mind Flayer Telepath
  • Gauth
  • Iron Cobra x2
  • Dread Guard x3
  • Myconid Guard x2
Idea is to tie down the enemy using the stun cones from both Mind Flayers. The Gauth is an incentive for the enemy to come to you, and provides another source of stun and paralysis. The Iron Cobra's are there because they have DR and a bit more speed than Dread Guards.

Cormulan's Bows Away!! (CG; 200 pts)
  • Half-Elf Bow Initiate x2
  • Inspiring Marshal
  • Cleric of Corellon Larethian
  • Graycloak Ranger x4
  • Wolf (Minion) x4
Maintain line of sight and let 'er rip.

Cormulan's Fireworks (LE; 200 pts)
  • Red Wizard
  • Kobold Sorcerer x2
  • Half-Elf Hexblade
  • Kobold Champion x4
  • Blue x4
As above, maintain line of sight and let 'er rip. Just hope that they don't have golems.

Cthulhufnord's Fat Pants (LG; 200pts)
  • Dwarf Sergeant
  • Dwarf Axefighter x4
  • Gold Dwarf Fighter x2
  • Anvil of Thunder
  • Dwarven Werebear
  • Eberk, Adventurer
Pretty simple Dwarven warband. Eberk buffs everyone with Divine Protection. The Sergant buffs everyone else via her commander effect, giving almost everyone a +3 AC bonus. It's a little light on the ranged attacks but if you keep the werebear up front he should absorb most of the enermy fire.

Cthulhufnord's Brain Dead (LE; 200pts)
  • Mind Flayer
  • Flesh Golem
  • Half Illithid Lizardfolk
  • Dread Guard x4
  • Zombies x3
  • Half-Elf Hexblade
Standard Braindead stratagy. Tie up the enemy with your undead and constructs while your mindflayer lets loose with it's mind blast. The Hexblade can be used to curse more powerfull figures and is a decent warrior as well.

Calvar's Hard Hit (CG; 200 pts)
  • Frenzied Berserker
  • Half Giant Psychic Warrior
  • War Chanter
  • Cleric of Kord
  • Nebin, Gnome Illusionist
  • Crow Shaman
Gaddzook's Stormcrow (CG; 489 pts)
  • Storm Giant
  • Moon Elf Fighter
  • Valenar Commander
  • Crow Shaman x4
  • Aasimar Favored Soul
Full 8 figures in the new 500 Extreme format.Aasimar casts Magic Weapon on Storm Giant then Bless on the warband.Crow Shamans pass out as many Cat's Graces as you wish. Storm Giant then either fires from range at +18 (25magic) and forces your opponent to come to you or gets into melee at +26/+21(40magic).Crow Shamans continue to cast snake's swiftness until all opponents are dead.With a full Tactical round(Moon Elf Fighter)you can do 240 points of damage and Aasimar favored Soul will cancel out conceal if needed.

Ryan Marshall's Champions of Cleavage (200 pts; CE)
1 x Eye of Gruumsh
3 x Orc Champions
1 x Orc Druid
4 x Orc Warriors

I've had 3 Orc Champions for a long time, but never had the Eye to field this band till lately. This band is a bulldozer, with a nasty, nasty twist waiting forthe unwary.

Crow Shaman has taught everyone the powerof a well placed Snake's Swiftness, and the Druid packs 3 of them. Combined with the champ's cleave, you could cut clean through a big, big hitter with incredible speed, all the while taking out any fodder dumb enough to approach you. He's also your back up commander, and his unique (to him) Warp Wood spell hasa 35% chance of removing HEBI's from the fight and a 50% chance of disabling Graycloaks. His Poison spells can be lingering gift that can turn the tide well after the Druid has gone down. Finally, a +6 for 10 damage attack is nothing to scoff at.

If an opponent diverts a heavy hitter to go after the druid first, activation control from the orc warriors can let you get a couple of free hits with orc champs and the eye.

Ryan Marshall's Flaming Cones of Pain (CE; 200 pts)

1x Ryld
3x Red Samurai
2x Medium Fire Elementals
1x Gnoll

This is fairly simple, strategy-wise. The elemental and gnoll act as skirmishers, keeping Ryld and the Samurai's from getting surrounded. The Elementals are immune to fire, so your opponent will worry about engaging you on whatever side you have them on, knowing you can breath fire on him without any ill effects.

Use the cones to clean up any fodder or tightly bunched groups, then Ryld and the Samurai's attacks clean up whatever's left.

Fabio's Ever-Renegade (CG; 198 pts)
  • Githyanki Renegade
  • Evermeet Wizard x3
  • War Chanter
  • Lidda, Adventurer
The evermeets evoke 18 Dire Rats, one joy towards the CE with orcs... :-) To obtain 18 Dire Rats has been laborious but the pain is been worth it!

James the True's Ode to King Azoun (LG; 200 pts)
  • Alusair Obarskyr
  • Purple Dragon Knight
  • Soldier of Cormyr x5
  • Stalwart Paladin

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